
소식라이브러리
진영

Moon Sentinels
Night elves: arrows that strike several targets, roots that bind, assassins and specters.
An elven people of the high woods, the Moon Sentinels have guarded the forest’s edge for a thousand moons. They fight by moonlight, with arrows that pierce whole ranks, roots that seize the careless and blades that strike from behind. Not even death releases them: their specters return to the field to collect every debt.
건물과 병력
건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.
QScouts' Hall · Archers' Hall · Full Moon Hall
Trains Moon Scouts.
- Cost
- 150 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.00
- Lumber back
- +150
- Trains every
- 22s
Light, cheap archer. 8% evasion.
- Health
- 300
- Armor
- 1 · Light
- Attack type
- Pierce
- Damage
- 40–43
- Range
- 400
- Speed
- 300
- Bounty
- 6 gold
- Spawns every
- 22s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Evasion. Dodges 8% of hits.
Light as leaves on the wind, the scouts are the first to see the enemy and the last to be seen.
Trains Night Archers.
- Cost
- 200 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 32s
Enchanted bow: each arrow hits 2 more targets. 15% evasion.
- Health
- 500
- Armor
- 3 · Light
- Attack type
- Pierce
- Damage
- 50–80
- Range
- 425
- Speed
- 300
- Bounty
- 12 gold
- Spawns every
- 32s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Bounce. Bounces to 2 more targets, −0% per bounce.
- Evasion. Dodges 15% of hits.
“One arrow, three foes. The moon abhors waste.”
Legendary: trains the Lady of the Moonbow.
- Cost
- 400 gold · 375 lumber · 1 crystal
- Health
- 1900
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +8.00
- Lumber back
- +400
- Trains every
- 52s
Legendary. Each arrow hits 6 more targets. 25% evasion, legendary resistance.
- Health
- 900 (+3/s)
- Armor
- 5 · Light
- Attack type
- Pierce
- Damage
- 70–130
- Range
- 460
- Speed
- 300
- Bounty
- 24 gold
- Spawns every
- 52s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Bounce. Bounces to 6 more targets, −0% per bounce.
- Evasion. Dodges 25% of hits.
When she draws the moonbow, the night holds its breath and whole ranks fall to their knees.
WMoon Sanctuary · Moonlight Altar
Trains Moon Mystics.
- Cost
- 190 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.80
- Lumber back
- +190
- Trains every
- 24s
Chaos damage. Binding Roots (30 mana, every 14s): pins an enemy ground troop for 4s; it cannot move or attack and takes 15 spell damage/s.
- Health
- 325
- Armor
- 1 · Unarmored
- Attack type
- Chaos
- Damage
- 40–60
- Range
- 375
- Speed
- 285
- Bounty
- 7 gold
- Mana
- 200 (+0.8/s)
- Spawns every
- 24s
- Binding Roots. Pins an enemy ground troop for 4s: it cannot move or attack and takes 15 spell damage/s. 30 mana · cooldown 14s
She whispers to sleeping roots, and the earth seizes the feet of any who dare advance.
Trains High Moon Mystics.
- Cost
- 210 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.20
- Lumber back
- +210
- Trains every
- 35s
Chaos damage. Binding Roots (35 mana, every 14s): pins 3 enemy ground troops for 5s; they cannot move or attack and take 35 spell damage/s.
- Health
- 550 (+1/s)
- Armor
- 3 · Unarmored
- Attack type
- Chaos
- Damage
- 60–90
- Range
- 375
- Speed
- 285
- Bounty
- 13 gold
- Mana
- 300 (+1.2/s)
- Spawns every
- 35s
- Binding Roots. Pins 3 enemy ground troops for 5s: they cannot move or attack and take 35 spell damage/s. 35 mana · cooldown 14s
To the high mystic, every inch of ground is a snare waiting only for her word.
EHouse of Shadows · Shadow Sisterhood
Trains Silent Blades.
- Cost
- 200 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 25s
Assassin. One with the Shadows: stays invisible until it finds a target that dies in one hit or has mana; the first hit after appearing deals +150 pierce damage. 15% evasion. Feedback: each hit burns up to 40 mana and deals 1.7 spell damage per point burned.
- Health
- 375
- Armor
- 1 · Medium
- Attack type
- Pierce
- Damage
- 25–35
- Range
- melee
- Speed
- 320
- Bounty
- 6 gold
- Mana
- 100 (+0.7/s)
- Spawns every
- 25s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Shadows. Stays invisible until it finds a target that dies in one hit or has mana; the first hit deals +150.
- Evasion. Dodges 15% of hits.
- Feedback. Each hit burns up to 40 of the target's mana and deals 1.7 spell damage per point burned.
No one hears her footsteps; the few who feel the blade in their back never live to tell of it.
Trains Queen's Blades.
- Cost
- 175 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.50
- Lumber back
- +175
- Trains every
- 33s
Elite assassin. One with the Shadows: stays invisible until it finds a target that dies in one hit or has mana; the first hit after appearing deals +300 pierce damage. 25% evasion. Feedback: each hit burns up to 60 mana and deals 2.2 spell damage per point burned.
- Health
- 575
- Armor
- 2 · Medium
- Attack type
- Pierce
- Damage
- 40–50
- Range
- melee
- Speed
- 330
- Bounty
- 12 gold
- Mana
- 150 (+0.7/s)
- Spawns every
- 33s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Shadows. Stays invisible until it finds a target that dies in one hit or has mana; the first hit deals +300.
