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Steppe Horde
Orcs and trolls: brutal infantry, shamans who empower the troops, war beasts and ancestral totems.
From the endless steppes came the clans of orcs and trolls, when the castle walls cut across the old herding routes. The Steppe Horde fights for clan honor and for the voice of the ancestors, who speak through the totems and the shamans’ drums. Heavy axes clear the way, war beasts take the brunt of the charge, and every tribal blessing makes the whole warband harder to bring down.
Buildings and troops
One entry per build slot (the key you press in the game). Open it to see each building, what it upgrades into and the troop it trains.
QWar Camp · War Stockade · Bastion of the Axe
Trains Steppe Warriors.
- Cost
- 110 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.20
- Lumber back
- +110
- Trains every
- 20s
Cheap, sturdy heavy infantry.
- Health
- 325 (+0.5/s)
- Armor
- 4 · Heavy
- Attack type
- Normal
- Damage
- 25–30
- Range
- melee
- Speed
- 270
- Bounty
- 4 gold
- Spawns every
- 20s
Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%
He grew up sleeping in tall grass and fighting over every scrap of meat; to him, battle is almost a rest.
Trains Horde Veterans.
- Cost
- 100 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.00
- Lumber back
- +100
- Trains every
- 25s
Heavy infantry. 25% critical strike chance (×2).
- Health
- 575 (+1/s)
- Armor
- 6 · Heavy
- Attack type
- Normal
- Damage
- 35–45
- Range
- melee
- Speed
- 290
- Bounty
- 8 gold
- Spawns every
- 25s
Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Critical strike. 25% chance of a critical strike (×2).
“Aim for the enemy’s newest scar: that’s where he hasn’t learned to defend himself yet.”
Trains Steppe Executioners.
- Cost
- 240 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.80
- Lumber back
- +240
- Trains every
- 37s
Elite: 30% critical strike chance (×3). Wild Swings: 35% chance per attack to deal 130 true damage to ground troops around him.
- Health
- 1000 (+2.25/s)
- Armor
- 10 · Heavy
- Attack type
- Normal
- Damage
- 65–75
- Range
- melee
- Speed
- 320
- Bounty
- 15 gold
- Spawns every
- 37s
Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Critical strike. 30% chance of a critical strike (×3).
- Wild Swings. 35% chance per attack to deal 130 true damage to ground troops around him.
The Steppe Executioner’s axe swings in a wide arc, and anyone standing too close to the target goes down with it.
WSpirit Tent · Voodoo Hut · Crimson Tent
Trains Tribal Shamans.
- Cost
- 170 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.40
- Lumber back
- +170
- Trains every
- 23s
Shamanic Blessing (every 6s): an ally without a blessing gains +4 armor, +3 HP/s and +20% damage for 60s.
- Health
- 340
- Armor
- 1 · Unarmored
- Attack type
- Magic
- Damage
- 40–60
- Range
- 350
- Speed
- 270
- Bounty
- 6 gold
- Mana
- 200 (+0.8/s)
- Spawns every
- 23s
Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Shamanic Blessing. Every 6s, an ally without a blessing gains +4 armor, +3 HP/s and +20% damage for 60s. cooldown 6s
His drums set the rhythm of battle, and those who fight to their beat hit harder and bleed less.
Trains Voodoo Sorcerers.
- Cost
- 170 gold
- Health
- 1700
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.40
- Lumber back
- +170
- Trains every
- 32s
Voodoo Switch (40 mana, every 10s): steals a positive effect from an enemy for an ally, or sends an ally’s negative effect back to the enemy.
- Health
- 750 (+1/s)
- Armor
- 4 · Light
- Attack type
- Magic
- Damage
- 80–100
- Range
- 450
- Speed
- 270
- Bounty
- 11 gold
- Mana
- 400 (+1/s)
- Spawns every
- 32s
Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Voodoo Switch. Steals a positive effect from an enemy for an ally, or sends an ally’s negative effect back to the enemy. 40 mana · cooldown 10s
He speaks with spirits through straw dolls, and whatever happens to the doll happens to the enemy.
Trains Crimson Shamans.
- Cost
- 190 gold
- Health
- 1700
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.80
- Lumber back
- +190
- Trains every
- 33s
Blood Blessing (every 6s): an ally without a blessing gains +5 armor, +8 HP/s and +40% damage for 60s.
- Health
- 660
- Armor
- 3 · Unarmored
- Attack type
- Magic
- Damage
- 75–95
- Range
- 380
- Speed
- 270
- Bounty
- 12 gold
- Mana
- 200 (+0.8/s)
- Spawns every
- 33s
Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Blood Blessing. Every 6s, an ally without a blessing gains +5 armor, +8 HP/s and +40% damage for 60s. cooldown 6s
He paints his face with his own blood before battle, and his fury spreads through the warband like fire through dry grass.
