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陣営

Ancient Grove
Beasts and ancients of the forest: poisons, healing, stunning bears and stone giants.
In the heart of the oldest forest, ancients of bark and moss, beasts and spirits live under a pact older than any crown. They march only when the war of castles reaches their roots, and then they all come: venomous spiders, healing shamans, bears that topple shield walls and giants of stone. The Grove grows slowly, but it never retreats.
建物と部隊
建設スロットごとに1項目あります(ゲーム内で押すキーです)。開くと、各建物、強化先の建物、そして訓練するユニットを確認できます。
QEgg Clutch · Web Nest · Matriarch's Lair
Hatches Black Spiders.
- Cost
- 160 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.20
- Lumber back
- +160
- Trains every
- 23s
Slow Poison: each hit poisons for 10s, dealing 5 spell damage/s and −10% attack and movement speed.
- Health
- 250 (+1.5/s)
- Armor
- 1 · Unarmored
- Attack type
- Pierce
- Damage
- 28–33
- Range
- melee
- Speed
- 330
- Bounty
- 6 gold
- Spawns every
- 23s
有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Slow Poison. Each hit poisons for 10s: 5 spell damage/s and −10% attack and movement speed.
Small, patient and venomous: the bite keeps burning long after she is gone.
Hatches Giant Spiders.
- Cost
- 180 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.60
- Lumber back
- +180
- Trains every
- 32s
Slow Poison: 8 spell damage/s and −15% attack and movement speed for 10s. Web (every 18s): pins an enemy troop for 10s. On death, releases 2 Wood Spiders.
- Health
- 500 (+3/s)
- Armor
- 4 · Unarmored
- Attack type
- Pierce
- Damage
- 65–75
- Range
- melee
- Speed
- 330
- Bounty
- 12 gold
- Spawns every
- 32s
有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Slow Poison. Each hit poisons for 10s: 8 spell damage/s and −15% attack and movement speed.
- Web. Pins an enemy troop for 10s: it cannot move and, if flying, is pulled to the ground. cooldown 18s
- Brood. On death, releases 2 Wood Spiders.
Kill one and it is not over: a hungry spiderling always crawls out of the carcass.
Hatches Brood Matriarchs.
- Cost
- 190 gold
- Health
- 1700
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.80
- Lumber back
- +190
- Trains every
- 41s
Slow Poison: 12 spell damage/s and −25% attack and movement speed for 10s. Web (every 18s): pins an enemy troop for 12s. Infest (50 mana, every 10s): 100 spell damage plus 20/s for 10s; if the target dies meanwhile, 2 Black Spiders hatch. On death, releases 1 Giant Spider.
- Health
- 900 (+5/s)
- Armor
- 6 · Unarmored
- Attack type
- Pierce
- Damage
- 90–110
- Range
- melee
- Speed
- 330
- Bounty
- 18 gold
- Mana
- 100 (+2/s)
- Spawns every
- 41s
有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Slow Poison. Each hit poisons for 10s: 12 spell damage/s and −25% attack and movement speed.
- Web. Pins an enemy troop for 12s: it cannot move and, if flying, is pulled to the ground. cooldown 18s
- Infest. Deals 100 spell damage and poisons for 10s (20 spell damage/s). If the target dies meanwhile, 2 Black Spiders hatch. 50 mana · cooldown 10s
- Brood. On death, releases 1 Giant Spider.
Mother of a thousand broods, she spins webs thick enough to catch knights, armor and all.
WShaman's Hut · Elder's Lodge · Riddle Stone
Trains Bear Shamans.
- Cost
- 200 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 25s
Forest magic. Rejuvenate (50 mana, every 16s): heals an ally for 200 HP over 10s.
