Game guide
Everything you need to win your first battles, from the very first building to the last Rescue. The training in the game teaches the same by playing.
- 01Getting StartedWhat a match is about, how buildings turn into an army, and the few rules that decide who wins.
- 02Combat: Attack and ArmorThe attack and armor triangle, armor points and spell damage, and how to read a matchup in the middle of a fight.
- 03Economy, Income and LumberHow income is paid, why idle gold is a mistake, the progressive tax, and what lumber and legendary crystals are for.
- 04Waves and SyncingSpawn cycles, syncing buildings so their troops leave as a wave, pausing production, and choosing where troops spawn with the flag.
- 05The RescueYour one emergency strike per match: what it hits, when it pays off, and why saving it can also win the game.
- 06Upgrades and Building ControlsThe golden arrow, what an upgrade really changes, and every command you can give a selected building.
- 07Shop, Perks and CagesWhat the shop sells and when it's worth it, how perks trade a bonus for a drawback, and how cages keep troops at home.
- 08Controls and ShortcutsEvery default key, the mouse, the controller and the Steam Deck, and how to change the keys to suit you.
