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Kingdom of Sands

Desert beasts: quillbacks, hunters, winged vultures, brutes and sand mages. Thorns, poisons and storms.

The Kingdom of Sands was born of the caravans that crossed the open desert and never turned back: thorny clans, hyena hunters, club-wielding brutes and mages who speak with the dry wind. They fight for the water of the oases and for every inch of solid ground. On the contested field, they wound whoever comes close, poison whoever falls back and bury the rest beneath the storm.

Buildings and troops

One entry per build slot (the key you press in the game). Open it to see each building, what it upgrades into and the troop it trains.

QThorny Burrow · Razor Den
Thorny BurrowTroop building

Trains Quillbacks.

Cost
130 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+2.60
Lumber back
+130
Trains every
21s
TrainsQuillback

Quills: returns 35% of the melee damage it takes to the attacker.

Health
350 (+0.7/s)
Armor
3 · Unarmored
Attack type
Pierce
Damage
20–25
Range
melee
Speed
300
Bounty
5 gold
Spawns every
21s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Thorns. Returns 35% of melee damage taken.

Whoever grabs a Quillback to shove it aside learns, too late, that every quill is hungry.

Razor DenTroop building

Trains Razorbacks.

Cost
190 gold
Health
1200
Armor
4 · Fortified
Upgrade
2s
Income
+3.80
Lumber back
+190
Trains every
31s
TrainsRazorback

Bristleback: returns 70% of the melee damage it takes. Razorspray (40 mana, 1s cooldown): when hit, 45 spell damage to each enemy within 400.

Health
800 (+1.5/s)
Armor
8 · Unarmored
Attack type
Pierce
Damage
60–70
Range
melee
Speed
270
Bounty
11 gold
Mana
150 (+1/s)
Spawns every
31s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Thorns. Returns 70% of melee damage taken.
  • Razorspray. When hit, sprays razor fins: 45 spell damage to each enemy within 400. 40 mana · cooldown 1s

One shake of its back sends the razors flying, and no one nearby walks away unscarred.

WHunters' Tent · Ember Hut
Hunters' TentTroop building

Trains Hyena Hunters.

Cost
165 gold
Health
1100
Armor
5 · Fortified
Build
2s
Income
+3.30
Lumber back
+165
Trains every
23s
TrainsHyena Hunter

Heavy Bolt: target 20% slower for 2s. Fowlhunter: double damage to flyers; when a flyer damages it, it targets that flyer.

Health
320
Armor
3 · Light
Attack type
Normal
Damage
45–55
Range
360
Speed
260
Bounty
6 gold
Spawns every
23s

Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Poison. Poisons: 0 damage/s for 2s and −20% speed.
  • Fowlhunter. When a flyer damages it, it targets that flyer.

He needn’t kill with the first bolt; the prey only has to limp until the second.

Ember HutTroop building

Trains Firebrand Hyenas.

Cost
180 gold
Health
1100
Armor
5 · Fortified
Upgrade
2s
Income
+3.60
Lumber back
+180
Trains every
32s
TrainsFirebrand Hyena

Heavy Bolt: target 20% slower for 2s. Triple damage to flyers. Searing Arrows: +45 damage per attack against ground troops and buildings, draining 10 mana. When a flyer damages it, it targets that flyer.

Health
550 (+1.5/s)
Armor
4 · Light
Attack type
Normal
Damage
100–130
Range
385
Speed
270
Bounty
12 gold
Mana
75 (+0.33/s)
Spawns every
32s

Strong against: Medium 175%Weak against: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Poison. Poisons: 0 damage/s for 2s and −20% speed.
  • Searing Arrows. +45 damage per attack, draining 10 mana (not against flyers). 10 mana
  • Fowlhunter. When a flyer damages it, it targets that flyer.

Its bolts leave the embers still glowing red, and the pack’s cackling follows close behind.

ECrag Nest · Witches' Nest · Vulture Throne
Crag NestTroop building

Rears Sandwings.

Cost
210 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+4.20
Lumber back
+210
Trains every
25s
TrainsSandwingFlying

Nimble: 10% chance to dodge direct hits.

Health
380 (+0.6/s)
Armor
1 · Unarmored
Attack type
Pierce
Damage
38–53
Range
280
Speed
320
Bounty
7 gold
Spawns every
25s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Evasion. Dodges 10% of hits.

It vanishes into the swirl it kicks up on landing, and the enemy’s arrow finds only dust.