- Health
- 450 (+1/s)
- Armor
- 1 · Light
- Attack type
- Magic
- Damage
- 50–55
- Range
- 400
- Speed
- 280
- Bounty
- 7 gold
- Mana
- 200 (+1/s)
- Spawns every
- 25s
有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Rejuvenate. Heals an ally for 200 HP over 10s. 50 mana · cooldown 16s
He wears a bearskin as a mantle and sings to wounds until they forget to hurt.
Trains Elder Bear Shamans.
- Cost
- 200 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 35s
Forest magic. Rejuvenate (50 mana, every 14s): heals an ally for 400 HP over 10s. Mana Burn: 30% chance per hit to burn up to 150 mana, dealing the same as spell damage.
- Health
- 650 (+2/s)
- Armor
- 3 · Light
- Attack type
- Magic
- Damage
- 70–95
- Range
- 450
- Speed
- 280
- Bounty
- 13 gold
- Mana
- 250 (+2/s)
- Spawns every
- 35s
有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Rejuvenate. Heals an ally for 400 HP over 10s. 50 mana · cooldown 14s
- Mana Burn. 30% chance per hit to burn up to 150 of the target's mana, dealing the same as spell damage.
He has seen a hundred winters and knows a remedy for each; for war, he knows two.
Awakens Visionaries.
- Cost
- 300 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +6.00
- Lumber back
- +300
- Trains every
- 40s
Very long-range chaos damage, slow. Clear Sight: reveals invisible troops within 1200. Demolish: triple damage to buildings. Heavy armor; regenerates 5 HP/s.
- Health
- 900 (+5/s)
- Armor
- 8 · Unarmored
- Attack type
- Chaos
- Damage
- 120–140
- Range
- 1000
- Speed
- 310
- Bounty
- 16 gold
- Mana
- 100 (+2/s)
- Spawns every
- 40s
- True sight. Reveals invisible troops within 1200.
- Demolisher. ×3 damage to buildings.
He sees the battle before it happens and strikes where the enemy has yet to arrive.
EAncient of Growth · Ancient of Life · Ancient of Eternity
Awakens Dryads.
- Cost
- 220 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.40
- Lumber back
- +220
- Trains every
- 26s
Forest spears. −15% spell damage taken. Abolish Magic: 15% chance per hit to dispel a positive effect from the target. Nature's Touch (35 mana, every 15s): heals an ally for 75 HP and grants +2 armor.
- Health
- 500 (+1/s)
- Armor
- 3 · Medium
- Attack type
- Pierce
- Damage
- 50–70
- Range
- 400
- Speed
- 310
- Bounty
- 7 gold
- Mana
- 150 (+1/s)
- Spawns every
- 26s
有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Spell resistance. −15% spell damage taken.
- Abolish Magic. 15% chance per hit to dispel a positive effect from the target.
- Nature's Touch. Heals an ally for 75 HP and grants +2 armor until it dies (does not stack). 35 mana · cooldown 15s
Daughter of an oak and a spring, she hurls thorn spears and mends allies with a touch.
Awakens Grove Wardens.
- Cost
- 220 gold
- Health
- 1600
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.40
- Lumber back
- +220
- Trains every
- 37s
−20% spell damage taken. Abolish Magic: 20% chance per hit to dispel a positive effect from the target. Nature's Touch (25 mana, every 8s): heals an ally for 150 HP and grants +3 armor. Wake the Woods (100 mana, every 25s): summons 2 Walking Trees that return 10% of melee damage taken.
- Health
- 700 (+1.5/s)
- Armor
- 5 · Medium
- Attack type
- Pierce
- Damage
- 80–100
- Range
- 450
- Speed
- 300
- Bounty
- 14 gold
- Mana
- 200 (+2/s)
- Spawns every
- 37s
有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Spell resistance. −20% spell damage taken.
- Abolish Magic. 20% chance per hit to dispel a positive effect from the target.
- Nature's Touch. Heals an ally for 150 HP and grants +3 armor until it dies (does not stack). 25 mana · cooldown 8s
- Wake the Woods. Summons 2 Walking Trees for 45s; they return 10% of melee damage taken. 100 mana · cooldown 25s
He has watched the forest paths for centuries; magic runs off his bark like rain.