- Evasion. Dodges 25% of hits.
- Feedback. Each hit burns up to 60 of the target's mana and deals 2.2 spell damage per point burned.
Chosen by the queen herself, they lower their hoods only once the last enemy has fallen.
RRansacked Hut · Ashen Manor
Awakens Wandering Souls.
- Cost
- 230 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.60
- Lumber back
- +230
- Trains every
- 26s
Specter: 30% evasion and negative effects last half as long. Accursed Blade: each hit removes 4 armor from the target for 1.5s; on a kill, restores 14% of max HP.
- Health
- 425
- Armor
- 5 · Light
- Attack type
- Magic
- Damage
- 30–60
- Range
- melee
- Speed
- 340
- Bounty
- 7 gold
- Spawns every
- 26s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Evasion. Dodges 30% of hits.
- Tenacity. Negative effects last 50% shorter.
- Accursed Blade. Each hit removes 4 armor from the target for 1.5s.
- Accursed Blade. On killing an enemy, restores 14% of max HP.
Slain before the war was over, she refuses to rest and drinks the strength of those who still breathe.
Awakens Spectral Furies.
- Cost
- 240 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.80
- Lumber back
- +240
- Trains every
- 38s
Specter: 40% evasion and negative effects last half as long. Accursed Blade: each hit removes 7 armor from the target for 1.5s; on a kill, restores 20% of max HP. Haunting: on death, deals 350 chaos damage to its killer.
- Health
- 700
- Armor
- 8 · Light
- Attack type
- Magic
- Damage
- 50–90
- Range
- melee
- Speed
- 340
- Bounty
- 15 gold
- Spawns every
- 38s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Evasion. Dodges 40% of hits.
- Tenacity. Negative effects last 50% shorter.
- Accursed Blade. Each hit removes 7 armor from the target for 1.5s.
- Accursed Blade. On killing an enemy, restores 20% of max HP.
- Haunting. On death, deals 350 chaos damage to its killer.
Grief became hatred, and hatred became a blade: no armor withstands the Fury’s cold touch.
AFountain of Wonders
Lures Shimmer Faeries.
- Cost
- 260 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.20
- Lumber back
- +260
- Trains every
- 28s
Nimble and magical. Heal (20 mana, every 6s): 150 HP to a wounded ally. Feedback: each hit burns up to 25 mana and deals the same as spell damage.
- Health
- 460
- Armor
- 2 · Light
- Attack type
- Magic
- Damage
- 50–50
- Range
- 350
- Speed
- 350
- Bounty
- 8 gold
- Mana
- 200 (+1/s)
- Spawns every
- 28s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Heal. Heals a wounded ally for 150 HP. 20 mana · cooldown 6s
- Feedback. Each hit burns up to 25 of the target's mana and deals the same as spell damage.
She leaves a trail of sparks wherever she flies, and wounds close like flowers at dusk.
SGlaive Workshop
Assembles Glaive Wheels.
- Cost
- 285 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.13
- Lumber back
- +213.75
- Trains every
- 29s
Long-range siege: glaives that bounce to 3 targets (−30% each).
- Health
- 400 (+0.5/s)
- Armor
- 2 · Heavy
- Attack type
- Siege
- Damage
- 80–105
- Range
- 1000
- Speed
- 250
- Bounty
- 9 gold
- Spawns every
- 29s
강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%
- Bounce. Bounces to 3 more targets, −30% per bounce.
It hurls crescent blades that fly past the walls and leap from target to target, humming like wasps.
DSilver Glade
Special: stores a Moon Ward every 20s, with no charge limit. When an ally is hit, one is spent: allied troops in the area recover 175 HP and 50 mana and gain +6 armor for 6s.
- Cost
- 225 gold · 600 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.70
- Moon Ward. When an ally is hit: allied troops in the area recover 175 HP and 50 mana and gain +6 armor for 6s. Stores a charge every 20s, with no limit. cooldown 20s
FWild Monolith
Special: every 7s, an allied troop that lacks it permanently gains Wildwood Resilience: 40% chance to reduce each incoming hit by 40 damage and 50% spell resistance.
- Cost
- 220 gold · 300 lumber
- Health
- 900
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.64
- Wildwood Resilience. Permanent: 40% chance to reduce each incoming hit by 40 damage and 50% spell resistance. cooldown 7s
YSilver Lantern
Tower: swift moonbeams against troops. Feedback: each shot burns up to 35 of the target's mana and deals 1.75 spell damage per point burned. Regenerates 2 HP/s.
- Cost
- 210 gold · 300 lumber
- Health
- 1500
- Armor
- 5 · Fortified
- Build
- 20s
- Income
- +0.84
- Attack
- Magic 50–90
- Range
- 850
- Feedback. Each shot burns up to 35 of the target's mana and deals 1.75 spell damage per point burned.
XStarwatch Observatory
Legendary special: every 30s, the sky opens over a random enemy troop and, for 11s, everything in the area takes 50 spell damage/s.
- Cost
- 650 gold · 1350 lumber · 1 crystal
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.85
- Star Shower. The sky opens over a random enemy troop: for 11s, everything in the area takes 50 spell damage/s. cooldown 30s



