Game modes
A match can be set up in many ways: how factions are picked, how long it lasts, how much gold you start with, which rules apply. Combine the options below in the mode builder inside the game.
Ready-made modes
- Default
Pick your faction, one round of up to 30 minutes, the usual rules.
- Ultimate
One random building per slot, from every faction. Best of 3.
- Random best of 3
A random faction every round; first to 2 wins.
- Mirror
Both sides with the same random faction: only skill decides.
- Draft with bans
Each side bans a faction and picks go in turns. Best of 3.
- Coin party
Crazy coins, lane domination and no tax: a loose economy.
- Blitz
A rich start, income every 5 s and 15 minutes: quick decisions.
- Troops only
No artillery, no legendaries and no shop: only the troop buildings decide.
- Until it falls
No time limit: the round only ends when a castle falls.
Picking factions and series
- Random per round
-rr#Each side gets a random faction, drawn again every round.
- Random for the series
-rg#Each side gets a random faction in the first round and keeps it to the end.
- Pick per round
-pr#Each side picks its faction, again before every round.
- Pick for the series
-pg#Each side picks its faction once and keeps it for the whole series.
- Mirror per round
-mr#Both sides get the same random faction, drawn again every round.
- Mirror for the series
-mg#Both sides get the same random faction, kept for the whole series.
- Draft per round
-dr#Factions are picked in turns, without repeats, again every round. In team matches, in 12211221 order between the players (AI slots pick on their own).
- Draft for the series
-dg#Faction draft in turns in the first round, kept for the whole series. In team matches, in 12211221 order between the players.
- Ultimate
-um#Each side gets one random building per slot, from any faction, drawn again every round. There is always at least one legendary.
- Ultimate Draft
-ud#The ladder mode: over 5 picks each side chooses 1 of 2 packs of 2 buildings and, at the end, 1 of 3 perks.
Time
- Time: leader wins
-glw#At # minutes, whoever has more Rescues left wins; if tied, the higher income.
- Time: draw
-gld#At # minutes the round ends in a draw.
Start of the match
- Starting gold
-srg#Gold for each side at the start of the round.
- Starting lumber
-srl#Lumber for each side at the start of the round.
- Legendary crystals
-sru#How many legendary buildings each side can have at the start (the shop’s Legendary Crystal adds more).
Economy
- Income cycle
-it#Seconds between one income payment and the next.
- Lumber cap
-ll#Maximum lumber per side; anything over the cap is lost.
- No tax
-ntTurns off the progressive tax: all gross income becomes gold.
- Medium tax
-mtSmaller tax brackets (18.75 instead of 25): high income yields less.
- High tax
-htBrackets of 12.5: high income yields much less.
- Coins
-coEvery 40 s a coin appears in each side’s territory; the worker that walks over it takes the gold.
- Crazy coins
-ccLike Coins, but 10 coins at a time.
- Domination
-domWhoever dominates both lanes gets +50% income that cycle.
- Enemy buildings panel
-lt#Ultimate modes: after # seconds the enemy buildings appear on the panel.
Factions
- Unique factions
-urNo faction repeats in the match: in 1v1 the two sides never get the same one; in team matches, across all players.
- Ultimate in the pool
-ultUltimate (one random building per slot) joins the factions of the random draws and of the picks made in the draft.
- Manual bans
-ban#Before picking, each side bans # factions, in turns.
- Random bans
-rban## random factions are out of the series.
Rules
- No artillery
-naBans artillery buildings (they hit buildings from afar).
- No legendary specials
-nsBans the specials that use a legendary crystal (usually the X-slot building).
- No legendaries
-laBans every legendary building and upgrade.
- No castle shop
-niTurns off the castle item shop.
- No Orb
-norbRemoves the Thunder Orb from the shop.
- No crystal
-nchRemoves the Legendary Crystal from the shop: the legendary limit stays at the starting one.
- No bounty
-nbKilling troops and buildings gives no gold.
- No Rescue
-nrsNobody has the Rescue; at time up the income decides.
- No cages
-ncaNo building may close off a pocket where troops would get trapped.
- No sync
-desyncBuildings cannot be synced: each one trains at its own pace.
- No fog
-nfowThe whole map is visible.
- Fog of war
-fow#Turns fog of war on: each side only sees what its own troops have explored.
Teams
- Dual factions
-duThe same faction can repeat within a team. Without it, each player on a team has a different faction.
