
소식라이브러리
진영

League of Gears
Tanks, nimble machines, flamethrowers and automatons. Thick plating and energy shields.
Inventors, miners and workshop masters, the League of Gears traded swords for bolts and believes every war is won with the right machine. To the sound of whistles and pistons come thick-plated tanks, flamethrowers, soulless automatons and giants of steel, all under shields of energy. What breaks, they repair; what doesn’t break, they improve.
건물과 병력
건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.
QHangar · Heavy Hangar
Assembles Ornithopters.
- Cost
- 160 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.20
- Lumber back
- +160
- Trains every
- 23s
Fast anti-air: 30% chance to stun the flyer for 1.2s (+40 damage). Light shots at buildings; does not attack ground troops.
- Health
- 300
- Armor
- 4 · Light
- Attack type
- Pierce
- Damage
- 20–30
- Range
- 500
- Speed
- 375
- Bounty
- 6 gold
- Spawns every
- 23s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Stun. 30% chance to stun for 1.2s (+40 damage).
Its canvas wings never got it off the ground, but its repeating crossbow leaves anyone reeling.
Assembles Steam Bombers.
- Cost
- 180 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.60
- Lumber back
- +180
- Trains every
- 32s
Heavy anti-air: 50% chance to stun the flyer for 1.2s (+60 damage). Dives on buildings with siege damage; does not attack ground troops.
- Health
- 625
- Armor
- 6 · Light
- Attack type
- Pierce
- Damage
- 40–50
- Range
- 500
- Speed
- 375
- Bounty
- 12 gold
- Spawns every
- 32s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Stun. 50% chance to stun for 1.2s (+60 damage).
It snorts steam, rattles all over and pours out enough grapeshot to leave the enemy dazed.
WTank Factory · Howitzer Line · Ironclad Line · Rocket Platform · Mine Depot
Assembles Light Tanks.
- Cost
- 180 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.60
- Lumber back
- +180
- Trains every
- 24s
Light cannon. Plating: −12 damage from every hit taken (minimum 5).
- Health
- 400
- Armor
- 5 · Heavy
- Attack type
- Normal
- Damage
- 65–75
- Range
- 375
- Speed
- 270
- Bounty
- 6 gold
- Spawns every
- 24s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Plating. Each hit taken loses 12 damage.
Small, loud and stubborn: the cannon is modest, but the plating can take more than it seems.
Assembles Rolling Howitzers.
- Cost
- 200 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 34s
Chaos shells with 40% splash on ground troops around the target. Plating: −18 damage from every hit taken.
- Health
- 700
- Armor
- 8 · Heavy
- Attack type
- Chaos
- Damage
- 40–170
- Range
- 550
- Speed
- 270
- Bounty
- 13 gold
- Spawns every
- 34s
- Splash damage. The shot splashes 40% of its damage around (radius 200).
- Plating. Each hit taken loses 18 damage.
Every shell is a surprise: sometimes it blows up one soldier, sometimes a whole platoon.
Assembles Ironclads.
- Cost
- 200 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 34s
Heavy cannon. Plating: −24 damage from every hit taken (minimum 5).
- Health
- 800
- Armor
- 12 · Heavy
- Attack type
- Normal
- Damage
- 120–140
- Range
- 400
- Speed
- 270
- Bounty
- 13 gold
- Spawns every
- 34s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Plating. Each hit taken loses 24 damage.
A fortress on wheels: arrows glance off, swords bend and the cannon keeps on talking.
Assembles Rocket Bastions.
- Cost
- 100 gold
- Health
- 1600
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.00
- Lumber back
- +100
- Trains every
- 39s
The sturdiest of the tanks. Barrage: every 1s, 85 spell damage to a random enemy flyer in range. Plating: −24 damage from every hit taken.
- Health
- 900
- Armor
- 12 · Heavy
- Attack type
- Normal
- Damage
- 150–170
- Range
- 400
- Speed
- 270
- Bounty
- 16 gold
- Spawns every
- 39s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Plating. Each hit taken loses 24 damage.
- Barrage. Every 1s: 85 spell damage to a random enemy flyer in range. cooldown 1s
The engineers swear it is a vehicle; the enemy swears it is a wall that fires rockets.
Assembles Mine Sowers.
- Cost
- 150 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.00
- Lumber back
- +150
- Trains every
- 31s
Minefield (25 mana per mine): plants hidden mines that arm in 5s and explode for 250 spell damage on enemies that step on them (125 farther out). Plating: −12 per hit.
- Health
- 600
- Armor
- 7 · Heavy
- Attack type
- Normal
- Damage
- 80–100
- Range
- melee
- Speed
- 300
- Bounty
- 11 gold
- Mana
- 50 (+2.3/s)
- Spawns every
- 31s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Plating. Each hit taken loses 12 damage.
- Minefield. Plants a hidden mine that arms in 5s: it explodes for 250 spell damage on enemies that step on it (125 farther out). 25 mana · cooldown 1s
Wherever it goes, it plants mines the way a farmer plants seeds, and the harvest is always loud.