ETroll Den · Hunters' Shack · Lair of the Elder Wood
Trains Troll Axethrowers.
- Cost
- 200 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 25s
Hurls axes. Berserk: on a kill, +200% attack speed and +25% movement speed, but takes +10% damage, for 6s.
- Health
- 450
- Armor
- 3 · Medium
- Attack type
- Normal
- Damage
- 40–50
- Range
- 300
- Speed
- 270
- Bounty
- 6 gold
- Spawns every
- 25s
Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Berserk. On kill: +200% attack speed and +25% movement for 6s.
He hurls hatchets with a crooked grin, and with every foe he drops he throws faster.
Trains Troll Hunters.
- Cost
- 80 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +1.60
- Lumber back
- +80
- Trains every
- 29s
Thrown spears. Ensnare (every 8s): drags 1 enemy flyer down and pins it to the ground. Berserk on a kill: +200% attack speed, +25% movement speed and +10% damage taken for 6s.
- Health
- 600
- Armor
- 4 · Medium
- Attack type
- Normal
- Damage
- 50–65
- Range
- 325
- Speed
- 270
- Bounty
- 9 gold
- Spawns every
- 29s
Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Berserk. On kill: +200% attack speed and +25% movement for 6s.
- Ensnare. Every 8s, drags 1 enemy flyer down and pins it to the ground. cooldown 8s
He has hunted beasts the size of wagons in the eastern woods, and an armored soldier is just slow prey.
Legendary: trains the Ancestral Hunter.
- Cost
- 450 gold · 390 lumber · 1 crystal
- Health
- 1900
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +9.00
- Lumber back
- +450
- Trains every
- 52s
Legendary. Long-range spears and 15% critical strike chance (×2). Ensnare (every 8s): drags 5 enemy flyers down and pins them to the ground. Below 50% HP, +50% damage. Berserk on a kill. Legendary resistance.
- Health
- 1600 (+5/s)
- Armor
- 10 · Medium
- Attack type
- Normal
- Damage
- 151–166
- Range
- 550
- Speed
- 270
- Bounty
- 23 gold
- Spawns every
- 52s
Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Critical strike. 15% chance of a critical strike (×2).
- Berserk. On kill: +200% attack speed and +25% movement for 6s.
- Ensnare. Every 8s, drags 5 enemy flyers down and pins them to the ground. cooldown 8s
- Cornered Fury. Below 50% HP, deals +50% damage. cooldown 1s
They say he has hunted since before the steppes had a name, and that no magic can turn his spear aside.
RSpearmen's Crag
Trains Venomous Spearmen.
- Cost
- 220 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.40
- Lumber back
- +220
- Trains every
- 26s
Poisoned Spears: the target takes 12 spell damage/s and attacks and moves 25% slower for 3s.
- Health
- 400
- Armor
- 2 · Unarmored
- Attack type
- Pierce
- Damage
- 34–34
- Range
- 430
- Speed
- 330
- Bounty
- 7 gold
- Spawns every
- 26s
Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Poisoned Spears. The target takes 12 spell damage/s and attacks and moves 25% slower for 3s.
He coats his spears with steppe viper venom, and the staggering victim becomes easy prey for the rest of the warband.
ABeast Pen · Guardian Pen · Warmonger Pen · Thickhide Pen
Breeds War Beasts.
- Cost
- 260 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.20
- Lumber back
- +260
- Trains every
- 28s
Huge, hardy beast with piercing blows.
- Health
- 1000 (+1/s)
- Armor
- 6 · Unarmored
- Attack type
- Pierce
- Damage
- 30–40
- Range
- melee
- Speed
- 250
- Bounty
- 8 gold
- Spawns every
- 28s
Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
No one knows whether it was tamed or simply chose the clans’ side, and no one dares to ask it.
Trains Guardian Riders.
- Cost
- 100 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.00
- Lumber back
- +100
- Trains every
- 33s
Mounted beast that hurls spears. Aura: nearby allies +4 armor.
- Health
- 1200 (+1/s)
- Armor
- 7 · Unarmored
- Attack type
- Pierce
- Damage
- 30–50
- Range
- 200
- Speed
- 250
- Bounty
- 11 gold
- Spawns every
- 33s
Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Aura. Nearby allies (radius 900): +4 armor.
He rides at the head of the warband with shield raised, and in the shadow of his beast the warriors feel made of iron.