Legendary: awakens the Eternal Ancient.
- Cost
- 400 gold · 400 lumber · 1 crystal
- Health
- 2000
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +8.00
- Lumber back
- +400
- Trains every
- 57s
Legendary, immune to negative spells. Nature Aura: +15 HP/s to allies within 515. Incorporeal: 25% evasion. Abolish Magic: 25% chance per hit to dispel positive effects from enemies around the target. Sprout (200 mana, every 30s): 5 trees sprout around it and, 3s later, awaken and march on the enemy base.
- Health
- 1000 (+5/s)
- Armor
- 7 · Medium
- Attack type
- Chaos
- Damage
- 140–150
- Range
- 550
- Speed
- 290
- Bounty
- 26 gold
- Mana
- 400 (+3/s)
- Spawns every
- 57s
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Immune. Immune to negative effects: stun, slow, curses, hex, mind control and instant death.
- Aura. Nearby allies (radius 515): +15 HP/s.
- Evasion. Dodges 25% of hits.
- Abolish Magic. 25% chance per hit to dispel positive effects from enemies in a 100 area around the target.
- Sprout. Sprouts 5 trees around itself; 3s later they awaken as Walking Saplings and march on the enemy base. 200 mana · cooldown 30s
When the Eternal Ancient steps onto the field, even trampled grass rises again.
RDen of Light Slumber · Hibernation Den
Awakens War Bears.
- Cost
- 260 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.20
- Lumber back
- +260
- Trains every
- 28s
Cleave (30%), 20% critical strike (×2) and 15% chance to stun (0.5s, +50 damage). Feral Rage: 15% chance when hit to gain +25% attack speed and +20% damage for 5s. Light Slumber: at 30% HP, retreats and sleeps until healed, regenerating 20 HP/s.
- Health
- 675 (+1/s)
- Armor
- 5 · Unarmored
- Attack type
- Normal
- Damage
- 80–90
- Range
- melee
- Speed
- 270
- Bounty
- 8 gold
- Spawns every
- 28s
有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Cleave. Each hit deals 30% of its damage around the target (radius 200).
- Critical strike. 20% chance of a critical strike (×2).
- Stun. 15% chance to stun for 0.5s (+50 damage).
- Feral Rage. 15% chance when hit to gain +25% attack speed and +20% damage for 5s.
- Light Slumber. At low HP, retreats and sleeps until healed, regenerating 20 HP/s. cooldown 30s
Woken too early and in a foul mood: anything within reach of its paw goes down.
Awakens Ancestral Bears.
- Cost
- 230 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.60
- Lumber back
- +230
- Trains every
- 39s
Cleave (35%), 30% critical strike (×2) and 30% chance to stun (1s, +65 damage). Feral Rage: 20% chance when hit to gain +25% attack speed and +30% damage for 5s. Hibernation: at 325 HP, retreats and hibernates until healed, regenerating 40 HP/s; the first hit after waking deals +100% damage.
- Health
- 1100 (+2/s)
- Armor
- 8 · Unarmored
- Attack type
- Normal
- Damage
- 105–125
- Range
- melee
- Speed
- 270
- Bounty
- 15 gold
- Spawns every
- 39s
有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Cleave. Each hit deals 35% of its damage around the target (radius 200).
- Critical strike. 30% chance of a critical strike (×2).
- Stun. 30% chance to stun for 1s (+65 damage).
- Feral Rage. 20% chance when hit to gain +25% attack speed and +30% damage for 5s.
- Hibernation. At very low HP, retreats and hibernates until healed, regenerating 40 HP/s. The first hit after waking deals +100% damage. cooldown 30s
It slept through a whole winter dreaming of war; the roar of its waking knocks ranks flat.
AEmerald Nest
Hatches Emerald Dragons.
