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陣営

Ancient Grove

Beasts and ancients of the forest: poisons, healing, stunning bears and stone giants.

In the heart of the oldest forest, ancients of bark and moss, beasts and spirits live under a pact older than any crown. They march only when the war of castles reaches their roots, and then they all come: venomous spiders, healing shamans, bears that topple shield walls and giants of stone. The Grove grows slowly, but it never retreats.

建物と部隊

建設スロットごとに1項目あります(ゲーム内で押すキーです)。開くと、各建物、強化先の建物、そして訓練するユニットを確認できます。

QEgg Clutch · Web Nest · Matriarch's Lair
Egg ClutchTroop building

Hatches Black Spiders.

Cost
160 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+3.20
Lumber back
+160
Trains every
23s
訓練Black Spider

Slow Poison: each hit poisons for 10s, dealing 5 spell damage/s and −10% attack and movement speed.

Health
250 (+1.5/s)
Armor
1 · Unarmored
Attack type
Pierce
Damage
28–33
Range
melee
Speed
330
Bounty
6 gold
Spawns every
23s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Slow Poison. Each hit poisons for 10s: 5 spell damage/s and −10% attack and movement speed.

Small, patient and venomous: the bite keeps burning long after she is gone.

Web NestTroop building

Hatches Giant Spiders.

Cost
180 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+3.60
Lumber back
+180
Trains every
32s
訓練Giant Spider

Slow Poison: 8 spell damage/s and −15% attack and movement speed for 10s. Web (every 18s): pins an enemy troop for 10s. On death, releases 2 Wood Spiders.

Health
500 (+3/s)
Armor
4 · Unarmored
Attack type
Pierce
Damage
65–75
Range
melee
Speed
330
Bounty
12 gold
Spawns every
32s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Slow Poison. Each hit poisons for 10s: 8 spell damage/s and −15% attack and movement speed.
  • Web. Pins an enemy troop for 10s: it cannot move and, if flying, is pulled to the ground. cooldown 18s
  • Brood. On death, releases 2 Wood Spiders.

Kill one and it is not over: a hungry spiderling always crawls out of the carcass.

Matriarch's LairTroop building

Hatches Brood Matriarchs.

Cost
190 gold
Health
1700
Armor
5 · Fortified
Upgrade
2s
Income
+3.80
Lumber back
+190
Trains every
41s
訓練Brood Matriarch

Slow Poison: 12 spell damage/s and −25% attack and movement speed for 10s. Web (every 18s): pins an enemy troop for 12s. Infest (50 mana, every 10s): 100 spell damage plus 20/s for 10s; if the target dies meanwhile, 2 Black Spiders hatch. On death, releases 1 Giant Spider.

Health
900 (+5/s)
Armor
6 · Unarmored
Attack type
Pierce
Damage
90–110
Range
melee
Speed
330
Bounty
18 gold
Mana
100 (+2/s)
Spawns every
41s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Slow Poison. Each hit poisons for 10s: 12 spell damage/s and −25% attack and movement speed.
  • Web. Pins an enemy troop for 12s: it cannot move and, if flying, is pulled to the ground. cooldown 18s
  • Infest. Deals 100 spell damage and poisons for 10s (20 spell damage/s). If the target dies meanwhile, 2 Black Spiders hatch. 50 mana · cooldown 10s
  • Brood. On death, releases 1 Giant Spider.

Mother of a thousand broods, she spins webs thick enough to catch knights, armor and all.

WShaman's Hut · Elder's Lodge · Riddle Stone
Shaman's HutTroop building

Trains Bear Shamans.

Cost
200 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+4.00
Lumber back
+200
Trains every
25s
訓練Bear Shaman

Forest magic. Rejuvenate (50 mana, every 16s): heals an ally for 200 HP over 10s.

Health
450 (+1/s)
Armor
1 · Light
Attack type
Magic
Damage
50–55
Range
400
Speed
280
Bounty
7 gold
Mana
200 (+1/s)
Spawns every
25s

有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Rejuvenate. Heals an ally for 200 HP over 10s. 50 mana · cooldown 16s

He wears a bearskin as a mantle and sings to wounds until they forget to hurt.

Elder's LodgeTroop building

Trains Elder Bear Shamans.

Cost
200 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+4.00
Lumber back
+200
Trains every
35s
訓練Elder Bear Shaman

Forest magic. Rejuvenate (50 mana, every 14s): heals an ally for 400 HP over 10s. Mana Burn: 30% chance per hit to burn up to 150 mana, dealing the same as spell damage.

Health
650 (+2/s)
Armor
3 · Light
Attack type
Magic
Damage
70–95
Range
450
Speed
280
Bounty
13 gold
Mana
250 (+2/s)
Spawns every
35s

有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Rejuvenate. Heals an ally for 400 HP over 10s. 50 mana · cooldown 14s
  • Mana Burn. 30% chance per hit to burn up to 150 of the target's mana, dealing the same as spell damage.

He has seen a hundred winters and knows a remedy for each; for war, he knows two.

Riddle StoneTroop building

Awakens Visionaries.

Cost
300 gold
Health
1300
Armor
5 · Fortified
Upgrade
2s
Income
+6.00
Lumber back
+300
Trains every
40s
訓練Visionary

Very long-range chaos damage, slow. Clear Sight: reveals invisible troops within 1200. Demolish: triple damage to buildings. Heavy armor; regenerates 5 HP/s.

Health
900 (+5/s)
Armor
8 · Unarmored
Attack type
Chaos
Damage
120–140
Range
1000
Speed
310
Bounty
16 gold
Mana
100 (+2/s)
Spawns every
40s
  • True sight. Reveals invisible troops within 1200.
  • Demolisher. ×3 damage to buildings.

He sees the battle before it happens and strikes where the enemy has yet to arrive.

