
소식라이브러리
진영

Northern Clans
Beasts and giantesses of the ice: swift wolves, frost spearmaidens, freezing trolls and the endless winter.
In lands where summer lasts a week, clans of hunters, giantesses and frost sorcerers learned that cold is the finest weapon. They come down to the field with wolves and snow beasts in the lead, spearmaidens who freeze the enemy where they stand and a queen who carries winter in her gaze. Whoever fights the North ends up fighting the weather itself.
건물과 병력
건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.
QSnowy Den · Ice Cave · Glacial Rift
Breeds Winter Wolves.
- Cost
- 115 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.30
- Lumber back
- +115
- Trains every
- 20s
Swift, cheap hunter. 10% critical strike chance (×1.5).
- Health
- 280
- Armor
- 4 · Unarmored
- Attack type
- Normal
- Damage
- 25–35
- Range
- melee
- Speed
- 330
- Bounty
- 5 gold
- Spawns every
- 20s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Critical strike. 10% chance of a critical strike (×1.5).
They hunt in packs, howl at the blizzard and always bite where the armor ends.
Breeds Snow Bears.
- Cost
- 125 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.50
- Lumber back
- +125
- Trains every
- 27s
Wide swipes: hits everything around the target (27% of the damage). 10% critical strike (×2).
- Health
- 550
- Armor
- 5 · Unarmored
- Attack type
- Normal
- Damage
- 60–70
- Range
- melee
- Speed
- 330
- Bounty
- 8 gold
- Spawns every
- 27s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Critical strike. 10% chance of a critical strike (×2).
- Cleave. Each hit deals 27% of its damage around the target (radius 200).
One swipe sweeps away three soldiers at once; the second is just to be sure.
Breeds Tusked Colossi.
- Cost
- 250 gold
- Health
- 1600
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +5.00
- Lumber back
- +250
- Trains every
- 39s
Cleave (40%) and 15% critical strike (×3). Trample (25 mana, every 12s): nearby ground enemies are stunned for 3.5s and take 75 spell damage.
- Health
- 1200
- Armor
- 8 · Unarmored
- Attack type
- Normal
- Damage
- 100–170
- Range
- melee
- Speed
- 330
- Bounty
- 16 gold
- Mana
- 100 (+1/s)
- Spawns every
- 39s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Critical strike. 15% chance of a critical strike (×3).
- Cleave. Each hit deals 40% of its damage around the target (radius 200).
- Trample. Stuns nearby ground enemies for 3.5s and deals 75 spell damage to each. 25 mana · cooldown 12s
The ground shakes before it appears, and shakes again when it decides to trample.
WSpearmaiden Igloo · Hall of Giantesses
Trains Frost Spearmaidens.
- Cost
- 160 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.20
- Lumber back
- +160
- Trains every
- 23s
Quick javelins. 5% chance to encase the troop or building struck in ice: 7s unable to act and 15 spell damage/s.
- Health
- 325 (+0.75/s)
- Armor
- 2 · Heavy
- Attack type
- Pierce
- Damage
- 17–27
- Range
- 380
- Speed
- 300
- Bounty
- 6 gold
- Spawns every
- 23s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Frigid Javelins. 5% chance per hit to freeze the troop or building struck for 7s (15 spell damage/s).
She hurls ice javelins without pause; every now and then, one freezes its target right where it stands.
Legendary: trains the Everfrost Giantess.
- Cost
- 550 gold · 460 lumber · 1 crystal
- Health
- 1900
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +11.00
- Lumber back
- +550
- Trains every
- 52s
Legendary. Javelins that hit 2 more targets; 10% chance to encase the troop or building struck in ice (7s unable to act, 15 spell damage/s). Legendary resistance.
- Health
- 1600 (+1/s)
- Armor
- 10 · Heavy
- Attack type
- Pierce
- Damage
- 61–71
- Range
- 400
- Speed
- 270
- Bounty
- 23 gold
- Spawns every
- 52s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Bounce. Bounces to 2 more targets, −0% per bounce.