EDemolition Lab · Rocket Lab
Unleashes Short-Fuses.
- Cost
- 200 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 25s
Runs up to the first target and explodes: 425 spell damage around it (16% less to buildings). Dies in the blast. Fragile.
- Health
- 175
- Armor
- 0 · Unarmored
- Attack type
- Chaos
- Damage
- 0–0
- Range
- melee
- Speed
- 330
- Bounty
- 6 gold
- Mana
- 100
- Spawns every
- 25s
- Dreams of Grandeur. On reaching the first target it explodes: 425 spell damage around it (16% less to buildings) and dies.
- Dreams of Grandeur. On reaching the first target it explodes: 425 spell damage around it (16% less to buildings) and dies.
- Dreams of Grandeur.
He charges the enemy with a lit barrel and never plans the way back: the next Short-Fuse is already lighting his own.
Trains Rocketeers.
- Cost
- 140 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.52
- Lumber back
- +105
- Trains every
- 32s
Siege rockets with enormous range. Flattens buildings. Grand Finale: on death, explodes for 325 spell damage around it.
- Health
- 370
- Armor
- 3 · Unarmored
- Attack type
- Siege
- Damage
- 75–86
- Range
- 1100
- Speed
- 330
- Bounty
- 11 gold
- Spawns every
- 32s
강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%
- Grand Finale. On death it explodes: 325 spell damage around it.
- Grand Finale. On death it explodes: 325 spell damage around it.
Aims at the horizon, lights the rocket and hopes there is an enemy castle on the other side.
RGunsmith · Arsenal
Trains Flamethrowers.
- Cost
- 220 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.40
- Lumber back
- +220
- Trains every
- 26s
Fire jet: ground troops in a line behind the target take 100% of the damage (chaos).
- Health
- 500
- Armor
- 4 · Light
- Attack type
- Chaos
- Damage
- 34–34
- Range
- melee
- Speed
- 270
- Bounty
- 7 gold
- Spawns every
- 26s
- Splash damage. The shot splashes 100% of its damage around (radius 300).
A jet of fire doesn’t pick targets: anyone standing next to the poor soul gets warmed up too.
Trains Incendiary Sergeants.
- Cost
- 140 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.80
- Lumber back
- +140
- Trains every
- 33s
Fire jet (100% to ground troops in a line behind the target). Mindscrambler Grenade: 30 spell damage (+1 per mana burned), burns 100 mana and gives ground targets 50% slower attack and movement.
- Health
- 700
- Armor
- 7 · Light
- Attack type
- Chaos
- Damage
- 60–60
- Range
- melee
- Speed
- 270
- Bounty
- 11 gold
- Spawns every
- 33s
- Splash damage. The shot splashes 100% of its damage around (radius 300).
- Mindscrambler Grenade. Grenade: 30 spell damage (+1 per mana burned), burns 100 mana and gives ground targets 50% slower attack and movement for 3s. cooldown 15s
He barks orders through the flames and throws pitch grenades that stick to the enemy’s boots.
AAutomaton Forge · Adamant Forge
Assembles Iron Automatons.
- Cost
- 270 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.40
- Lumber back
- +270
- Trains every
- 28s
Soulless: −30% spell damage taken. Power fists: 25% chance to deal 60 true damage to ground enemies around it and 15% chance to stun the target for 2s (+40 hero damage).
- Health
- 525
- Armor
- 6 · Hero
- Attack type
- Hero
- Damage
- 60–80
- Range
- melee
- Speed
- 270
- Bounty
- 8 gold
- Spawns every
- 28s
약한 상대: Fortified 60%, Hero 60%, Divine 40%
- Spell resistance. −30% spell damage taken.
- Stun. 15% chance to stun for 2s (+40 damage).
- Power Fists. 25% chance per hit to deal 60 true damage to ground enemies around it.
It has no soul to bewitch and no fear to lose, only iron fists and an order to carry out.
Legendary: assembles the Adamant Titan.
- Cost
- 500 gold · 385 lumber · 1 crystal
- Health
- 1900
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +10.00
- Lumber back
- +500
- Trains every
- 53s
Legendary. Divine armor; −90% spell damage taken. Power fists: 40% chance to deal 150 true damage to ground enemies around it and 50% chance to stun the target for 2s (+100 hero damage).
- Health
- 950
- Armor
- 15 · Divine
- Attack type
- Hero
- Damage
- 100–150
- Range
- melee
- Speed
- 270
- Bounty
- 24 gold
- Spawns every
- 53s
약한 상대: Fortified 60%, Hero 60%, Divine 40%
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Spell resistance. −90% spell damage taken.
- Stun. 50% chance to stun for 2s (+100 damage).
- Power Fists. 40% chance per hit to deal 150 true damage to ground enemies around it.
Forged from the hardest metal the League has ever smelted, the Titan flattens whole ranks with a single punch.
