소식라이브러리

진영

Jade Empire

Healing monks, drunken brawlers who are hard to hurt, brewkeg catapults and celestial chi.

The Jade Empire was born among bamboo terraces and misty mountains, where monasteries and taverns have always shared the same street. Its monks heal with calm, its brawlers drink before they fight and its sages keep the celestial chi. They defend peace with the same conviction they break it with: they hold firm, look after their own and let the kegs settle the rest.

건물과 병력

건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.

QBamboo Monastery · Serene Sanctuary
Bamboo MonasteryTroop building

Trains Bamboo Monks.

Cost
145 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+2.90
Lumber back
+145
Trains every
22s
생산Bamboo Monk

Mystic shooter. Healing Spray (30 mana, every 11s): 3 waves that heal all allies within 175 of the most wounded ally for 40.

Health
350 (+1.5/s)
Armor
3 · Unarmored
Attack type
Magic
Damage
20–25
Range
350
Speed
280
Bounty
5 gold
Mana
80 (+1/s)
Spawns every
22s

강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Starting Mana. Spawns with 40 mana.
  • Healing Spray. 3 waves that heal all allies within 175 of the most wounded ally for 40. 30 mana · cooldown 11s

He carries a flask of blessed water at his belt and a sermon on breathing for every wounded soldier.

Serene SanctuaryTroop building

Trains Serene Masters.

Cost
170 gold
Health
1600
Armor
5 · Fortified
Upgrade
2s
Income
+3.40
Lumber back
+170
Trains every
30s
생산Serene Master

Regenerates quickly. Healing Spray (30 mana, every 11s): 4 waves that heal all allies within 175 of the most wounded ally for 85.

Health
550 (+4.5/s)
Armor
5 · Unarmored
Attack type
Magic
Damage
60–65
Range
350
Speed
280
Bounty
11 gold
Mana
100 (+1.75/s)
Spawns every
30s

강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Healing Spray. 4 waves that heal all allies within 175 of the most wounded ally for 85. 30 mana · cooldown 11s

He has taken so many blows so calmly that his body learned to heal itself without asking permission.

WBrewhouse · Brawlers' Tavern · Temple of a Thousand Mugs
BrewhouseTroop building

Trains Tipsy Militiamen.

Cost
190 gold
Health
1100
Armor
5 · Fortified
Build
2s
Income
+3.80
Lumber back
+190
Trains every
23s
생산Tipsy Militiaman

Half drunk: 10% evasion and −15 damage from every hit taken, but 20% of his blows nearly miss (10% of the damage).

Health
475 (+1.5/s)
Armor
4 · Medium
Attack type
Normal
Damage
54–60
Range
melee
Speed
280
Bounty
7 gold
Spawns every
23s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Evasion. Dodges 10% of hits.
  • Plating. Each hit taken loses 15 damage.
  • Critical strike. 20% chance of a critical strike (×0.1).

He sways in a way that confuses the enemy and, to be fair, confuses him as well.

Brawlers' TavernTroop building

Trains Tavern Brawlers.

Cost
180 gold
Health
1200
Armor
5 · Fortified
Upgrade
2s
Income
+3.60
Lumber back
+180
Trains every
33s
생산Tavern Brawler

Properly drunk: 20% evasion and −30 damage from every hit taken; 30% of his blows nearly miss. Whirlwind: 20% chance per attack to deal 150 damage to every ground enemy within 160 of him.

Health
690 (+1.5/s)
Armor
6 · Medium
Attack type
Normal
Damage
90–93
Range
melee
Speed
280
Bounty
12 gold
Spawns every
33s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Evasion. Dodges 20% of hits.
  • Plating. Each hit taken loses 30 damage.
  • Critical strike. 30% chance of a critical strike (×0.1).
  • Whirlwind. 20% chance per attack: 150 damage to every ground enemy within 160 of him.

He swings to hit one man and ends up hitting everyone around, just like a good night at the tavern.

Temple of a Thousand MugsTroop building전설

Legendary: trains the Drunken Grandmaster.

Cost
385 gold · 520 lumber · 1 crystal
Health
1200
Armor
5 · Fortified
Upgrade
2s
Income
+7.70
Lumber back
+385
Trains every
52s
생산Drunken Grandmaster전설

Legendary and immune to negative effects. Hero attack; −50 damage from every hit taken; half his blows nearly miss. Round on the house: nearby allies +25% damage.

Health
1200 (+3/s)
Armor
6 · Hero
Attack type
Hero
Damage
201–204
Range
melee
Speed
220
Bounty
24 gold
Spawns every
52s

약한 상대: Fortified 60%, Hero 60%, Divine 40%

  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Immune. Immune to negative effects: stun, slow, curses, hex, mind control and instant death.
  • Plating. Each hit taken loses 50 damage.
  • Critical strike. 50% chance of a critical strike (×0.1).
  • Aura. Nearby allies (radius 600): +25% damage.