- Frigid Javelins. 10% chance per hit to freeze the troop or building struck for 7s (15 spell damage/s).
Born of a glacier that never melted, she hurls javelins that punch through three shields at once.
EFrost Hut · Blizzard Hall
Trains Frost Seers.
- Cost
- 175 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.50
- Lumber back
- +175
- Trains every
- 23s
10% chance to encase the troop or building struck in ice (7s unable to act, 15 spell damage/s). Frigid Protection (35 mana, every 8s): an ally gains +3.5 armor for 30s and melee attackers that hit it get 30% slower attack and movement for 4s.
- Health
- 350 (+1/s)
- Armor
- 1 · Light
- Attack type
- Magic
- Damage
- 50–50
- Range
- 350
- Speed
- 270
- Bounty
- 5 gold
- Mana
- 250 (+1.5/s)
- Spawns every
- 23s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Wand of Freezing. 10% chance per hit to freeze the troop or building struck for 7s (15 spell damage/s).
- Frigid Protection. On an ally: +3.5 armor for 30s; melee attackers that hit it get 30% slower attack and movement for 4s. 35 mana · cooldown 8s
Reads the future in the cracks of the ice and clothes allies in a cold crust that turns blows aside.
Trains Blizzard Sorcerers.
- Cost
- 150 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.00
- Lumber back
- +150
- Trains every
- 31s
10% chance to encase the troop or building struck in ice (10s unable to act, 20 spell damage/s). Frigid Protection (35 mana, every 8s): an ally gains +7 armor for 45s and melee attackers that hit it get 30% slower attack and movement for 6s.
- Health
- 650 (+1/s)
- Armor
- 3 · Light
- Attack type
- Magic
- Damage
- 63–63
- Range
- 370
- Speed
- 270
- Bounty
- 10 gold
- Mana
- 300 (+2/s)
- Spawns every
- 31s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Wand of Freezing. 10% chance per hit to freeze the troop or building struck for 10s (20 spell damage/s).
- Frigid Protection. On an ally: +7 armor for 45s; melee attackers that hit it get 30% slower attack and movement for 6s. 35 mana · cooldown 8s
Wherever he raises his staff, snow hardens into armor for friends and into a prison for foes.
RClaw Lair · Ancient Lair
Breeds Snow Beasts.
- Cost
- 275 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.50
- Lumber back
- +275
- Trains every
- 28s
Massive claws: 25% chance per hit to deal 80 true damage to ground enemies around her.
- Health
- 800 (+2/s)
- Armor
- 5 · Medium
- Attack type
- Pierce
- Damage
- 60–70
- Range
- melee
- Speed
- 320
- Bounty
- 9 gold
- Spawns every
- 28s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Massive Claws. 25% chance per hit to deal 80 true damage to ground enemies around her.
In white storms, only the gleam of its claws can be seen, and they never strike just one victim.
Breeds Ancient Beasts.
- Cost
- 225 gold
- Health
- 1600
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.50
- Lumber back
- +225
- Trains every
- 40s
Massive claws: 30% chance per hit to deal 140 true damage to ground enemies around her. Bloodcurdling Howl (30 mana, every 17s): nearby enemies get −4 armor and deal −30% damage for 10s.
- Health
- 1500 (+2.5/s)
- Armor
- 7 · Medium
- Attack type
- Pierce
- Damage
- 100–120
- Range
- melee
- Speed
- 320
- Bounty
- 16 gold
- Mana
- 100 (+1/s)
- Spawns every
- 40s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Massive Claws. 30% chance per hit to deal 140 true damage to ground enemies around her.
- Bloodcurdling Howl. Nearby enemies get −4 armor and deal −30% damage for 10s. 30 mana · cooldown 17s
Its howl chills the blood: the enemy’s shield slackens and their arm forgets its own strength.
AAzure Nest
Breeds Azure Drakes.
- Cost
- 280 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.60
- Lumber back
- +280
- Trains every
- 29s
Chaos breath with 60% splash; every enemy hit gets 30% slower attack and movement for 5s.
