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Steppe Horde

Orcs and trolls: brutal infantry, shamans who empower the troops, war beasts and ancestral totems.

From the endless steppes came the clans of orcs and trolls, when the castle walls cut across the old herding routes. The Steppe Horde fights for clan honor and for the voice of the ancestors, who speak through the totems and the shamans’ drums. Heavy axes clear the way, war beasts take the brunt of the charge, and every tribal blessing makes the whole warband harder to bring down.

Buildings and troops

One entry per build slot (the key you press in the game). Open it to see each building, what it upgrades into and the troop it trains.

QWar Camp · War Stockade · Bastion of the Axe
War CampTroop building

Trains Steppe Warriors.

Cost
110 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+2.20
Lumber back
+110
Trains every
20s
TrainsSteppe Warrior

Cheap, sturdy heavy infantry.

Health
325 (+0.5/s)
Armor
4 · Heavy
Attack type
Normal
Damage
25–30
Range
melee
Speed
270
Bounty
4 gold
Spawns every
20s

Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%

He grew up sleeping in tall grass and fighting over every scrap of meat; to him, battle is almost a rest.

War StockadeTroop building

Trains Horde Veterans.

Cost
100 gold
Health
1300
Armor
5 · Fortified
Upgrade
2s
Income
+2.00
Lumber back
+100
Trains every
25s
TrainsHorde Veteran

Heavy infantry. 25% critical strike chance (×2).

Health
575 (+1/s)
Armor
6 · Heavy
Attack type
Normal
Damage
35–45
Range
melee
Speed
290
Bounty
8 gold
Spawns every
25s

Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Critical strike. 25% chance of a critical strike (×2).

“Aim for the enemy’s newest scar: that’s where he hasn’t learned to defend himself yet.”

Bastion of the AxeTroop building

Trains Steppe Executioners.

Cost
240 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+4.80
Lumber back
+240
Trains every
37s
TrainsSteppe Executioner

Elite: 30% critical strike chance (×3). Wild Swings: 35% chance per attack to deal 130 true damage to ground troops around him.

Health
1000 (+2.25/s)
Armor
10 · Heavy
Attack type
Normal
Damage
65–75
Range
melee
Speed
320
Bounty
15 gold
Spawns every
37s

Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Critical strike. 30% chance of a critical strike (×3).
  • Wild Swings. 35% chance per attack to deal 130 true damage to ground troops around him.

The Steppe Executioner’s axe swings in a wide arc, and anyone standing too close to the target goes down with it.

WSpirit Tent · Voodoo Hut · Crimson Tent
Spirit TentTroop building

Trains Tribal Shamans.

Cost
170 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+3.40
Lumber back
+170
Trains every
23s
TrainsTribal Shaman

Shamanic Blessing (every 6s): an ally without a blessing gains +4 armor, +3 HP/s and +20% damage for 60s.

Health
340
Armor
1 · Unarmored
Attack type
Magic
Damage
40–60
Range
350
Speed
270
Bounty
6 gold
Mana
200 (+0.8/s)
Spawns every
23s

Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Shamanic Blessing. Every 6s, an ally without a blessing gains +4 armor, +3 HP/s and +20% damage for 60s. cooldown 6s

His drums set the rhythm of battle, and those who fight to their beat hit harder and bleed less.

Voodoo HutTroop building

Trains Voodoo Sorcerers.

Cost
170 gold
Health
1700
Armor
5 · Fortified
Upgrade
2s
Income
+3.40
Lumber back
+170
Trains every
32s
TrainsVoodoo Sorcerer

Voodoo Switch (40 mana, every 10s): steals a positive effect from an enemy for an ally, or sends an ally’s negative effect back to the enemy.

Health
750 (+1/s)
Armor
4 · Light
Attack type
Magic
Damage
80–100
Range
450
Speed
270
Bounty
11 gold
Mana
400 (+1/s)
Spawns every
32s

Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Voodoo Switch. Steals a positive effect from an enemy for an ally, or sends an ally’s negative effect back to the enemy. 40 mana · cooldown 10s

He speaks with spirits through straw dolls, and whatever happens to the doll happens to the enemy.

Crimson TentTroop building

Trains Crimson Shamans.

Cost
190 gold
Health
1700
Armor
5 · Fortified
Upgrade
2s
Income
+3.80
Lumber back
+190
Trains every
33s
TrainsCrimson Shaman

Blood Blessing (every 6s): an ally without a blessing gains +5 armor, +8 HP/s and +40% damage for 60s.

Health
660
Armor
3 · Unarmored
Attack type
Magic
Damage
75–95
Range
380
Speed
270
Bounty
12 gold
Mana
200 (+0.8/s)
Spawns every
33s

Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Blood Blessing. Every 6s, an ally without a blessing gains +5 armor, +8 HP/s and +40% damage for 60s. cooldown 6s

He paints his face with his own blood before battle, and his fury spreads through the warband like fire through dry grass.

