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Kingdom of Sands
Desert beasts: quillbacks, hunters, winged vultures, brutes and sand mages. Thorns, poisons and storms.
The Kingdom of Sands was born of the caravans that crossed the open desert and never turned back: thorny clans, hyena hunters, club-wielding brutes and mages who speak with the dry wind. They fight for the water of the oases and for every inch of solid ground. On the contested field, they wound whoever comes close, poison whoever falls back and bury the rest beneath the storm.
Buildings and troops
One entry per build slot (the key you press in the game). Open it to see each building, what it upgrades into and the troop it trains.
QThorny Burrow · Razor Den
Trains Quillbacks.
- Cost
- 130 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.60
- Lumber back
- +130
- Trains every
- 21s
Quills: returns 35% of the melee damage it takes to the attacker.
- Health
- 350 (+0.7/s)
- Armor
- 3 · Unarmored
- Attack type
- Pierce
- Damage
- 20–25
- Range
- melee
- Speed
- 300
- Bounty
- 5 gold
- Spawns every
- 21s
Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Thorns. Returns 35% of melee damage taken.
Whoever grabs a Quillback to shove it aside learns, too late, that every quill is hungry.
Trains Razorbacks.
- Cost
- 190 gold
- Health
- 1200
- Armor
- 4 · Fortified
- Upgrade
- 2s
- Income
- +3.80
- Lumber back
- +190
- Trains every
- 31s
Bristleback: returns 70% of the melee damage it takes. Razorspray (40 mana, 1s cooldown): when hit, 45 spell damage to each enemy within 400.
- Health
- 800 (+1.5/s)
- Armor
- 8 · Unarmored
- Attack type
- Pierce
- Damage
- 60–70
- Range
- melee
- Speed
- 270
- Bounty
- 11 gold
- Mana
- 150 (+1/s)
- Spawns every
- 31s
Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Thorns. Returns 70% of melee damage taken.
- Razorspray. When hit, sprays razor fins: 45 spell damage to each enemy within 400. 40 mana · cooldown 1s
One shake of its back sends the razors flying, and no one nearby walks away unscarred.
WHunters' Tent · Ember Hut
Trains Hyena Hunters.
- Cost
- 165 gold
- Health
- 1100
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.30
- Lumber back
- +165
- Trains every
- 23s
Heavy Bolt: target 20% slower for 2s. Fowlhunter: double damage to flyers; when a flyer damages it, it targets that flyer.
- Health
- 320
- Armor
- 3 · Light
- Attack type
- Normal
- Damage
- 45–55
- Range
- 360
- Speed
- 260
- Bounty
- 6 gold
- Spawns every
- 23s
Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Poison. Poisons: 0 damage/s for 2s and −20% speed.
- Fowlhunter. When a flyer damages it, it targets that flyer.
He needn’t kill with the first bolt; the prey only has to limp until the second.
Trains Firebrand Hyenas.
- Cost
- 180 gold
- Health
- 1100
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.60
- Lumber back
- +180
- Trains every
- 32s
Heavy Bolt: target 20% slower for 2s. Triple damage to flyers. Searing Arrows: +45 damage per attack against ground troops and buildings, draining 10 mana. When a flyer damages it, it targets that flyer.
- Health
- 550 (+1.5/s)
- Armor
- 4 · Light
- Attack type
- Normal
- Damage
- 100–130
- Range
- 385
- Speed
- 270
- Bounty
- 12 gold
- Mana
- 75 (+0.33/s)
- Spawns every
- 32s
Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Poison. Poisons: 0 damage/s for 2s and −20% speed.
- Searing Arrows. +45 damage per attack, draining 10 mana (not against flyers). 10 mana
- Fowlhunter. When a flyer damages it, it targets that flyer.
Its bolts leave the embers still glowing red, and the pack’s cackling follows close behind.
ECrag Nest · Witches' Nest · Vulture Throne
Rears Sandwings.
- Cost
- 210 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.20
- Lumber back
- +210
- Trains every
- 25s
Nimble: 10% chance to dodge direct hits.
- Health
- 380 (+0.6/s)
- Armor
- 1 · Unarmored
- Attack type
- Pierce
- Damage
- 38–53
- Range
- 280
- Speed
- 320
- Bounty
- 7 gold
- Spawns every
- 25s
Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Evasion. Dodges 10% of hits.
