소식라이브러리

진영

Elemental Conclave

Spirits of wind, water, fire, lightning and earth. Evasion, bouncing lightning and area magic.

The Elemental Conclave is a circle of summoners bound by pact to wind, water, fire, lightning and earth. They swore that no other castle would ever master those forces, and so they bring them to the field themselves. Their spirits slip past blows, send lightning leaping from foe to foe and sweep away whole ranks with magic.

건물과 병력

건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.

QBound Whirlwind · Monument of the Winds · Sanctum of the Skies
Bound WhirlwindTroop building

Conjures Living Breezes.

Cost
130 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+2.60
Lumber back
+130
Trains every
21s
생산Living Breeze비행

Anti-air: gusts of cutting wind against flyers; does not attack the ground. Regenerates HP.

Health
350 (+1/s)
Armor
2 · Medium
Attack type
Pierce
Damage
25–55
Range
400
Speed
300
Bounty
5 gold
Spawns every
21s

강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

A breath of air that learned to be angry: light on the shoulder, cutting on the face.

Monument of the WindsTroop building

Conjures Wind Spirits.

Cost
180 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+3.60
Lumber back
+180
Trains every
30s
생산Wind Spirit비행

Strong gusts against flyers; weaker gusts against the ground. Regenerates HP. Gale: nearby enemy flyers attack and fly 20% slower.

Health
550 (+1.5/s)
Armor
4 · Medium
Attack type
Pierce
Damage
60–70
Range
450
Speed
300
Bounty
11 gold
Spawns every
30s

강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Aura. Nearby enemies (radius 700): −20% attack speed, −20% movement.

It whistles before it strikes, and those who know the sound duck by instinct.

Sanctum of the SkiesTroop building

Conjures Living Tempests.

Cost
200 gold
Health
1600
Armor
5 · Fortified
Upgrade
2s
Income
+4.00
Lumber back
+200
Trains every
40s
생산Living Tempest비행

Fierce winds against flyers, with 70% splash around the target; weaker gusts with no splash against the ground. Gale: nearby enemy flyers attack and fly 35% slower. Instability: all damage taken becomes mana; at 680 it explodes for 375 spell damage on the nearest enemy.

Health
1300 (+2.5/s)
Armor
9 · Medium
Attack type
Pierce
Damage
55–110
Range
450
Speed
300
Bounty
17 gold
Mana
1100
Spawns every
40s

강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Splash damage. The shot splashes 70% of its damage around (radius 200).
  • Aura. Nearby enemies (radius 700): −35% attack speed, −35% movement.
  • Born Drained. Starts with no mana.
  • Instability. All damage taken becomes mana.
  • Unstable Blast. At 680 mana, explodes for 375 spell damage on the first enemy in range. 680 mana

It aims at no one in particular; it simply happens to whoever is nearby.

WWellspring · Clear Fountain · Fountain of Tides
WellspringTroop building

Conjures Living Droplets.

Cost
140 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+2.80
Lumber back
+140
Trains every
22s
생산Living Droplet

Liquid body: 50% chance to negate direct hits and −30% spell damage taken.

Health
300 (+0.5/s)
Armor
1 · Medium
Attack type
Normal
Damage
32–60
Range
melee
Speed
270
Bounty
5 gold
Spawns every
22s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Evasion. Dodges 50% of hits.
  • Spell resistance. −30% spell damage taken.

Striking it is like slashing at rain: the blade passes through, and it is still there.

Clear FountainTroop building

Conjures Water Spirits.

Cost
180 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+3.60
Lumber back
+180
Trains every
31s
생산Water Spirit

Liquid body: 60% chance to negate direct hits and −40% spell damage taken.

Health
500 (+1/s)
Armor
3 · Medium
Attack type
Normal
Damage
59–70
Range
melee
Speed
270
Bounty
11 gold
Spawns every
31s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Evasion. Dodges 60% of hits.
  • Spell resistance. −40% spell damage taken.

It has the patience of a river and the same stubbornness: it always finds a way to you.

Fountain of TidesTroop building

Conjures Living Tides.

Cost
185 gold
Health
1600
Armor
5 · Fortified
Upgrade
2s
Income
+3.70
Lumber back
+185
Trains every
40s
생산Living Tide

Liquid body: 70% chance to negate direct hits and −50% spell damage taken. Illusion: 20% chance per attack to create an imperfect copy of itself that takes double damage and deals 40% less.

Health
650 (+1.5/s)
Armor
7 · Medium
Attack type
Normal
Damage
110–130
Range
melee
Speed
270
Bounty
17 gold
Spawns every
40s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Evasion. Dodges 70% of hits.
  • Spell resistance. −50% spell damage taken.
  • Illusion. 20% chance per attack: creates an imperfect copy of itself (takes +100% damage and deals −40%).

It pulls back when you advance and returns when you least expect it, always a little higher.

EBrazier · Living Furnace · Tower of Ancient Lore
BrazierTroop building

Conjures Living Flames.

