소식라이브러리

진영

The Corrupted

Trees that curse whoever strikes them, void creatures that corrode armor, and infernal engines.

An ancient forest drank from a rift that should never have opened, and what sprouted there holds a grudge against everything still green. Trees that weaken whoever strikes them, void creatures that corrode armor and furnaces that never go out march to spread the rot across the field, leaving every foe weaker than it arrived.

건물과 병력

건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.

QSpiteful Thicket · War Thicket · Thicket of Annihilation
Spiteful ThicketTroop building

Sprouts Spiteful Saplings.

Cost
125 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+2.50
Lumber back
+125
Trains every
21s
생산Spiteful Sapling

Spiteful Branches: the enemy struck deals −27% damage for 20s.

Health
320 (+0.31/s)
Armor
4 · Heavy
Attack type
Normal
Damage
26–27
Range
melee
Speed
300
Bounty
5 gold
Spawns every
21s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Spiteful Branches. The enemy struck deals −27% damage for 20s.

Barely out of the ground and already holding a grudge; whoever strikes it feels the axe go limp in hand.

War ThicketTroop building

Sprouts Wicked Trunks.

Cost
125 gold
Health
1300
Armor
5 · Fortified
Upgrade
2s
Income
+2.50
Lumber back
+125
Trains every
27s
생산Wicked Trunk

Malignant Branches: the enemy struck deals −55% damage for 20s. Cleave (25%) and 10% critical strike (×2).

Health
640 (+0.63/s)
Armor
5 · Heavy
Attack type
Normal
Damage
50–55
Range
melee
Speed
300
Bounty
9 gold
Spawns every
27s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Cleave. Each hit deals 25% of its damage around the target (radius 250).
  • Critical strike. 10% chance of a critical strike (×2).
  • Malignant Branches. The enemy struck deals −55% damage for 20s.

Every ring in its trunk marks a year of hatred, and it counts them aloud as it fights.

Thicket of AnnihilationTroop building전설

Legendary: sprouts the Arboreal Annihilator.

Cost
500 gold · 375 lumber · 1 crystal
Health
1900
Armor
5 · Fortified
Upgrade
2s
Income
+10.00
Lumber back
+500
Trains every
52s
생산Arboreal Annihilator전설

Legendary. Malignant Branches: the enemy struck deals −100% damage for 20s. Cleave (40%) and 15% critical strike (×2). Thicket of Spikes (40 mana, every 15s): impales ground enemies in a cone ahead, 250 spell damage and a 3.5s stun.

Health
1800 (+2/s)
Armor
8 · Heavy
Attack type
Normal
Damage
140–160
Range
melee
Speed
300
Bounty
24 gold
Mana
125 (+2/s)
Spawns every
52s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Cleave. Each hit deals 40% of its damage around the target (radius 250).
  • Critical strike. 15% chance of a critical strike (×2).
  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Malignant Branches. The enemy struck deals −100% damage for 20s.
  • Thicket of Spikes. Every 15s (40 mana): impales ground enemies in a cone ahead, 250 spell damage and a 3.5s stun. 40 mana · cooldown 15s

Its roots burst through the ground and skewer whoever treads above; it is the spite of an entire forest, standing tall.

WVoid Rift · Void Maw
Void RiftTroop building

Calls forth Void Wanderers.

Cost
190 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+3.80
Lumber back
+190
Trains every
24s
생산Void Wanderer

Incinerate: each consecutive hit on the same target deals +7 magic damage, and enemies it kills explode (80 spell damage around them). Corrosion aura: −2 armor to nearby enemies.

Health
375
Armor
2 · Light
Attack type
Magic
Damage
40–40
Range
380
Speed
270
Bounty
7 gold
Spawns every
24s

강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Incinerate. Each consecutive hit on the same target deals +7 damage.
  • Aura. Nearby enemies (radius 590): −2 armor.
  • Incinerate. Enemies it kills explode: 80 spell damage around them.
  • Incinerate. Enemies it kills explode: 80 spell damage around them.

It drifts aimlessly across the field, and wherever it passes, steel rusts and leather cracks.

Void MawTroop building

Calls forth Void Watchers.

Cost
190 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+3.80
Lumber back
+190
Trains every
34s
생산Void Watcher

Incinerate: each consecutive hit on the same target deals +7 magic damage, and enemies it kills explode (160 spell damage around them). Corrosion aura: −4 armor to nearby enemies.

Health
740 (+1.5/s)
Armor
4 · Light
Attack type
Magic
Damage
80–80
Range
400
Speed
270
Bounty
13 gold
Spawns every
34s

강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Incinerate. Each consecutive hit on the same target deals +7 damage.
  • Aura. Nearby enemies (radius 650): −4 armor.
  • Incinerate. Enemies it kills explode: 160 spell damage around them.
  • Incinerate. Enemies it kills explode: 160 spell damage around them.

It never blinks, never sleeps, and under its gaze armor crumbles like a dry leaf.

EEthereal Tree · Shadow Tree
Ethereal TreeTroop building

Hatches Ethereal Whelps.

Cost
235 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.70
Lumber back
+235
Trains every
26s
생산Ethereal Whelp비행

Magic breath. Midnight Infusion: each attack spends 20 mana to deal +15 damage and splash 50% as magic damage.

Health
425
Armor
2 · Medium
Attack type
Magic
Damage
45–50
Range
400
Speed
350
Bounty
7 gold
Mana
125 (+1.5/s)
Spawns every
26s

강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Midnight Infusion. Each attack spends 20 mana to deal +15 damage and splash 50% as magic damage. 20 mana

Half smoke, half dragon, it hasn’t learned to aim yet; that’s why it hits everyone.

