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Bone Legion

The undead: zombies that rot anyone who comes close, necromancers who raise skeletons from corpses, vampires who turn their victims to their side and buildings that kill outright.

Beneath the contested field lie the dead of countless battles, and the Bone Legion is what happens when someone calls them back. Zombies drag rot along the lanes, necromancers turn every corpse into one more soldier, and vampires make a new servant of every fallen foe. They win by attrition: whatever dies near them ends up marching on their side.

Buildings and troops

One entry per build slot (the key you press in the game). Open it to see each building, what it upgrades into and the troop it trains.

QRotting Cart · Tainted Farm · Defiled Granary
Rotting CartTroop building

Raises Zombies.

Cost
120 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+2.40
Lumber back
+120
Trains every
21s
TrainsZombie

Rot: nearby organic enemies take 8 spell damage/s.

Health
265
Armor
3 · Medium
Attack type
Chaos
Damage
30–32
Range
melee
Speed
230
Bounty
5 gold
Spawns every
21s
  • Aura. Nearby enemies (radius 250): 8 spell damage/s.

Slow, hungry and foul: whoever fights up close feels their flesh rot before the first blow even lands.

Tainted FarmTroop building

Raises Smothered Zombies.

Cost
100 gold
Health
1300
Armor
5 · Fortified
Upgrade
2s
Income
+2.00
Lumber back
+100
Trains every
26s
TrainsSmothered Zombie

Rot: nearby organic enemies take 12 spell damage/s. Infection: the target it hits takes 8 spell damage/s and moves 15% slower for 10s.

Health
500
Armor
5 · Medium
Attack type
Chaos
Damage
50–60
Range
melee
Speed
245
Bounty
8 gold
Spawns every
26s
  • Aura. Nearby enemies (radius 290): 12 spell damage/s.
  • Infection. The target it hits takes 8 spell damage/s and moves 15% slower for 10s.

It died buried alive and came back with soil in its lungs; every scratch it leaves brings a fever that weighs down the legs.

Defiled GranaryTroop building

Raises Plague Bearers.

Cost
205 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+4.10
Lumber back
+205
Trains every
36s
TrainsPlague Bearer

Rot: nearby organic enemies take 20 spell damage/s. Infection: the target it hits takes 15 spell damage/s and moves 30% slower for 15s. Pestilence: the ground it walks over stays toxic for 5s (2 spell damage/s to enemies).

Health
1050 (+1.5/s)
Armor
6 · Medium
Attack type
Chaos
Damage
100–110
Range
melee
Speed
260
Bounty
14 gold
Spawns every
36s
  • Aura. Nearby enemies (radius 350): 20 spell damage/s.
  • Infection. The target it hits takes 15 spell damage/s and moves 30% slower for 15s.
  • Pestilence. The ground it walks over stays toxic for 5s: enemies there take 2 spell damage/s. cooldown 1s

Wherever it walks the grass withers and the mud boils, and no army wants to march down the same road.

WTemple of Bone · Temple of Necromancy · High Citadel of Necromancy
Temple of BoneTroop building

Raises Necromancers.

Cost
210 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.20
Lumber back
+210
Trains every
25s
TrainsNecromancer

Raise Dead: every 45s uses a corpse to raise a random tier 1 skeleton.

Health
300 (+1/s)
Armor
1 · Unarmored
Attack type
Magic
Damage
55–55
Range
380
Speed
270
Bounty
7 gold
Mana
200 (+1/s)
Spawns every
25s

Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Raise Dead. Every 45s uses a corpse to raise a random tier 1 skeleton. cooldown 45s

He needs no recruits: he only has to wait for the battle to leave corpses on the ground.

Temple of NecromancyTroop building

Raises Grand Necromancers.

Cost
170 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+3.40
Lumber back
+170
Trains every
34s
TrainsGrand Necromancer

Corpse Scepter: 25% chance to release a carrion swarm (70 spell damage in a cone). Raise Dead: every 30s uses a corpse to raise a tier 1 or 2 skeleton.