SSteam Sawmill · Steel Citadel
Assembles Steam Shredders.
- Cost
- 375 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +7.50
- Lumber back
- +375
- Trains every
- 33s
Spinning blades: ground troops in a cone behind the target take 100% of the damage. Engine Overheat: the engine blocks 60% of negative effects from buildings; each one, blocked or not, grants +50% attack speed for good (up to +200%) and doubles the explosion on death (from 50 up to 800 spell damage).
- Health
- 1000
- Armor
- 9 · Medium
- Attack type
- Pierce
- Damage
- 50–120
- Range
- melee
- Speed
- 300
- Bounty
- 12 gold
- Spawns every
- 33s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Splash damage. The shot splashes 100% of its damage around (radius 300).
- Engine Overheat. Blocks 60% of negative effects from buildings; each effect suffered, blocked or not, grants +50% attack speed for good (up to +200%) and doubles the explosion on death.
- Engine Overheat.
- Engine Explosion. On death it explodes: 50 spell damage around it, doubling for each building effect suffered (up to 800).
- Engine Explosion. On death it explodes: 50 spell damage around it, doubling for each building effect suffered (up to 800).
Built to fell forests, it found out that rows of soldiers fall just the same.
Legendary: assembles the Steel Giant.
- Cost
- 425 gold · 400 lumber · 1 crystal
- Health
- 1900
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +8.50
- Lumber back
- +425
- Trains every
- 55s
Legendary. 20 armor, −90% spell damage taken and flurries of blows (≈225 damage/s). Clear Skies Protocol: with an enemy flyer within 700, it switches to anti-air missiles that hit 2 targets.
- Health
- 1950
- Armor
- 20 · Unarmored
- Attack type
- Hero
- Damage
- 75–75
- Range
- melee
- Speed
- 250
- Bounty
- 25 gold
- Spawns every
- 55s
약한 상대: Fortified 60%, Hero 60%, Divine 40%
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Spell resistance. −90% spell damage taken.
A boiler for a heart, pistons for arms and a rhythm of blows no blacksmith could ever keep up with.
DBlue Shield Generator · Crimson Shield Generator
Special: every 7s gives an allied troop without a shield a barrier that blocks the next negative effect from a building and gives +2 armor.
- Cost
- 160 gold · 240 lumber
- Health
- 900
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +1.92
- Blue Energy Shield. Every 7s, on an allied troop without a shield: a barrier that blocks the next negative effect from a building and gives +2 armor. cooldown 7s
Special: every 7s gives an allied troop without a shield a crimson barrier (+4 armor) that blocks the next negative effect from a building; when it breaks, it fully heals the troop and becomes a blue shield. It also protects from Unmake, but vanishes without healing.
- Cost
- 140 gold · 130 lumber
- Health
- 1100
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +1.68
- Crimson Energy Shield. Every 7s, on an allied troop without a shield: a barrier (+4 armor) that blocks the next negative effect from a building; when it breaks, it restores 100% HP and becomes a blue shield. cooldown 7s
FScrapyard
Assembles Gobbo Machinists: flying, invulnerable robots that repair allied buildings and machines for 60s.
- Cost
- 200 gold · 300 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 30s
Flying, invulnerable robo-gobbo that lasts 60s: repairs 25 HP per second on the most damaged allied building and on a wounded allied machine near it (one gobbo per target).
- Health
- 80
- Armor
- 1 · Unarmored
- Attack type
- Normal
- Damage
- 0–0
- Range
- melee
- Speed
- 500
- Bounty
- 0 gold
- Spawns every
- 30s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Repair. Repairs 25 HP per second on the most damaged allied building. cooldown 1s
- Machine Repair. Repairs 25 HP per second on a wounded allied machine near it. cooldown 1s
YVoltaic Tower
Tower: chaos discharges that jump to 2 extra targets (−30% per jump). 15% chance per shot to release a chain lightning: 50 spell damage to up to 8 targets (−20% per bounce). Regenerates 2 HP/s.
- Cost
- 240 gold · 300 lumber
- Health
- 1500
- Armor
- 5 · Fortified
- Build
- 20s
- Income
- +0.96
- Attack
- Chaos 50–100
- Range
- 600
- Energy Burst. 15% chance per shot to release a chain lightning: 50 spell damage to up to 8 targets, 20% less per bounce.
XPower Plant
Special: allied buildings in range gain +2 armor and become immune to disables and freezes. Towers: +25% damage. Troop buildings: units coming out of them gain +150 HP, +20% damage, +4 armor and 15% spell resistance. Specials: −20% cooldown.
- Cost
- 340 gold · 650 lumber
- Health
- 1100
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.08
- Your nearby buildings (radius 1000): +2 armor, can't be disabled or frozen.
- Your nearby towers (radius 1000): +25% tower damage.
- Your nearby troop buildings (radius 1000): troops they spawn gain Energized.
- Your nearby specials (radius 1000): −20% spell cooldown and spawn interval.



