
NewsGame Guide
Game guide

Everything you need to win your first battles, from the very first building to the last Rescue. The training in the game teaches the same by playing.
- 01Getting StartedWhat a match is about, how buildings turn into an army, and the few rules that decide who wins.
- 02Combat: Attack and ArmorThe attack and armor triangle, armor points and spell damage, and how to read a matchup in the middle of a fight.
- 03Economy, Income and LumberHow income is paid, why idle gold is a mistake, the progressive tax, and what lumber and legendary crystals are for.
- 04Waves and SyncingSpawn cycles, syncing buildings so their troops leave as a wave, pausing production, and choosing where troops spawn with the flag.
- 05The RescueYour one emergency strike per match: what it hits, when it pays off, and why saving it can also win the game.
- 06Upgrades and Building ControlsThe golden arrow, what an upgrade really changes, and every command you can give a selected building.
- 07Shop, Perks and CagesWhat the shop sells and when it's worth it, how perks trade a bonus for a drawback, and how cages keep troops at home.
- 08Controls and ShortcutsEvery default key, the mouse, the controller and the Steam Deck, and how to change the keys to suit you.



