
Castle Arenaライブラリ
アリーナ

6つの戦場があります。森、水辺、城壁の形が、両軍がぶつかる場所を決めます。

River Valley
The classic: a forest in the middle of the field splits the battle into two wide lanes; a shallow creek cuts through the valley.

Autumn Crossroads
Two russet groves leave a corridor down the middle: three paths, and whoever holds the center picks the lane.

Frozen Lake
An icy lake fills the center; boulders squeeze each lane into a chokepoint near one side.

Dune Canyon
Zigzagging sandstone mesas: many narrow passes and no straight lane to the castle.

Murky Swamp
Deep pools and scattered thickets: a web of paths where armies split apart and meet again.
Citadel Ring
Walls ring each base and the road loops behind the castles (no building on it); a fenced shrine splits the middle.
Spring Isles
Two channels cut through no man’s land and can only be crossed at their ends; boulders and bamboo groves squeeze the lanes around the torii lake.
Waterfall Terraces
A waterfall plunges into the central lake; walled wheat terraces squeeze the lanes into narrow chokepoints.
Torii Bamboo Grove
Dense bamboo leaves three avenues; the middle one runs beneath the torii, and gaps in the center link the lanes.
Temple Village
The temple rises on a plateau in the middle; stone ponds and cherry trees split each lane into two passages.
Zen Garden
Raked sand in the middle and ruined ponds on the sides; stone beds split each lane in two.
Lantern Harbor
A lake of piers and lanterns in the middle, crossed by two narrow bridges; ponds near the edges squeeze the lanes.
Stone Necropolis
Tombs and ivy-covered ruins fill the middle in the fog; mausoleums and groves leave short passages between the stones.
Shrine Stairway
The shrine crowns a stone plateau in the middle, with stairways and torii; bamboo groves and ponds split the lanes.
Mossy River
The bases sit atop two plateaus; the battle runs down the ramps into a valley of dense woods, tall grass and flowers, cut by a river with two bridges.



