
소식라이브러리
진영

Bone Legion
The undead: zombies that rot anyone who comes close, necromancers who raise skeletons from corpses, vampires who turn their victims to their side and buildings that kill outright.
Beneath the contested field lie the dead of countless battles, and the Bone Legion is what happens when someone calls them back. Zombies drag rot along the lanes, necromancers turn every corpse into one more soldier, and vampires make a new servant of every fallen foe. They win by attrition: whatever dies near them ends up marching on their side.
건물과 병력
건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.
QRotting Cart · Tainted Farm · Defiled Granary
Raises Zombies.
- Cost
- 120 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.40
- Lumber back
- +120
- Trains every
- 21s
Rot: nearby organic enemies take 8 spell damage/s.
- Health
- 265
- Armor
- 3 · Medium
- Attack type
- Chaos
- Damage
- 30–32
- Range
- melee
- Speed
- 230
- Bounty
- 5 gold
- Spawns every
- 21s
- Aura. Nearby enemies (radius 250): 8 spell damage/s.
Slow, hungry and foul: whoever fights up close feels their flesh rot before the first blow even lands.
Raises Smothered Zombies.
- Cost
- 100 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.00
- Lumber back
- +100
- Trains every
- 26s
Rot: nearby organic enemies take 12 spell damage/s. Infection: the target it hits takes 8 spell damage/s and moves 15% slower for 10s.
- Health
- 500
- Armor
- 5 · Medium
- Attack type
- Chaos
- Damage
- 50–60
- Range
- melee
- Speed
- 245
- Bounty
- 8 gold
- Spawns every
- 26s
- Aura. Nearby enemies (radius 290): 12 spell damage/s.
- Infection. The target it hits takes 8 spell damage/s and moves 15% slower for 10s.
It died buried alive and came back with soil in its lungs; every scratch it leaves brings a fever that weighs down the legs.
Raises Plague Bearers.
- Cost
- 205 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.10
- Lumber back
- +205
- Trains every
- 36s
Rot: nearby organic enemies take 20 spell damage/s. Infection: the target it hits takes 15 spell damage/s and moves 30% slower for 15s. Pestilence: the ground it walks over stays toxic for 5s (2 spell damage/s to enemies).
- Health
- 1050 (+1.5/s)
- Armor
- 6 · Medium
- Attack type
- Chaos
- Damage
- 100–110
- Range
- melee
- Speed
- 260
- Bounty
- 14 gold
- Spawns every
- 36s
- Aura. Nearby enemies (radius 350): 20 spell damage/s.
- Infection. The target it hits takes 15 spell damage/s and moves 30% slower for 15s.
- Pestilence. The ground it walks over stays toxic for 5s: enemies there take 2 spell damage/s. cooldown 1s
Wherever it walks the grass withers and the mud boils, and no army wants to march down the same road.
WTemple of Bone · Temple of Necromancy · High Citadel of Necromancy
Raises Necromancers.
- Cost
- 210 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.20
- Lumber back
- +210
- Trains every
- 25s
Raise Dead: every 45s uses a corpse to raise a random tier 1 skeleton.
- Health
- 300 (+1/s)
- Armor
- 1 · Unarmored
- Attack type
- Magic
- Damage
- 55–55
- Range
- 380
- Speed
- 270
- Bounty
- 7 gold
- Mana
- 200 (+1/s)
- Spawns every
- 25s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Raise Dead. Every 45s uses a corpse to raise a random tier 1 skeleton. cooldown 45s
He needs no recruits: he only has to wait for the battle to leave corpses on the ground.
Raises Grand Necromancers.
- Cost
- 170 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.40
- Lumber back
- +170
- Trains every
- 34s
Corpse Scepter: 25% chance to release a carrion swarm (70 spell damage in a cone). Raise Dead: every 30s uses a corpse to raise a tier 1 or 2 skeleton.
- Health
- 550 (+1.5/s)
- Armor
- 3 · Unarmored
- Attack type
- Magic
- Damage
- 75–75
- Range
- 400
- Speed
- 270
- Bounty
- 13 gold
- Mana
- 250 (+1.75/s)
- Spawns every
- 34s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Corpse Scepter. 25% chance to release a carrion swarm: 70 spell damage to every enemy in a cone.
- Raise Dead. Every 30s uses a corpse to raise a random tier 1 or 2 skeleton. cooldown 30s
His scepter is carved from the bones of other necromancers, and when he raises it, a cloud of carrion takes flight.
Legendary: raises the Lich King.
- Cost
- 370 gold · 375 lumber · 1 crystal
- Health
- 1900
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +7.40
- Lumber back
- +370
- Trains every
- 52s
Legendary. Mastery over Death: 15% chance to kill the target outright and heal itself (50% of its current HP), or 10% chance of Death and Decay (8% max HP/s as true damage to everyone in the area for 5s). Greater Raise Dead (100 mana, 25s): 2 corpses become 2 tier 2 or 3 skeletons with +3 armor and +12 damage.
- Health
- 950 (+4/s)
- Armor
- 8 · Unarmored
- Attack type
- Magic
- Damage
- 120–120
- Range
- 500
- Speed
- 300
- Bounty
- 24 gold
- Mana
- 400 (+2.5/s)
- Spawns every
- 52s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Mastery over Death. 15% chance to kill the target outright and heal the Lich King for 50% of its current HP.
- Death and Decay. 10% chance to rot the target's area: 8% max HP/s as true damage to everyone there for 5s.
- Greater Raise Dead. Uses 2 corpses to raise 2 tier 2 or 3 skeletons, with +3 armor and +12 damage. 100 mana · cooldown 25s
He chooses who dies with a glance and who returns with a gesture; the living around him rot where they stand.