ETroll Den · Hunters' Shack · Lair of the Elder Wood
Troll DenTroop building

Trains Troll Axethrowers.

Cost
200 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.00
Lumber back
+200
Trains every
25s
TrainsTroll Axethrower

Hurls axes. Berserk: on a kill, +200% attack speed and +25% movement speed, but takes +10% damage, for 6s.

Health
450
Armor
3 · Medium
Attack type
Normal
Damage
40–50
Range
300
Speed
270
Bounty
6 gold
Spawns every
25s

Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Berserk. On kill: +200% attack speed and +25% movement for 6s.

He hurls hatchets with a crooked grin, and with every foe he drops he throws faster.

Hunters' ShackTroop building

Trains Troll Hunters.

Cost
80 gold
Health
1300
Armor
5 · Fortified
Upgrade
2s
Income
+1.60
Lumber back
+80
Trains every
29s
TrainsTroll Hunter

Thrown spears. Ensnare (every 8s): drags 1 enemy flyer down and pins it to the ground. Berserk on a kill: +200% attack speed, +25% movement speed and +10% damage taken for 6s.

Health
600
Armor
4 · Medium
Attack type
Normal
Damage
50–65
Range
325
Speed
270
Bounty
9 gold
Spawns every
29s

Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Berserk. On kill: +200% attack speed and +25% movement for 6s.
  • Ensnare. Every 8s, drags 1 enemy flyer down and pins it to the ground. cooldown 8s

He has hunted beasts the size of wagons in the eastern woods, and an armored soldier is just slow prey.

Lair of the Elder WoodTroop buildingLegendary

Legendary: trains the Ancestral Hunter.

Cost
450 gold · 390 lumber · 1 crystal
Health
1900
Armor
5 · Fortified
Upgrade
2s
Income
+9.00
Lumber back
+450
Trains every
52s
TrainsAncestral HunterLegendary

Legendary. Long-range spears and 15% critical strike chance (×2). Ensnare (every 8s): drags 5 enemy flyers down and pins them to the ground. Below 50% HP, +50% damage. Berserk on a kill. Legendary resistance.

Health
1600 (+5/s)
Armor
10 · Medium
Attack type
Normal
Damage
151–166
Range
550
Speed
270
Bounty
23 gold
Spawns every
52s

Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Critical strike. 15% chance of a critical strike (×2).
  • Berserk. On kill: +200% attack speed and +25% movement for 6s.
  • Ensnare. Every 8s, drags 5 enemy flyers down and pins them to the ground. cooldown 8s
  • Cornered Fury. Below 50% HP, deals +50% damage. cooldown 1s

They say he has hunted since before the steppes had a name, and that no magic can turn his spear aside.

RSpearmen's Crag
Spearmen's CragTroop building

Trains Venomous Spearmen.

Cost
220 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.40
Lumber back
+220
Trains every
26s
TrainsVenomous SpearmanFlying

Poisoned Spears: the target takes 12 spell damage/s and attacks and moves 25% slower for 3s.

Health
400
Armor
2 · Unarmored
Attack type
Pierce
Damage
34–34
Range
430
Speed
330
Bounty
7 gold
Spawns every
26s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Poisoned Spears. The target takes 12 spell damage/s and attacks and moves 25% slower for 3s.

He coats his spears with steppe viper venom, and the staggering victim becomes easy prey for the rest of the warband.

ABeast Pen · Guardian Pen · Warmonger Pen · Thickhide Pen
Beast PenTroop building

Breeds War Beasts.

Cost
260 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+5.20
Lumber back
+260
Trains every
28s
TrainsWar Beast

Huge, hardy beast with piercing blows.

Health
1000 (+1/s)
Armor
6 · Unarmored
Attack type
Pierce
Damage
30–40
Range
melee
Speed
250
Bounty
8 gold
Spawns every
28s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

No one knows whether it was tamed or simply chose the clans’ side, and no one dares to ask it.

Guardian PenTroop building

Trains Guardian Riders.

Cost
100 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+2.00
Lumber back
+100
Trains every
33s
TrainsGuardian Rider

Mounted beast that hurls spears. Aura: nearby allies +4 armor.

Health
1200 (+1/s)
Armor
7 · Unarmored
Attack type
Pierce
Damage
30–50
Range
200
Speed
250
Bounty
11 gold
Spawns every
33s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Aura. Nearby allies (radius 900): +4 armor.

He rides at the head of the warband with shield raised, and in the shadow of his beast the warriors feel made of iron.

Warmonger PenTroop building

Trains Warmonger Riders.

Cost
100 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+2.00
Lumber back
+100
Trains every
33s
TrainsWarmonger Rider

Mounted beast that hurls spears. Aggression: nearby melee allies deal +30% damage.

