Media
Screenshots taken straight from real matches, without retouching.
Snowfall over the Frozen Lake: the big clash before the blue castle
A castle falls, in slow motion
Siege of the red castle at dusk, River Valley
A night battle at the Autumn Crossroads
The first lightning bolt of a storm
Clash in the Dune Canyon
Fog over the Murky Swamp
The troop gallery: the new models of every faction, side by side
The undead base, with its own 3D buildings and the faction tint
The Sun Court base, at dusk, with the Horde riders arriving
The Citadel Ring, redrawn for the larger field
A castle by the paved road, with the arch where the road crosses the wall
Temple Village: the temple on its plateau, with stone ponds splitting the trails
Fog of war: the siege of the enemy castle lit by the troops’ sight, darkness all around
A match in progress, with the full interface
Castle Survivors: the island from above at the start of a run, the castle in the middle
Castle Survivors: Sakura Sanctuary, one of the seventeen worlds
Castle Survivors in the Dota HUD layout, one of the four layouts the engine shares
Line Tower: four lanes in deep space, each in its builder’s colour
Line Tower: the creeps winding through a lane’s maze
Custom Hero Survival: the tavern behind the main menu, at night
Custom Hero Survival: the Death Knight in his fenced arena at level 1
Kastle Skirmish, the engine’s example game: two castles and the first troops