EVampire Crypt · Graveyard
Awakens Vampires.
- Cost
- 230 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.60
- Lumber back
- +230
- Trains every
- 26s
Eternal Servitude: organic enemies it kills come back as Lesser Vampires on its side. Vampirism: nearby melee allies gain 30% life steal (40% for itself).
- Health
- 475 (+1/s)
- Armor
- 3 · Hero
- Attack type
- Pierce
- Damage
- 40–55
- Range
- melee
- Speed
- 270
- Bounty
- 7 gold
- Spawns every
- 26s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Aura. Nearby allies (radius 900): 30% life steal.
- Life steal. Heals for 10% of the damage dealt.
- Eternal Servitude. Organic enemies it kills come back as Lesser Vampires on its side.
Every soldier he brings down rises again with the same fangs and the same thirst.
Awakens Vampire Lords.
- Cost
- 265 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +5.30
- Lumber back
- +265
- Trains every
- 40s
Eternal Servitude: organic enemies it kills come back as Vampires on its side. Vampirism: nearby melee allies gain 35% life steal (70% for itself). Rotting Claws: each hit permanently strips 2 armor from the target, down to −10.
- Health
- 700 (+1/s)
- Armor
- 5 · Hero
- Attack type
- Pierce
- Damage
- 65–80
- Range
- melee
- Speed
- 310
- Bounty
- 15 gold
- Spawns every
- 40s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Aura. Nearby allies (radius 900): 35% life steal.
- Life steal. Heals for 35% of the damage dealt.
- Eternal Servitude. Organic enemies it kills come back as Vampires on its side.
- Rotting Claws. Each hit permanently strips 2 armor from the target, down to −10.
His claws leave wounds that never close, and the armor of the living falls apart like old cloth.
RHaunted Mine
Raises Wailers.
- Cost
- 290 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.80
- Lumber back
- +290
- Trains every
- 29s
Fear: nearby enemies deal −15% damage. Ghostly Cries (20 mana, 10s): haunts an enemy, −30% attack and movement speed for 35s.
- Health
- 310
- Armor
- 2 · Divine
- Attack type
- Magic
- Damage
- 60–75
- Range
- 350
- Speed
- 270
- Bounty
- 9 gold
- Mana
- 140 (+1.2/s)
- Spawns every
- 29s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Aura. Nearby enemies (radius 660): −15% damage.
- Ghostly Cries. Haunts an enemy: −30% attack and movement speed for 35s. 20 mana · cooldown 10s
She weeps for the dead of centuries past, and whoever hears her wail forgets how to run and how to fight.
ASlaughterhouse
Stitches Flesh Golems.
- Cost
- 370 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +7.40
- Lumber back
- +370
- Trains every
- 33s
Meat Fists: 30% chance to deal 125 true damage to ground troops around it; +50% damage to buildings.
- Health
- 1200
- Armor
- 15 · Medium
- Attack type
- Siege
- Damage
- 125–150
- Range
- melee
- Speed
- 320
- Bounty
- 12 gold
- Spawns every
- 33s
강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%
- Demolisher. ×1.5 damage to buildings.
- Meat Fists. 30% chance to deal 125 true damage to ground troops around it.
Stitched together from pieces of a dozen soldiers, it hits with the strength of all of them at once.
SDragon Graveyard
Raises Frost Wyrms.
- Cost
- 500 gold
- Health
- 1600
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +10.00
- Lumber back
- +500
- Trains every
- 40s
Flies. Deathly Chill: 50% splash, and everyone hit attacks and moves 30% slower for 5s.
- Health
- 1200
- Armor
- 5 · Light
- Attack type
- Normal
- Damage
- 90–190
- Range
- 325
- Speed
- 270
- Bounty
- 16 gold
- Spawns every
- 40s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Splash damage. The shot splashes 50% of its damage around (radius 250).
- Deathly Chill. Everyone the attack hits attacks and moves 30% slower for 5s.
A dragon that froze to death and came back even colder; its breath leaves the whole field shivering.
DDeath Pit
Special: Sudden Death, every 15s kills a random enemy troop outright (legendary and immune troops resist).
- Cost
- 315 gold · 625 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.84
- Sudden Death. Kills a random enemy troop outright, anywhere on the field. cooldown 15s
FSkull Pile · Skull Shrine
Special: every 12s uses a corpse to raise a tier 1 skeleton (10% chance of tier 2).
- Cost
- 160 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +1.92
- Advanced Raise Dead. Every 12s uses a corpse to raise a tier 1 skeleton, with a 10% chance of tier 2. cooldown 12s
Special: every 12s uses a corpse to raise a tier 2 or 3 skeleton.
- Cost
- 140 gold · 380 lumber
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +1.68
- Raise Dead. Every 12s uses a corpse to raise a tier 2 or 3 skeleton. cooldown 12s
YTurret of Souls
Tower: chaos damage. Soul Steal: 5% chance to kill the target outright. Corrosion: nearby enemies lose 3 armor. Regenerates 2 HP/s.
- Cost
- 200 gold · 300 lumber
- Health
- 1500
- Armor
- 5 · Fortified
- Build
- 20s
- Income
- +0.80
- Attack
- Chaos 80–100
- Range
- 800
- Soul Steal. 5% chance to kill the target outright.
- Nearby enemies (radius 800): −3 armor.
XCity of Decay
Legendary special: Decay, every organic enemy troop on the map takes 10 spell damage/s. Multiple copies do not stack.
- Cost
- 650 gold · 1800 lumber · 1 crystal
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.85
- Nearby enemies (radius the whole field): 10 spell damage/s.