Witches' NestTroop building

Rears Winged Witches.

Cost
200 gold
Health
1200
Armor
5 · Fortified
Upgrade
2s
Income
+4.00
Lumber back
+200
Trains every
35s
TrainsWinged WitchFlying

Steals 20% of damage as HP. Steal Life (24 mana, every 14s): takes 75 HP from a nearby enemy and heals herself. Blind: 15% chance to blind the target for 4s (misses 90% of its attacks). 15% evasion.

Health
700 (+1/s)
Armor
3 · Unarmored
Attack type
Pierce
Damage
66–86
Range
320
Speed
320
Bounty
13 gold
Mana
100 (+1.5/s)
Spawns every
35s

Strong against: Light 175%Weak against: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Life steal. Heals for 20% of the damage dealt.
  • Evasion. Dodges 15% of hits.
  • Steal Life. Takes 75 HP from a nearby enemy and heals herself by the same amount. 24 mana · cooldown 14s
  • Blind. 15% chance per attack to blind the target for 4s: it misses 90% of its attacks.

She drinks the strength of those she wounds and blinds anyone who dares to face her against the sun.

Vulture ThroneTroop buildingLegendary

Legendary: rears the Vulture Queen.

Cost
415 gold · 580 lumber · 1 crystal
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+8.30
Lumber back
+415
Trains every
56s
TrainsVulture QueenFlyingLegendary

Legendary and immune to negative effects. 35% splash. Harpy Swarm (every 15s): harpies strike an enemy, 2 on it and 2 on a nearby enemy, 140 spell damage each (half against buildings).

Health
1100 (+2/s)
Armor
4 · Unarmored
Attack type
Hero
Damage
111–152
Range
625
Speed
310
Bounty
26 gold
Spawns every
56s

Weak against: Fortified 60%, Hero 60%, Divine 40%

  • Splash damage. The shot splashes 35% of its damage around (radius 200).
  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Immune. Immune to negative effects: stun, slow, curses, hex, mind control and instant death.
  • Harpy Swarm. Harpies strike an enemy: 2 on it and 2 on a nearby enemy, 140 spell damage each (half against buildings). cooldown 15s

When she raises her bow, the sky darkens with vultures that already know where they will land.

RSand Burrow · Dune Burrow
Sand BurrowTroop building

Raises Sandborn.

Cost
230 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+4.60
Lumber back
+230
Trains every
26s
TrainsSandborn

Full splash right around the target. Sandcloud (35 mana, every 12s): enemies in the cloud, within 250, miss 25% of their attacks.

Health
510 (+2/s)
Armor
5 · Medium
Attack type
Magic
Damage
45–55
Range
325
Speed
300
Bounty
7 gold
Mana
120 (+1.5/s)
Spawns every
26s

Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Splash damage. The shot splashes 100% of its damage around (radius 50).
  • Sandcloud. A cloud of sand around it: enemies within 250 miss 25% of their attacks. 35 mana · cooldown 12s

Shaped from hot sand, he carries a cloud that fills the eyes of his foes with grit.

Dune BurrowTroop building

Raises Dune Giants.

Cost
230 gold
Health
1200
Armor
5 · Fortified
Upgrade
2s
Income
+4.60
Lumber back
+230
Trains every
38s
TrainsDune Giant

Full splash near the target and 20% critical strike (×2). Sandshield: nearby enemies attack 35% slower and move 20% slower. Sandcloud (35 mana, every 12s): enemies in the cloud, within 300, miss 40% of their attacks.

Health
875 (+1.5/s)
Armor
8 · Medium
Attack type
Magic
Damage
90–110
Range
375
Speed
300
Bounty
14 gold
Mana
150 (+1.5/s)
Spawns every
38s

Strong against: Heavy 175%Weak against: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Splash damage. The shot splashes 100% of its damage around (radius 72).
  • Critical strike. 20% chance of a critical strike (×2).
  • Aura. Nearby enemies (radius 300): −35% attack speed, −20% movement.
  • Sandcloud. A cloud of sand around it: enemies within 300 miss 40% of their attacks. 35 mana · cooldown 12s

A dune that learned to walk: those who fight in its shadow strike slowly, as if caught in a heavy dream.

ABrute Den · Brute Lord's Hall
Brute DenTroop buildingSiege

Trains Brutes.