Health
1200 (+1/s)
Armor
7 · Unarmored
Attack type
Pierce
Damage
30–50
Range
200
Speed
250
Bounty
11 gold
Spawns every
33s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Aura. Nearby allies (radius 900): +30% damage.

His war cry carries across the field, and every axe that hears it comes down with more rage.

Thickhide PenTroop building

Trains Thickhide Riders.

Cost
100 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+2.00
Lumber back
+100
Trains every
33s
TrainsThickhide Rider

Thick-skinned mounted beast: −80% spell damage taken.

Health
1200 (+1/s)
Armor
7 · Unarmored
Attack type
Pierce
Damage
30–50
Range
200
Speed
250
Bounty
11 gold
Spawns every
33s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Spell resistance. −80% spell damage taken.

His mount’s hide is so thick that spells run off it like rain off a roof.

SSiege Forge
Siege ForgeTroop buildingSiege

Assembles Incendiary Catapults.

Cost
380 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+6.84
Lumber back
+285
Trains every
34s
TrainsIncendiary Catapult

Siege: 70% splash to ground troops around the target. Liquid Fire: the ground burns for 2.5s (48 spell damage/s). Flattens buildings.

Health
475 (+0.5/s)
Armor
5 · Medium
Attack type
Siege
Damage
120–150
Range
1000
Speed
240
Bounty
12 gold
Spawns every
34s

Strong against: Fortified 160%Weak against: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Splash damage. The shot splashes 70% of its damage around (radius 250).
  • Liquid Fire. The ground where the boulder lands burns for 2.5s: 48 spell damage/s to ground troops.

It flings flaming pots of pitch that burst over the walls and leave the fire to finish the job.

DVenom Stone
Venom StoneSpecial

Special: every 12s spits venom at an enemy ground troop. Everyone in the area takes 30 spell damage/s, loses 5 armor and attacks and moves 20% slower for 5s.

Cost
270 gold · 640 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+2.43
  • Venom Spit. Every 12s, on a random organic enemy troop (ground or air): 30 spell damage to it and, to every organic troop in the area, 30 spell damage/s, −5 armor and −20% attack and movement speed for 5s. cooldown 12s
FTotem of Blessing
Totem of BlessingSpecial

Special: every 10s permanently blesses an ally without a blessing: +3 armor, +200 max HP, +20% attack speed, +20 damage and one of three random gifts (25% critical strike ×2, 30% evasion or +50% damage to buildings).

Cost
250 gold · 540 lumber
Health
800
Armor
5 · Fortified
Build
2s
Income
+3.00
  • Tribal Blessing. Every 10s, an ally without a blessing gains +3 armor, +200 max HP, +20% attack speed, +20 damage and one of three gifts. cooldown 10s
YSpear Tower
Spear TowerTower

Anti-air tower: a rain of spears against flyers; weaker, shorter-ranged spears against ground troops. Poisoned spears: 5 spell damage/s and −25% attack and movement speed for 4s. Regenerates 2 HP/s.

Cost
175 gold · 300 lumber
Health
1500
Armor
5 · Fortified
Build
20s
Income
+0.70
Attack
Normal 80–100
Range
900
  • Poisoned Spears. The target takes 5 spell damage/s and attacks and moves 25% slower for 4s.
XAncestral Totem · Totem of Vigor · Totem of Sap · Totem of Torpor
Ancestral TotemSpecialLegendary

Legendary special, still uncarved: does nothing until carved (for free) into one of the three totems. Only one totem of each kind per player.

Cost
475 gold · 1350 lumber · 1 crystal
Health
1400
Armor
5 · Fortified
Build
2s
Income
+5.70
Totem of VigorSpecialLegendary

Legendary totem: every 40s, all allies gain +33% attack and movement speed for 6s. One per player.

Cost
0 gold · parent’s crystal
Health
1400
Armor
5 · Fortified
Upgrade
1s
Income
+0.00
  • Ancestral Vigor. Every 40s, all allies gain +33% attack and movement speed for 6s. cooldown 40s
Totem of SapSpecialLegendary

Legendary totem: every 40s, all allies regenerate 20 HP/s for 8s. One per player.

Cost
0 gold · parent’s crystal
Health
1400
Armor
5 · Fortified
Upgrade
1s
Income
+0.00
  • Ancestral Sap. Every 40s, all allies regenerate 20 HP/s for 8s. cooldown 40s
Totem of TorporSpecialLegendary

Legendary totem: every 40s, stuns all enemy troops for 4s. One per player.

Cost
0 gold · parent’s crystal
Health
1400
Armor
5 · Fortified
Upgrade
1s
Income
+0.00
  • Stasis. Every 40s, stuns all enemy troops for 4s. cooldown 40s