- Cost
- 310 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +6.20
- Lumber back
- +310
- Trains every
- 30s
Chaos breath with 60% splash. Corrosive Breath: each hit removes 2 armor from the target, stacking up to −6.
- Health
- 700 (+1.5/s)
- Armor
- 5 · Heavy
- Attack type
- Chaos
- Damage
- 55–75
- Range
- 250
- Speed
- 330
- Bounty
- 10 gold
- Spawns every
- 30s
- Splash damage. The shot splashes 60% of its damage around (radius 150).
- Corrosive Breath. Each hit removes 2 armor from the target, stacking up to −6.
Its green breath eats through steel, and the air around it makes breastplates rust.
SMonolith
Awakens Stone Giants.
- Cost
- 440 gold
- Health
- 1600
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +8.80
- Lumber back
- +440
- Trains every
- 37s
Fortified armor. Hardened Skin: −25 damage per hit (min. 5). Resistant Skin: −20% damage from all sources and negative effects last half as long. Pulverize: 30% chance per hit to deal 200 damage to ground troops within 175. Grab Tree: near the woods, for 10 hits it attacks with siege damage +50% and can hit flyers. Taunt (every 15s): forces enemies within 350 to attack it.
- Health
- 800 (+4/s)
- Armor
- 8 · Fortified
- Attack type
- Normal
- Damage
- 125–175
- Range
- melee
- Speed
- 250
- Bounty
- 14 gold
- Spawns every
- 37s
有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Plating. Each hit taken loses 25 damage.
- Tough hide. Takes 20% less damage.
- Tenacity. Negative effects last 50% shorter.
- Pulverize. 30% chance per hit to deal 200 damage to enemy ground troops within 175.
- Grab Tree. Near the woods, rips out a tree: for 10 hits its attack becomes siege, deals +50% damage and can hit flyers.
- Taunt. Forces enemies within 350 to attack the Giant for 3s. cooldown 15s
Arrows shatter on his rocky hide; his hammer does not break things, it pulverizes them.
DAncient Guardian
Special: every 12s, banishes a random enemy troop for 12s. While ethereal it cannot attack, physical attacks pass through it and it takes +66% damage and healing.
- Cost
- 250 gold · 500 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.25
- Banish. Makes a non-legendary enemy troop ethereal for 30s: it cannot attack, moves 50% slower, physical attacks pass through it and it takes +66% damage and healing. cooldown 12s
FAncient of the Gale
Special: every 14s, a wandering cyclone appears near a random enemy troop and lasts 7s: 40 spell damage/s in a 250 area and −25% attack and movement speed. Buildings take 15 damage/s.
- Cost
- 350 gold · 650 lumber
- Health
- 900
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.15
- Cyclone. A wandering cyclone appears near a random enemy troop for 7s: 40 spell damage/s in a 250 area and −25% attack and movement speed. Buildings take 50% of the damage. cooldown 14s
YAncestral Protector
Tower: hurls stones with 80% splash. Bash: 15% chance per shot to stun for 2s and deal 25 extra damage. Reinforced armor; regenerates 2 HP/s.
- Cost
- 210 gold · 300 lumber
- Health
- 1600
- Armor
- 8 · Fortified
- Build
- 20s
- Income
- +0.84
- Attack
- Siege 100–110
- Range
- 700
- Bash. 15% chance per shot to stun the target for 2s and deal 25 extra damage.
XTree of Wonders
Legendary special: every 40s, the Call of the Wild brings forth 3 Wood Spirits next to a random enemy troop. They attack with a 50% chance to stun and, on death, explode for 150 spell damage in a 350 radius.
- Cost
- 650 gold · 1800 lumber · 1 crystal
- Health
- 1500
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.85
- Call of the Wild. Brings forth 3 Wood Spirits next to a random enemy troop. They attack with a 50% chance to stun and, on death, explode for 150 spell damage in a 350 radius. cooldown 40s



