Oct 06 2026
New models, a new soundtrack, and faster marching
What's new
- New troop models. The Crown, the Gear Guild and the Horde riders, plus the three elf factions (the Sun Court, the Moon Sentinels and the Ancient Grove) and the spiders, have new 3D models, each faction with its own look.
- New buildings. Humans, elves, orcs and the undead now have their own 3D buildings, which grow through the evolution chain. Factions of the same race are told apart by the tint of their buildings.
- Damaged buildings show it. Below 60% health a building smokes, below 30% it burns. The castle falls in flames and smoke.
- More magic on screen. New magic circles, frost, healing and impact effects on summons, mana links, frost nova and boulders.
- Battle music. The menu and the matches have new tracks; in battle, several tracks rotate with a smooth crossfade. There is an option for it in Settings.
- More sound. Sword, bow and spell hits, gates, doors and mining on construction and destruction, forest and sea ambience, and death voices for humans and monsters.
- A voice for the herald. Castle under attack, building lost, building destroyed and the castle at low health are now spoken warnings (in English); the subtitles match.
- Save a single-player match and continue it later from the main menu.
- Troops and workers walk 1.5x faster. Only the march is quicker; fights, spawns and the clock keep their pace, so balance is untouched.
- Online desyncs leave a trail. If a match goes out of sync, both players now get a saved replay of it, even with "Save replays" off, so the cause can be found.
- A loading card also shows when the game first loads.