“I missed on purpose,” swears the Drunken Grandmaster, before buying another round for the whole army.

ESpark Pavilion
Spark PavilionTroop building

Trains Spark Mystics.

Cost
240 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+4.80
Lumber back
+240
Trains every
27s
생산Spark Mystic

Short-range magic sparks. Echo Step (every 15s): when damaged by a troop within 250, blinks 1200 toward its own castle and leaves an echo that explodes (150 damage in a 300 radius) when an enemy comes close.

Health
430 (+2.5/s)
Armor
2 · Light
Attack type
Magic
Damage
54–59
Range
180
Speed
270
Bounty
8 gold
Spawns every
27s

강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Echo Step. When damaged by a troop within 250: blinks 1200 toward its own castle and leaves an echo that explodes (150 damage in a 300 radius) when an enemy comes close. cooldown 15s

His sparks don’t travel far, but when they burst, no one nearby escapes a singeing.

RSiege Distillery
Siege DistilleryTroop building공성

Assembles Brewkeg Catapults.

Cost
360 gold
Health
1100
Armor
5 · Fortified
Build
2s
Income
+6.48
Lumber back
+270
Trains every
34s
생산Brewkeg Catapult

Siege with 50% splash. Overdrive: at full mana (60), the next shot deals +300 damage to enemy troops in a 300 radius and uses up all mana. Flattens buildings.

Health
475
Armor
6 · Medium
Attack type
Siege
Damage
110–140
Range
1000
Speed
240
Bounty
11 gold
Mana
60 (+1.5/s)
Spawns every
34s

강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Splash damage. The shot splashes 50% of its damage around (radius 250).
  • Brewshock Overdrive. At full mana, the next shot deals +300 damage to enemy troops in a 300 radius and uses up all mana. 60 mana

Every keg is from a different batch, and some fermented far longer than they should have.

ACelestial Dock
Celestial DockTroop building

Launches Celestial Junks.

Cost
380 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+7.60
Lumber back
+380
Trains every
34s
생산Celestial Junk비행

Multishot: fires at 3 targets at once. −45% spell damage taken.

Health
520
Armor
7 · Medium
Attack type
Magic
Damage
73–78
Range
530
Speed
300
Bounty
12 gold
Spawns every
34s

강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Multishot. Shoots 3 targets at once.
  • Spell resistance. −45% spell damage taken.

It sails over the mist as if over a river, and its painted sails turn aside enemy magic.

SJade Pagoda
Jade PagodaTroop building

Trains Jade Sages.

Cost
420 gold
Health
1200
Armor
7 · Fortified
Build
2s
Income
+8.40
Lumber back
+420
Trains every
36s
생산Jade Sage

Spinning blade that bounces to 3 targets (−15% each). Zen field: nearby enemies attack 20% slower.

Health
825 (+3/s)
Armor
6 · Heavy
Attack type
Normal
Damage
79–92
Range
360
Speed
280
Bounty
13 gold
Spawns every
36s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Bounce. Bounces to 3 more targets, −15% per bounce.
  • Aura. Nearby enemies (radius 600): −20% attack speed.

Around him time seems to run slower, except for the blade he throws.

DHall of the Void
Hall of the VoidSpecial

Special: every 13s, Withering Touch on an enemy troop at any distance (prefers those with the most mana): burns up to 200 mana and deals twice the amount burned as spell damage.

Cost
210 gold · 400 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+1.89
Mana
15 (+1.15/s)
  • Withering Touch. Burns up to 200 mana from an enemy troop (prefers those with more than 100) and deals twice the amount burned as spell damage. 15 mana · cooldown 13s
FThunder Spire
Thunder SpireSpecial

Special: every 15s, Call of Thunder charges an allied melee troop: its next blow deals +200% damage and strikes around the target as lightning (75 to 300; half against flyers).

Cost
260 gold · 550 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+2.34
Mana
20 (+1.33/s)
  • Call of Thunder. Charges an allied melee troop: its next blow deals +200% damage and strikes around the target as lightning (75 to 300; half against flyers). 20 mana · cooldown 15s
YSmoke Tower
Smoke TowerTower

Tower: slow magic bombs with 50% splash against troops. Regenerates 2 HP/s.

Cost
230 gold · 300 lumber
Health
1250
Armor
5 · Fortified
Build
20s
Income
+0.92
Attack
Magic 156–171
Range
800
XCelestial Pagoda
Celestial PagodaSpecial전설

Legendary special: every 7.5s fires celestial chi (265 chaos damage) at the nearest enemy troop more than 1000 away, anywhere on the map, and reveals the target area for 8s. Regenerates 2 HP/s.

Cost
475 gold · 1250 lumber · 1 crystal
Health
2400
Armor
15 · Fortified
Build
2s
Income
+4.27
Attack
Chaos 266–266
Range
20000
  • Celestial Eye. On hit, reveals the target area for 8s.