Trains Warmonger Riders.
- Cost
- 100 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.00
- Lumber back
- +100
- Trains every
- 33s
Mounted beast that hurls spears. Aggression: nearby melee allies deal +30% damage.
- Health
- 1200 (+1/s)
- Armor
- 7 · Unarmored
- Attack type
- Pierce
- Damage
- 30–50
- Range
- 200
- Speed
- 250
- Bounty
- 11 gold
- Spawns every
- 33s
Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Aura. Nearby allies (radius 900): +30% damage.
His war cry carries across the field, and every axe that hears it comes down with more rage.
Trains Thickhide Riders.
- Cost
- 100 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +2.00
- Lumber back
- +100
- Trains every
- 33s
Thick-skinned mounted beast: −80% spell damage taken.
- Health
- 1200 (+1/s)
- Armor
- 7 · Unarmored
- Attack type
- Pierce
- Damage
- 30–50
- Range
- 200
- Speed
- 250
- Bounty
- 11 gold
- Spawns every
- 33s
Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Spell resistance. −80% spell damage taken.
His mount’s hide is so thick that spells run off it like rain off a roof.
SSiege Forge
Assembles Incendiary Catapults.
- Cost
- 380 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +6.84
- Lumber back
- +285
- Trains every
- 34s
Siege: 70% splash to ground troops around the target. Liquid Fire: the ground burns for 2.5s (48 spell damage/s). Flattens buildings.
- Health
- 475 (+0.5/s)
- Armor
- 5 · Medium
- Attack type
- Siege
- Damage
- 120–150
- Range
- 1000
- Speed
- 240
- Bounty
- 12 gold
- Spawns every
- 34s
Strong against: Fortified 160%Weak against: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%
- Splash damage. The shot splashes 70% of its damage around (radius 250).
- Liquid Fire. The ground where the boulder lands burns for 2.5s: 48 spell damage/s to ground troops.
It flings flaming pots of pitch that burst over the walls and leave the fire to finish the job.
DVenom Stone
Special: every 12s spits venom at an enemy ground troop. Everyone in the area takes 30 spell damage/s, loses 5 armor and attacks and moves 20% slower for 5s.
- Cost
- 270 gold · 640 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.43
- Venom Spit. Every 12s, on a random organic enemy troop (ground or air): 30 spell damage to it and, to every organic troop in the area, 30 spell damage/s, −5 armor and −20% attack and movement speed for 5s. cooldown 12s
FTotem of Blessing
Special: every 10s permanently blesses an ally without a blessing: +3 armor, +200 max HP, +20% attack speed, +20 damage and one of three random gifts (25% critical strike ×2, 30% evasion or +50% damage to buildings).
- Cost
- 250 gold · 540 lumber
- Health
- 800
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.00
- Tribal Blessing. Every 10s, an ally without a blessing gains +3 armor, +200 max HP, +20% attack speed, +20 damage and one of three gifts. cooldown 10s
YSpear Tower
Anti-air tower: a rain of spears against flyers; weaker, shorter-ranged spears against ground troops. Poisoned spears: 5 spell damage/s and −25% attack and movement speed for 4s. Regenerates 2 HP/s.
- Cost
- 175 gold · 300 lumber
- Health
- 1500
- Armor
- 5 · Fortified
- Build
- 20s
- Income
- +0.70
- Attack
- Normal 80–100
- Range
- 900
- Poisoned Spears. The target takes 5 spell damage/s and attacks and moves 25% slower for 4s.
XAncestral Totem · Totem of Vigor · Totem of Sap · Totem of Torpor
Legendary special, still uncarved: does nothing until carved (for free) into one of the three totems. Only one totem of each kind per player.
- Cost
- 475 gold · 1350 lumber · 1 crystal
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.70
Legendary totem: every 40s, all allies gain +33% attack and movement speed for 6s. One per player.
- Cost
- 0 gold · parent’s crystal
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 1s
- Income
- +0.00
- Ancestral Vigor. Every 40s, all allies gain +33% attack and movement speed for 6s. cooldown 40s
Legendary totem: every 40s, all allies regenerate 20 HP/s for 8s. One per player.
- Cost
- 0 gold · parent’s crystal
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 1s
- Income
- +0.00
- Ancestral Sap. Every 40s, all allies regenerate 20 HP/s for 8s. cooldown 40s
Legendary totem: every 40s, stuns all enemy troops for 4s. One per player.
- Cost
- 0 gold · parent’s crystal
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 1s
- Income
- +0.00
- Stasis. Every 40s, stuns all enemy troops for 4s. cooldown 40s