Cost
200 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+4.00
Lumber back
+200
Trains every
25s
생산Living Flame

Ranged chaos fireballs.

Health
625 (+0.5/s)
Armor
5 · Heavy
Attack type
Chaos
Damage
40–50
Range
400
Speed
260
Bounty
6 gold
Spawns every
25s

It devours everything it touches and never says thanks; such is the nature of fire.

Living FurnaceTroop building

Conjures Blazes.

Cost
220 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+4.40
Lumber back
+220
Trains every
36s
생산Blaze

Split: after 15 attacks, splits into 2 identical copies. Fire Breath: 20% chance per attack to deal 95 spell damage to every enemy in a cone ahead.

Health
900 (+1/s)
Armor
7 · Heavy
Attack type
Chaos
Damage
69–85
Range
450
Speed
260
Bounty
13 gold
Spawns every
36s
  • Split. After 15 attacks, splits into 2 identical copies (once).
  • Fire Breath. 20% chance per attack: 95 spell damage to every enemy in a cone ahead.

When it flares up, the fire jumps from one enemy to the next like gossip on market day.

Tower of Ancient LoreTroop building전설

Legendary: conjures the Elemental Archon.

Cost
300 gold · 400 lumber · 1 crystal
Health
1900
Armor
5 · Fortified
Upgrade
2s
Income
+6.00
Lumber back
+300
Trains every
54s
생산Elemental Archon전설

Legendary. Every 8s casts Lightning Wave or Frost Volley (one of the two, at random), stronger with each element’s production buildings. Wave: 2 missiles (+0.33 per lightning building) dealing 75–300 spell damage (+75 per fire building) that pierce 2 targets (+0.5 per wind building). Volley: 5 missiles (+2 per water building) dealing 225–450 spell damage (+75 per earth building) and 75 around; those hit attack and move 30% slower for 6s.

Health
1200 (+3/s)
Armor
8 · Unarmored
Attack type
Magic
Damage
100–140
Range
500
Speed
280
Bounty
23 gold
Spawns every
54s

강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Lightning Wave. 2 missiles (+0.33 per lightning building) dealing 75–300 spell damage (+75 per fire building) that pierce up to 2 targets (+0.5 per wind building). cooldown 8s
  • Frost Volley. 5 missiles (+2 per water building) dealing 225–450 spell damage (+75 per earth building) and 75 to enemies around; those hit attack and move 30% slower for 6s. cooldown 8s

It speaks with every element at once: the frost holds the enemy fast and the lightning ends the conversation.

RLightning Pillar · Storm Pillar
Lightning PillarTroop building

Conjures Living Sparks.

Cost
230 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.60
Lumber back
+230
Trains every
26s
생산Living Spark

Lightning attack: spell damage that hits up to 3 targets (50 each; half against buildings). Static Shock: when struck in melee, 15% chance to deal 25 spell damage to the attacker and stun it for 2s.

Health
500 (+1/s)
Armor
3 · Light
Attack type
Spell
Damage
50–50
Range
350
Speed
255
Bounty
7 gold
Spawns every
26s

약한 상대: Hero 70%, Divine 25%

  • Bounce. Bounces to 2 more targets, −0% per bounce.
  • Demolisher. ×0.5 damage to buildings.
  • Static Shock. When struck in melee: 15% chance to deal 25 spell damage to the attacker and stun it for 2s.

Small and jittery, it leaps from target to target and leaves the fingers of anyone who touches it tingling.

Storm PillarTroop building

Conjures Living Thunders.

Cost
210 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+4.20
Lumber back
+210
Trains every
37s
생산Living Thunder

Lightning attack: spell damage that hits up to 5 targets (80 each; half against buildings). Static Shock: when struck in melee, 30% chance to deal 50 spell damage to the attacker and stun it for 4s.

Health
800 (+1.5/s)
Armor
9 · Light
Attack type
Spell
Damage
80–80
Range
400
Speed
255
Bounty
14 gold
Spawns every
37s

약한 상대: Hero 70%, Divine 25%

  • Bounce. Bounces to 4 more targets, −0% per bounce.
  • Demolisher. ×0.5 damage to buildings.
  • Static Shock. When struck in melee: 30% chance to deal 50 spell damage to the attacker and stun it for 4s.

First comes the light, then the roar, and finally the silence of whoever stood in front.

AStonefield · Great Rift
StonefieldTroop building공성

Conjures Living Rocks.

Cost
250 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.50
Lumber back
+187.5
Trains every
27s
생산Living Rock

Earthquake: 20% chance per attack to deal 100 true damage to ground enemies around itself (half to those farther away). Aftershock: up to +50 siege damage per attack, based on missing HP. Topples buildings.