Health
550 (+1.5/s)
Armor
3 · Unarmored
Attack type
Magic
Damage
75–75
Range
400
Speed
270
Bounty
13 gold
Mana
250 (+1.75/s)
Spawns every
34s

Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Corpse Scepter. 25% chance to release a carrion swarm: 70 spell damage to every enemy in a cone.
  • Raise Dead. Every 30s uses a corpse to raise a random tier 1 or 2 skeleton. cooldown 30s

His scepter is carved from the bones of other necromancers, and when he raises it, a cloud of carrion takes flight.

High Citadel of NecromancyTroop buildingLegendary

Legendary: raises the Lich King.

Cost
370 gold · 375 lumber · 1 crystal
Health
1900
Armor
5 · Fortified
Upgrade
2s
Income
+7.40
Lumber back
+370
Trains every
52s
TrainsLich KingLegendary

Legendary. Mastery over Death: 15% chance to kill the target outright and heal itself (50% of its current HP), or 10% chance of Death and Decay (8% max HP/s as true damage to everyone in the area for 5s). Greater Raise Dead (100 mana, 25s): 2 corpses become 2 tier 2 or 3 skeletons with +3 armor and +12 damage.

Health
950 (+4/s)
Armor
8 · Unarmored
Attack type
Magic
Damage
120–120
Range
500
Speed
300
Bounty
24 gold
Mana
400 (+2.5/s)
Spawns every
52s

Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Mastery over Death. 15% chance to kill the target outright and heal the Lich King for 50% of its current HP.
  • Death and Decay. 10% chance to rot the target's area: 8% max HP/s as true damage to everyone there for 5s.
  • Greater Raise Dead. Uses 2 corpses to raise 2 tier 2 or 3 skeletons, with +3 armor and +12 damage. 100 mana · cooldown 25s

He chooses who dies with a glance and who returns with a gesture; the living around him rot where they stand.

EVampire Crypt · Graveyard
Vampire CryptTroop building

Awakens Vampires.

Cost
230 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.60
Lumber back
+230
Trains every
26s
TrainsVampire

Eternal Servitude: organic enemies it kills come back as Lesser Vampires on its side. Vampirism: nearby melee allies gain 30% life steal (40% for itself).

Health
475 (+1/s)
Armor
3 · Hero
Attack type
Pierce
Damage
40–55
Range
melee
Speed
270
Bounty
7 gold
Spawns every
26s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Aura. Nearby allies (radius 900): 30% life steal.
  • Life steal. Heals for 10% of the damage dealt.
  • Eternal Servitude. Organic enemies it kills come back as Lesser Vampires on its side.

Every soldier he brings down rises again with the same fangs and the same thirst.

GraveyardTroop building

Awakens Vampire Lords.

Cost
265 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+5.30
Lumber back
+265
Trains every
40s
TrainsVampire Lord

Eternal Servitude: organic enemies it kills come back as Vampires on its side. Vampirism: nearby melee allies gain 35% life steal (70% for itself). Rotting Claws: each hit permanently strips 2 armor from the target, down to −10.

Health
700 (+1/s)
Armor
5 · Hero
Attack type
Pierce
Damage
65–80
Range
melee
Speed
310
Bounty
15 gold
Spawns every
40s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Aura. Nearby allies (radius 900): 35% life steal.
  • Life steal. Heals for 35% of the damage dealt.
  • Eternal Servitude. Organic enemies it kills come back as Vampires on its side.
  • Rotting Claws. Each hit permanently strips 2 armor from the target, down to −10.

His claws leave wounds that never close, and the armor of the living falls apart like old cloth.

RHaunted Mine
Haunted MineTroop building

Raises Wailers.