Cost
260 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+4.68
Lumber back
+195
Trains every
28s
TrainsBrute

Heavy Club: 15% chance to stun for 1s (+60) and 30% chance to swipe with its club for 60 damage around it. −20% spell damage taken. Topples buildings.

Health
650 (+2/s)
Armor
5 · Heavy
Attack type
Siege
Damage
50–60
Range
melee
Speed
270
Bounty
8 gold
Spawns every
28s

Strong against: Fortified 160%Weak against: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Stun. 15% chance to stun for 1s (+60 damage).
  • Spell resistance. −20% spell damage taken.
  • Club Swipe. 30% chance per attack: swipes with its club, dealing 60 damage to the ground enemies around it.

He can’t open gates, so he knocks them down; he can’t hold a conversation, so he stuns.

Brute Lord's HallTroop buildingSiege

Trains Brute Lords.

Cost
200 gold
Health
1200
Armor
5 · Fortified
Upgrade
2s
Income
+3.60
Lumber back
+150
Trains every
38s
TrainsBrute Lord

Club Mastery: 20% chance to stun for 1s (+80), sometimes a sequence of rapid blows and 40% chance to swipe with its club for 150 damage around it. −30% spell damage taken.

Health
1200 (+4/s)
Armor
7 · Heavy
Attack type
Siege
Damage
100–110
Range
melee
Speed
280
Bounty
14 gold
Spawns every
38s

Strong against: Fortified 160%Weak against: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Stun. 20% chance to stun for 1s (+80 damage).
  • Spell resistance. −30% spell damage taken.
  • Club Swipe. 40% chance per attack: swipes with its club, dealing 150 damage to the ground enemies around it.
  • Rapid Blows. 15% chance per attack to chain a sequence of rapid blows (attacks 2× faster for 2.5s).

“Spells are for those without a club,” grumbles the Brute Lord, and magic seems to agree.

SCrimson Hatchery
Crimson HatcheryTroop building

Hatches Crimson Basilisks.

Cost
450 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+9.00
Lumber back
+450
Trains every
37s
TrainsCrimson Basilisk

Chaos spit with 65% splash. 35% chance to spit poison in a 130 area: 20 damage/s, −4 armor and −30% movement speed for 2s. −20% spell damage taken.

Health
950
Armor
6 · Heavy
Attack type
Chaos
Damage
87–117
Range
430
Speed
270
Bounty
14 gold
Spawns every
37s
  • Splash damage. The shot splashes 65% of its damage around (radius 200).
  • Spell resistance. −20% spell damage taken.
  • Salamander's Poison. 35% chance per attack: poison in a 130 area around the target — 20 damage/s, −4 armor and −30% movement speed for 2s.

Its spit hisses on stone, and whoever it hits feels their legs grow heavy as lead.

DSacred Cactus
Sacred CactusSpecial

Special: every 15s creates an illusion of a random living enemy that fights on your side for 60s, dealing 125% damage and taking 75%.

Cost
205 gold · 410 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+1.84
Mana
22 (+1/s)
  • Hallucinogen. Creates an illusion of a random living enemy that fights on your side for 60s: it deals 125% damage and takes 75%. 15 mana · cooldown 15s
FOasis Beacon
Oasis BeaconSpecial

Special: every 5s restores 175 HP and 40 mana to a wounded ally, favoring those with very low HP.

Cost
190 gold · 430 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+2.28
Mana
18 (+1/s)
  • Replenish. Restores 175 HP and 40 mana to a wounded ally, favoring those with very low HP. 5 mana · cooldown 5s
YHarpoon Tower
Harpoon TowerTower

Tower: slow, heavy harpoons against troops. Regenerates 2 HP/s.

Cost
230 gold · 300 lumber
Health
1350
Armor
5 · Fortified
Build
20s
Income
+0.92
Attack
Pierce 166–181
Range
800
XTemple of the Simoom
Temple of the SimoomSpecialLegendary

Legendary special: every 40s, a 6s sandstorm covers the field — every enemy takes 20 damage/s, attacks and moves 30% slower and misses 65% of its attacks.

Cost
600 gold · 1500 lumber · 1 crystal
Health
1250
Armor
5 · Fortified
Build
2s
Income
+5.40
Mana
50 (+1/s)
  • Global Sandstorm. A 6s sandstorm covers the field: enemies take 20 damage/s, attack and move 30% slower and miss 65% of their attacks. 40 mana · cooldown 40s