Shadow TreeTroop building

Hatches Shadow Drakes.

Cost
165 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+3.30
Lumber back
+165
Trains every
35s
생산Shadow Drake비행

Magic breath. Midnight Infusion: each attack spends 20 mana to deal +25 damage and splash 50% as magic damage.

Health
700 (+1/s)
Armor
4 · Medium
Attack type
Magic
Damage
80–85
Range
400
Speed
350
Bounty
13 gold
Mana
150 (+1.6/s)
Spawns every
35s

강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Midnight Infusion. Each attack spends 20 mana to deal +25 damage and splash 50% as magic damage. 20 mana

It grew up in the crown of the Shadow Tree, and its breath tastes of a starless night.

RVile Kennel
Vile KennelTroop building

Unleashes Vile Hounds.

Cost
240 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.80
Lumber back
+240
Trains every
27s
생산Vile Hound

Frenzy aura: +18% attack speed for nearby allies.

Health
650 (+1/s)
Armor
7 · Medium
Attack type
Pierce
Damage
53–63
Range
melee
Speed
330
Bounty
8 gold
Spawns every
27s

강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Aura. Nearby allies (radius 900): +18% attack speed.

Its howl makes allies eager to bite; its smell makes everyone else eager to flee.

AInfernal Furnace · Searing Furnace
Infernal FurnaceTroop building공성

Assembles Burning Engines.

Cost
300 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+5.40
Lumber back
+225
Trains every
30s
생산Burning Engine

Long-range siege. Unbound Hellfire: explodes on death (100 spell damage around it).

Health
600 (+0.75/s)
Armor
3 · Heavy
Attack type
Siege
Damage
70–75
Range
600
Speed
290
Bounty
9 gold
Spawns every
30s

강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Unbound Hellfire. Explodes on death: 100 spell damage around it.
  • Unbound Hellfire. Explodes on death: 100 spell damage around it.

A cauldron on wheels that spits glowing stone over the walls.

Searing FurnaceTroop building공성

Assembles Burning Ironclads.

Cost
150 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+2.70
Lumber back
+112.5
Trains every
37s
생산Burning Ironclad

Siege. Shadow Bolt: every shot also fires a piercing bolt in a straight line, 60 spell damage to ground troops. Unbound Hellfire: explodes on death (150 spell damage around it).

Health
850 (+1.13/s)
Armor
4 · Heavy
Attack type
Siege
Damage
70–90
Range
600
Speed
290
Bounty
14 gold
Spawns every
37s

강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Shadow Bolt. Every shot also fires a piercing bolt in a straight line: 60 spell damage to ground troops.
  • Unbound Hellfire. Explodes on death: 150 spell damage around it.
  • Unbound Hellfire. Explodes on death: 150 spell damage around it.

More plating, more fire, and with every shot a shadow bolt leaps off in search of company.

SDemonic Statue
Demonic StatueTroop building

Awakens Abyssal Seducers.

Cost
520 gold
Health
1600
Armor
5 · Fortified
Build
2s
Income
+10.40
Lumber back
+520
Trains every
41s
생산Abyssal Seducer

Chaos damage with 50% splash. Seduction: 10% chance per hit that the enemy struck joins your side.

Health
1000 (+2/s)
Armor
4 · Medium
Attack type
Chaos
Damage
90–107
Range
520
Speed
320
Bounty
16 gold
Spawns every
41s
  • Splash damage. The shot splashes 50% of its damage around (radius 250).
  • Seduction. 10% chance per hit that the enemy struck joins your side.

It promises every soldier exactly what they desire, and delivers ruin by the heap.

DWell of Torment
Well of TormentSpecial

Special: Touch of Pain every 5s, 160 spell damage to a random enemy troop (preferring wounded ones, never legendary); on a kill, a Ghost of Sorrow rises on your side. Stores up to 8 charges, which Burst of Pain releases at once.

Cost
270 gold · 450 lumber
Health
900
Armor
5 · Fortified
Build
2s
Income
+2.43
Mana
40 (+1/s)
  • Touch of Pain. Every 5s: 160 spell damage to a random enemy troop, preferring wounded ones, never legendary. On a kill, a Ghost of Sorrow rises on your side. Stores up to 8 charges. 5 mana · cooldown 1s
  • Burst of Pain. Releases every stored Touch of Pain charge at once.
FAbyssal Root
Abyssal RootSpecial

Special: Tentacle Prison every 12s, 6 tentacles sprout around a random ground enemy troop, block the way and attack anyone nearby for 9s.

Cost
260 gold · 450 lumber
Health
900
Armor
5 · Fortified
Build
2s
Income
+2.34
Mana
15 (+1/s)
  • Tentacle Prison. Every 12s: 6 tentacles sprout around a random ground enemy troop, block the way and attack anyone nearby for 9s. 12 mana · cooldown 12s
YCorrupted Sentinel
Corrupted SentinelTower

Tower: chaos orbs with 70% splash. Regenerates 2 HP/s.

Cost
200 gold · 300 lumber
Health
1500
Armor
5 · Fortified
Build
20s
Income
+0.80
Attack
Chaos 40–90
Range
800
XEye of Ruin
Eye of RuinSpecial전설

Legendary special: all enemies lose 6 armor and take +12% spell damage (more than one Eye doesn’t stack).

Cost
500 gold · 1350 lumber · 1 crystal
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.50
  • Nearby enemies (radius the whole field): −6 armor, +12% spell damage taken.