Cost
290 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+5.80
Lumber back
+290
Trains every
29s
TrainsWailer

Fear: nearby enemies deal −15% damage. Ghostly Cries (20 mana, 10s): haunts an enemy, −30% attack and movement speed for 35s.

Health
310
Armor
2 · Divine
Attack type
Magic
Damage
60–75
Range
350
Speed
270
Bounty
9 gold
Mana
140 (+1.2/s)
Spawns every
29s

Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Aura. Nearby enemies (radius 660): −15% damage.
  • Ghostly Cries. Haunts an enemy: −30% attack and movement speed for 35s. 20 mana · cooldown 10s

She weeps for the dead of centuries past, and whoever hears her wail forgets how to run and how to fight.

ASlaughterhouse
SlaughterhouseTroop building

Stitches Flesh Golems.

Cost
370 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+7.40
Lumber back
+370
Trains every
33s
TrainsFlesh Golem

Meat Fists: 30% chance to deal 125 true damage to ground troops around it; +50% damage to buildings.

Health
1200
Armor
15 · Medium
Attack type
Siege
Damage
125–150
Range
melee
Speed
320
Bounty
12 gold
Spawns every
33s

Strong against: Fortified 160%Weak against: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Demolisher. ×1.5 damage to buildings.
  • Meat Fists. 30% chance to deal 125 true damage to ground troops around it.

Stitched together from pieces of a dozen soldiers, it hits with the strength of all of them at once.

SDragon Graveyard
Dragon GraveyardTroop building

Raises Frost Wyrms.

Cost
500 gold
Health
1600
Armor
5 · Fortified
Build
2s
Income
+10.00
Lumber back
+500
Trains every
40s
TrainsFrost WyrmFlying

Flies. Deathly Chill: 50% splash, and everyone hit attacks and moves 30% slower for 5s.

Health
1200
Armor
5 · Light
Attack type
Normal
Damage
90–190
Range
325
Speed
270
Bounty
16 gold
Spawns every
40s

Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Splash damage. The shot splashes 50% of its damage around (radius 250).
  • Deathly Chill. Everyone the attack hits attacks and moves 30% slower for 5s.

A dragon that froze to death and came back even colder; its breath leaves the whole field shivering.

DDeath Pit
Death PitSpecial

Special: Sudden Death, every 15s kills a random enemy troop outright (legendary and immune troops resist).

Cost
315 gold · 625 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+2.84
  • Sudden Death. Kills a random enemy troop outright, anywhere on the field. cooldown 15s
FSkull Pile · Skull Shrine
Skull PileSpecial

Special: every 12s uses a corpse to raise a tier 1 skeleton (10% chance of tier 2).

Cost
160 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+1.92
  • Advanced Raise Dead. Every 12s uses a corpse to raise a tier 1 skeleton, with a 10% chance of tier 2. cooldown 12s
Skull ShrineSpecial

Special: every 12s uses a corpse to raise a tier 2 or 3 skeleton.

Cost
140 gold · 380 lumber
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+1.68
  • Raise Dead. Every 12s uses a corpse to raise a tier 2 or 3 skeleton. cooldown 12s
YTurret of Souls
Turret of SoulsTower

Tower: chaos damage. Soul Steal: 5% chance to kill the target outright. Corrosion: nearby enemies lose 3 armor. Regenerates 2 HP/s.

Cost
200 gold · 300 lumber
Health
1500
Armor
5 · Fortified
Build
20s
Income
+0.80
Attack
Chaos 80–100
Range
800
  • Soul Steal. 5% chance to kill the target outright.
  • Nearby enemies (radius 800): −3 armor.
XCity of Decay
City of DecaySpecialLegendary

Legendary special: Decay, every organic enemy troop on the map takes 10 spell damage/s. Multiple copies do not stack.

Cost
650 gold · 1800 lumber · 1 crystal
Health
1000
Armor
5 · Fortified
Build
2s
Income
+5.85
  • Nearby enemies (radius the whole field): 10 spell damage/s.