It vanishes into the swirl it kicks up on landing, and the enemy’s arrow finds only dust.
Rears Winged Witches.
- Cost
- 200 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 35s
Steals 20% of damage as HP. Steal Life (24 mana, every 14s): takes 75 HP from a nearby enemy and heals herself. Blind: 15% chance to blind the target for 4s (misses 90% of its attacks). 15% evasion.
- Health
- 700 (+1/s)
- Armor
- 3 · Unarmored
- Attack type
- Pierce
- Damage
- 66–86
- Range
- 320
- Speed
- 320
- Bounty
- 13 gold
- Mana
- 100 (+1.5/s)
- Spawns every
- 35s
Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Life steal. Heals for 20% of the damage dealt.
- Evasion. Dodges 15% of hits.
- Steal Life. Takes 75 HP from a nearby enemy and heals herself by the same amount. 24 mana · cooldown 14s
- Blind. 15% chance per attack to blind the target for 4s: it misses 90% of its attacks.
She drinks the strength of those she wounds and blinds anyone who dares to face her against the sun.
Legendary: rears the Vulture Queen.
- Cost
- 415 gold · 580 lumber · 1 crystal
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +8.30
- Lumber back
- +415
- Trains every
- 56s
Legendary and immune to negative effects. 35% splash. Harpy Swarm (every 15s): harpies strike an enemy, 2 on it and 2 on a nearby enemy, 140 spell damage each (half against buildings).
- Health
- 1100 (+2/s)
- Armor
- 4 · Unarmored
- Attack type
- Hero
- Damage
- 111–152
- Range
- 625
- Speed
- 310
- Bounty
- 26 gold
- Spawns every
- 56s
Weak against: Fortified 60%, Hero 60%, Divine 40%
- Splash damage. The shot splashes 35% of its damage around (radius 200).
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Immune. Immune to negative effects: stun, slow, curses, hex, mind control and instant death.
- Harpy Swarm. Harpies strike an enemy: 2 on it and 2 on a nearby enemy, 140 spell damage each (half against buildings). cooldown 15s
When she raises her bow, the sky darkens with vultures that already know where they will land.
RSand Burrow · Dune Burrow
Raises Sandborn.
- Cost
- 230 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.60
- Lumber back
- +230
- Trains every
- 26s
Full splash right around the target. Sandcloud (35 mana, every 12s): enemies in the cloud, within 250, miss 25% of their attacks.
- Health
- 510 (+2/s)
- Armor
- 5 · Medium
- Attack type
- Magic
- Damage
- 45–55
- Range
- 325
- Speed
- 300
- Bounty
- 7 gold
- Mana
- 120 (+1.5/s)
- Spawns every
- 26s
Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Splash damage. The shot splashes 100% of its damage around (radius 50).
- Sandcloud. A cloud of sand around it: enemies within 250 miss 25% of their attacks. 35 mana · cooldown 12s
Shaped from hot sand, he carries a cloud that fills the eyes of his foes with grit.
Raises Dune Giants.
- Cost
- 230 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.60
- Lumber back
- +230
- Trains every
- 38s
Full splash near the target and 20% critical strike (×2). Sandshield: nearby enemies attack 35% slower and move 20% slower. Sandcloud (35 mana, every 12s): enemies in the cloud, within 300, miss 40% of their attacks.
- Health
- 875 (+1.5/s)
- Armor
- 8 · Medium
- Attack type
- Magic
- Damage
- 90–110
- Range
- 375
- Speed
- 300
- Bounty
- 14 gold
- Mana
- 150 (+1.5/s)
- Spawns every
- 38s
Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Splash damage. The shot splashes 100% of its damage around (radius 72).
- Critical strike. 20% chance of a critical strike (×2).
- Aura. Nearby enemies (radius 300): −35% attack speed, −20% movement.
- Sandcloud. A cloud of sand around it: enemies within 300 miss 40% of their attacks. 35 mana · cooldown 12s
A dune that learned to walk: those who fight in its shadow strike slowly, as if caught in a heavy dream.
ABrute Den · Brute Lord's Hall
Trains Brutes.