- Health
- 650 (+2/s)
- Armor
- 4 · Heavy
- Attack type
- Chaos
- Damage
- 40–80
- Range
- 250
- Speed
- 350
- Bounty
- 9 gold
- Spawns every
- 29s
- Splash damage. The shot splashes 60% of its damage around (radius 200).
- Frostfire Breath. Every enemy hit by the breath gets 30% slower attack and movement for 5s.
Its blue frost breath coats everything in rime and leaves the enemy’s legs heavy as stone.
SWinter Palace
Summons the Winter Queen.
- Cost
- 400 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +8.00
- Lumber back
- +400
- Trains every
- 35s
Chaos damage. 20% chance to encase the troop or building struck in ice (12.5s unable to act, 30 spell damage/s). Frost Nova (80 mana, every 10s): 150 spell damage to an enemy and 75 around it, all 30% slower for 6s. Brilliance: nearby allies regain 0.5 mana/s.
- Health
- 650 (+1.25/s)
- Armor
- 4 · Unarmored
- Attack type
- Chaos
- Damage
- 70–100
- Range
- 450
- Speed
- 290
- Bounty
- 13 gold
- Mana
- 320 (+3/s)
- Spawns every
- 35s
- Aura. Nearby allies (radius 800): +0.5 mana/s.
- Wand of Freezing. 20% chance per hit to freeze the troop or building struck for 12.5s (30 spell damage/s).
- Frost Nova. Icy blast on an enemy: 150 spell damage to it and 75 to everyone around it; those hit get 30% slower attack and movement for 6s. 80 mana · cooldown 10s
“Kneel or freeze. It makes no difference to me.”
DHail Bombard · Great Hail Bombard
Special: every 12s hurls a chunk of enchanted ice at a random enemy building: 50 chaos damage and the building is frozen solid for 10s, completely stopped. With artillery disabled, it is replaced by the Snowveil Fountain.
- Cost
- 210 gold · 475 lumber
- Health
- 900
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +1.89
- Hailstone. Every 12s: 50 chaos damage to a random enemy building, which is frozen for 10s (no spawns, attacks or spells). cooldown 12s
Special: every 15s hurls enchanted ice at a random enemy building; ground targets around the impact (troops and buildings) take 100 chaos damage and are frozen for 12s.
- Cost
- 290 gold · 575 lumber
- Health
- 1200
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.61
- Greater Hailstone. Every 15s, on a random enemy building: troops and buildings on the ground around the impact take 100 chaos damage and are frozen for 12s. cooldown 15s
FBlizzard Fungus
Anti-air special: every 6s fires a loaded snowball at a random enemy flyer: 200 spell damage and a 2.5s stun.
- Cost
- 190 gold · 350 lumber
- Health
- 800
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +1.71
- Loaded Snowball. Every 6s: 200 spell damage to a random enemy flyer, which is stunned for 2.5s. cooldown 6s
YFrost Tower
Tower: frost missiles with 50% splash; every enemy hit gets 30% slower attack and movement for 5s. Regenerates 2 HP/s.
- Cost
- 230 gold · 300 lumber
- Health
- 1500
- Armor
- 5 · Fortified
- Build
- 20s
- Income
- +0.92
- Attack
- Normal 90–110
- Range
- 750
- Frostfire Missile. Every enemy hit gets 30% slower attack and movement for 5s.
XHeart of Winter
Legendary special: every 35s releases 3 orbs that cross the field in a straight line, bouncing off the top and bottom edges. Enemies around each orb get 30% slower attack and movement; every 2s each orb strikes a random enemy: a flyer takes 125 spell damage and is frozen for 8s; a ground troop cannot move or attack for 15s and takes 15 spell damage/s.
- Cost
- 600 gold · 1550 lumber · 1 crystal
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.40
- Onset of Winter. Every 35s releases 3 orbs that cross the field and bounce off the edges: 30% slow around them and, every 2s, one enemy frozen (flyer: 125 damage and 8s; ground: 15s with 15 damage/s). cooldown 35s