Health
500 (+1/s)
Armor
4 · Hero
Attack type
Siege
Damage
75–75
Range
melee
Speed
240
Bounty
8 gold
Spawns every
27s

강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Earthquake. 20% chance per attack: 100 true damage to ground enemies around itself (half to those farther away).
  • Aftershock. Each attack deals up to +50 siege damage, based on missing HP.

Walls don’t impress it: it was stone long before any castle existed.

Great RiftTroop building공성

Conjures Living Mountains.

Cost
240 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+4.32
Lumber back
+180
Trains every
39s
생산Living Mountain

Earthquake: 25% chance per attack to deal 200 true damage to ground enemies around itself (half to those farther away). Aftershock: up to +100 siege damage per attack, based on missing HP. Topples buildings.

Health
950 (+2/s)
Armor
8 · Hero
Attack type
Siege
Damage
150–150
Range
melee
Speed
240
Bounty
15 gold
Spawns every
39s

강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Earthquake. 25% chance per attack: 200 true damage to ground enemies around itself (half to those farther away).
  • Aftershock. Each attack deals up to +100 siege damage, based on missing HP.

Each of its steps is a tremor, and each blow an earthquake that knows exactly where it’s going.

SMana Condenser
Mana CondenserSpecial

Special: Power Transfer — tethers to the nearest allied building that uses mana (production or spells) and has no other Condenser: −30% to its spawn interval and cooldown.

Cost
200 gold · 250 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+2.40
  • Power Transfer. Tethers to an allied building that uses mana and has no other Condenser: −30% to its cooldown (−15% for non-Elemental buildings). cooldown 1s
DObelisk of the Elements
Obelisk of the ElementsSpecial

Special: every 11s, on an allied troop (preferably one without an enchantment): if it is missing at least 350 HP, Soothing Mist heals 450; otherwise it gains, until it dies, an enchantment it does not have yet: Blazing Weapon (attacks deal 50% extra true damage to the target and the troops around it), Lightning Speed (+70% attack speed and +15% movement speed) or Rock Shield (+15 armor).

Cost
245 gold · 550 lumber
Health
900
Armor
5 · Fortified
Build
2s
Income
+2.94
Mana
12 (+1.09/s)
  • Enchantment. On an allied troop (preferably one without an enchantment): if it is missing at least 350 HP, Soothing Mist heals 450; otherwise it gains, until it dies, an enchantment it does not have yet: Blazing Weapon, Lightning Speed or Rock Shield. 12 mana · cooldown 11s
FLiving Grimoire · Elemental Rain · Meteor Shower
Living GrimoireSpecial

Special: choose (free upgrade) the spell it casts on its own every 15s: Elemental Rain (ground only) or Meteor Shower (air only).

Cost
340 gold · 650 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+3.06
Elemental RainSpecial

Special: every 15s, on a random enemy ground troop, a Monsoon (5 waves of 50 spell damage) or a Blizzard (7 waves of 30). Hits the ground only.

Cost
0 gold
Health
1000
Armor
5 · Fortified
Upgrade
2s
Income
+0.00
Mana
16 (+1.07/s)
  • Elemental Rain. A Monsoon (5 waves of 50 spell damage) or a Blizzard (7 waves of 30) on a random enemy ground troop; hits the ground only. 16 mana · cooldown 15s
Meteor ShowerSpecial

Special: every 15s, on a random enemy flyer, 5 waves of meteors: 30 spell damage and a 15/s burn for 3s per wave. Hits air only.

Cost
0 gold
Health
1000
Armor
5 · Fortified
Upgrade
2s
Income
+0.00
Mana
16 (+1.07/s)
  • Meteor Shower. 5 waves of meteors on a random enemy flyer: 30 spell damage and a 15/s burn for 3s per wave; hits air only. 16 mana · cooldown 15s
YSentinel Tower · Discharge Tower
Sentinel TowerTower

Tower: long-range chaos elemental bolts. Avalanche: 40% chance per shot of +100 spell damage and a 10s stun on the target. Regenerates 2 HP/s.

Cost
220 gold · 300 lumber
Health
1500
Armor
5 · Fortified
Build
20s
Income
+0.88
Attack
Chaos 80–110
Range
900
  • Avalanche. 40% chance per shot: a boulder deals +100 spell damage and stuns the target for 10s.
Discharge TowerTower

Tower (swap for the Sentinel Tower): Discharge — spell bolts (29–40) at a random visible enemy troop in range. Regenerates 2 HP/s.

Cost
20 gold
Health
1500
Armor
5 · Fortified
Upgrade
20s
Income
+0.08
Attack
Spell 30–40
Range
800
XPrimordial Bond
Primordial BondSpecial전설

Legendary special: when an allied troop dies, wounded allies near it share a heal of 4.25 HP per Elemental production building (up to 125). Multiple Bonds don’t stack.

Cost
700 gold · 1900 lumber · 1 crystal
Health
1800
Armor
5 · Fortified
Build
2s
Income
+8.40
  • Bond. When an allied troop dies, wounded allies near it share 4.25 HP per Elemental production building (up to 125).