- Cost
- 260 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.68
- Lumber back
- +195
- Trains every
- 28s
Heavy Club: 15% chance to stun for 1s (+60) and 30% chance to swipe with its club for 60 damage around it. −20% spell damage taken. Topples buildings.
- Health
- 650 (+2/s)
- Armor
- 5 · Heavy
- Attack type
- Siege
- Damage
- 50–60
- Range
- melee
- Speed
- 270
- Bounty
- 8 gold
- Spawns every
- 28s
Strong against: Fortified 160%Weak against: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%
- Stun. 15% chance to stun for 1s (+60 damage).
- Spell resistance. −20% spell damage taken.
- Club Swipe. 30% chance per attack: swipes with its club, dealing 60 damage to the ground enemies around it.
He can’t open gates, so he knocks them down; he can’t hold a conversation, so he stuns.
Trains Brute Lords.
- Cost
- 200 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.60
- Lumber back
- +150
- Trains every
- 38s
Club Mastery: 20% chance to stun for 1s (+80), sometimes a sequence of rapid blows and 40% chance to swipe with its club for 150 damage around it. −30% spell damage taken.
- Health
- 1200 (+4/s)
- Armor
- 7 · Heavy
- Attack type
- Siege
- Damage
- 100–110
- Range
- melee
- Speed
- 280
- Bounty
- 14 gold
- Spawns every
- 38s
Strong against: Fortified 160%Weak against: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%
- Stun. 20% chance to stun for 1s (+80 damage).
- Spell resistance. −30% spell damage taken.
- Club Swipe. 40% chance per attack: swipes with its club, dealing 150 damage to the ground enemies around it.
- Rapid Blows. 15% chance per attack to chain a sequence of rapid blows (attacks 2× faster for 2.5s).
“Spells are for those without a club,” grumbles the Brute Lord, and magic seems to agree.
SCrimson Hatchery
Hatches Crimson Basilisks.
- Cost
- 450 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +9.00
- Lumber back
- +450
- Trains every
- 37s
Chaos spit with 65% splash. 35% chance to spit poison in a 130 area: 20 damage/s, −4 armor and −30% movement speed for 2s. −20% spell damage taken.
- Health
- 950
- Armor
- 6 · Heavy
- Attack type
- Chaos
- Damage
- 87–117
- Range
- 430
- Speed
- 270
- Bounty
- 14 gold
- Spawns every
- 37s
- Splash damage. The shot splashes 65% of its damage around (radius 200).
- Spell resistance. −20% spell damage taken.
- Salamander's Poison. 35% chance per attack: poison in a 130 area around the target — 20 damage/s, −4 armor and −30% movement speed for 2s.
Its spit hisses on stone, and whoever it hits feels their legs grow heavy as lead.
DSacred Cactus
Special: every 15s creates an illusion of a random living enemy that fights on your side for 60s, dealing 125% damage and taking 75%.
- Cost
- 205 gold · 410 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +1.84
- Mana
- 22 (+1/s)
- Hallucinogen. Creates an illusion of a random living enemy that fights on your side for 60s: it deals 125% damage and takes 75%. 15 mana · cooldown 15s
FOasis Beacon
Special: every 5s restores 175 HP and 40 mana to a wounded ally, favoring those with very low HP.
- Cost
- 190 gold · 430 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.28
- Mana
- 18 (+1/s)
- Replenish. Restores 175 HP and 40 mana to a wounded ally, favoring those with very low HP. 5 mana · cooldown 5s
YHarpoon Tower
Tower: slow, heavy harpoons against troops. Regenerates 2 HP/s.
- Cost
- 230 gold · 300 lumber
- Health
- 1350
- Armor
- 5 · Fortified
- Build
- 20s
- Income
- +0.92
- Attack
- Pierce 166–181
- Range
- 800
XTemple of the Simoom
Legendary special: every 40s, a 6s sandstorm covers the field — every enemy takes 20 damage/s, attacks and moves 30% slower and misses 65% of its attacks.
- Cost
- 600 gold · 1500 lumber · 1 crystal
- Health
- 1250
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.40
- Mana
- 50 (+1/s)
- Global Sandstorm. A 6s sandstorm covers the field: enemies take 20 damage/s, attack and move 30% slower and miss 65% of their attacks. 40 mana · cooldown 40s




