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Roadmap

What is done, what we are working on right now and what comes after. There are no dates: the order can change as we play and test.

In progress4

  • Balance passes across all factions
  • Final look of the flying troops
  • A leaner economy and a field three times largerIn the code, with the abilities read from the Castle Fight script. Ships together with the faction rebalance and the reworked Training lessons.
  • The Arena HUD style and the new troop modelsAfter Dota 2 and TFT; undead, orcs, dwarves and barbarians from new packs. In the next release.

Next3

  • The Steam store page
  • A new host when the host leaves, so the room carries onToday, if the host drops and never returns, their team loses by forfeit.
  • Reviewing the estimated ability numbersA few values, mostly for summoned creatures, are still our own estimates.

Later2

  • Orders between allies sent directly, not through the host
  • Launch on SteamNo date yet. It will be announced here and on Steam.

Done28

  • The core battle: build, and your troops march and fight on their own
  • 14 factions, each with its full set of abilities
  • 15 arenas, with weather and day and nightThe field is three times larger than at launch, and the 15th arena, Moss River, was drawn in the game’s own map editor.
  • A map editor: the plan and the 3D scenery in one windowLinked symmetry, route heat, side comparison, and a button that tests the map in the game.
  • The game’s numbers in Kastle Studio, the studio’s shared tuning benchEdits made there are saved back into the game, and every change is simulated before it goes in.
  • Single player against the AI, and a training that teaches by playing
  • Online 1v1 through Steam: rematch, reconnection and spectators
  • Team battles from 2v2 to 4v4, online with up to 8 players
  • Game modes: a mode builder with 48 options, drafts and best-of series
  • Replays, Highlights and video export
  • A profile with your match history, and a coat of arms you design yourself
  • Steam achievements, Rich Presence and Steam Cloud saves
  • Full controller support, Steam Deck included
  • Accessibility: colorblind-safe team colors, sound captions, text size, reduced motion and softer flashes
  • Seven languages: English, Portuguese, Spanish, German, French, Russian and ChineseThe game follows your Steam language.
  • This website, with the devlog, the guide and the full library
  • Steam Workshop: share replays, coats of arms and game modesPublish yours and download what other players made, right from the game.
  • Achievements with progress on Steam, and an achievements screen in the gameSee how close you are to each one, on Steam and in the game.
  • Moderation for public roomsTools to keep public rooms friendly.
  • Match history by format and by friendYour record in 1v1, 2v2, 3v3 and 4v4, and in the matches with each friend.
  • Video export to MP4 and GIF, and clipsSave Highlights in formats any site accepts, and cut out just the moment you want.
  • Markers on the Steam TimelineThe big moments of each match marked in Steam game recording, easy to find later.
  • Export and import replaysSend a replay to a friend as a file, or keep it outside the game.
  • Advanced Training lessons, and a short drill with each factionFlyers, the shop, perks, the rally flag and cages, plus the strong point and the counter of each of the 14 factions.
  • A match result that explains why you won or lostWith the build order of every player, and a click to watch that moment in the replay.
  • Tournament against the AIs, from 4 or 8 entrantsA knockout where every tie is a real match, saved if you close the game.
  • New 3D models and buildings for humans, elves, orcs and the undeadPlus battle music, voiced warnings and buildings that smoke and burn.
  • Save a single-player match and continue it later