EAncient of Growth · Ancient of Life · Ancient of Eternity
Ancient of GrowthTroop building

Awakens Dryads.

Cost
220 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.40
Lumber back
+220
Trains every
26s
訓練Dryad

Forest spears. −15% spell damage taken. Abolish Magic: 15% chance per hit to dispel a positive effect from the target. Nature's Touch (35 mana, every 15s): heals an ally for 75 HP and grants +2 armor.

Health
500 (+1/s)
Armor
3 · Medium
Attack type
Pierce
Damage
50–70
Range
400
Speed
310
Bounty
7 gold
Mana
150 (+1/s)
Spawns every
26s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Spell resistance. −15% spell damage taken.
  • Abolish Magic. 15% chance per hit to dispel a positive effect from the target.
  • Nature's Touch. Heals an ally for 75 HP and grants +2 armor until it dies (does not stack). 35 mana · cooldown 15s

Daughter of an oak and a spring, she hurls thorn spears and mends allies with a touch.

Ancient of LifeTroop building

Awakens Grove Wardens.

Cost
220 gold
Health
1600
Armor
5 · Fortified
Upgrade
2s
Income
+4.40
Lumber back
+220
Trains every
37s
訓練Grove Warden

−20% spell damage taken. Abolish Magic: 20% chance per hit to dispel a positive effect from the target. Nature's Touch (25 mana, every 8s): heals an ally for 150 HP and grants +3 armor. Wake the Woods (100 mana, every 25s): summons 2 Walking Trees that return 10% of melee damage taken.

Health
700 (+1.5/s)
Armor
5 · Medium
Attack type
Pierce
Damage
80–100
Range
450
Speed
300
Bounty
14 gold
Mana
200 (+2/s)
Spawns every
37s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Spell resistance. −20% spell damage taken.
  • Abolish Magic. 20% chance per hit to dispel a positive effect from the target.
  • Nature's Touch. Heals an ally for 150 HP and grants +3 armor until it dies (does not stack). 25 mana · cooldown 8s
  • Wake the Woods. Summons 2 Walking Trees for 45s; they return 10% of melee damage taken. 100 mana · cooldown 25s

He has watched the forest paths for centuries; magic runs off his bark like rain.

Ancient of EternityTroop building伝説

Legendary: awakens the Eternal Ancient.

Cost
400 gold · 400 lumber · 1 crystal
Health
2000
Armor
5 · Fortified
Upgrade
2s
Income
+8.00
Lumber back
+400
Trains every
57s
訓練Eternal Ancient伝説

Legendary, immune to negative spells. Nature Aura: +15 HP/s to allies within 515. Incorporeal: 25% evasion. Abolish Magic: 25% chance per hit to dispel positive effects from enemies around the target. Sprout (200 mana, every 30s): 5 trees sprout around it and, 3s later, awaken and march on the enemy base.

Health
1000 (+5/s)
Armor
7 · Medium
Attack type
Chaos
Damage
140–150
Range
550
Speed
290
Bounty
26 gold
Mana
400 (+3/s)
Spawns every
57s
  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Immune. Immune to negative effects: stun, slow, curses, hex, mind control and instant death.
  • Aura. Nearby allies (radius 515): +15 HP/s.
  • Evasion. Dodges 25% of hits.
  • Abolish Magic. 25% chance per hit to dispel positive effects from enemies in a 100 area around the target.
  • Sprout. Sprouts 5 trees around itself; 3s later they awaken as Walking Saplings and march on the enemy base. 200 mana · cooldown 30s

When the Eternal Ancient steps onto the field, even trampled grass rises again.

RDen of Light Slumber · Hibernation Den
Den of Light SlumberTroop building

Awakens War Bears.

Cost
260 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+5.20
Lumber back
+260
Trains every
28s
訓練War Bear

Cleave (30%), 20% critical strike (×2) and 15% chance to stun (0.5s, +50 damage). Feral Rage: 15% chance when hit to gain +25% attack speed and +20% damage for 5s. Light Slumber: at 30% HP, retreats and sleeps until healed, regenerating 20 HP/s.

Health
675 (+1/s)
Armor
5 · Unarmored
Attack type
Normal
Damage
80–90
Range
melee
Speed
270
Bounty
8 gold
Spawns every
28s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Cleave. Each hit deals 30% of its damage around the target (radius 200).
  • Critical strike. 20% chance of a critical strike (×2).
  • Stun. 15% chance to stun for 0.5s (+50 damage).
  • Feral Rage. 15% chance when hit to gain +25% attack speed and +20% damage for 5s.
  • Light Slumber. At low HP, retreats and sleeps until healed, regenerating 20 HP/s. cooldown 30s

Woken too early and in a foul mood: anything within reach of its paw goes down.

Hibernation DenTroop building

Awakens Ancestral Bears.

Cost
230 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+4.60
Lumber back
+230
Trains every
39s
訓練Ancestral Bear

Cleave (35%), 30% critical strike (×2) and 30% chance to stun (1s, +65 damage). Feral Rage: 20% chance when hit to gain +25% attack speed and +30% damage for 5s. Hibernation: at 325 HP, retreats and hibernates until healed, regenerating 40 HP/s; the first hit after waking deals +100% damage.

Health
1100 (+2/s)
Armor
8 · Unarmored
Attack type
Normal
Damage
105–125
Range
melee
Speed
270
Bounty
15 gold
Spawns every
39s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Cleave. Each hit deals 35% of its damage around the target (radius 200).
  • Critical strike. 30% chance of a critical strike (×2).
  • Stun. 30% chance to stun for 1s (+65 damage).
  • Feral Rage. 20% chance when hit to gain +25% attack speed and +30% damage for 5s.
  • Hibernation. At very low HP, retreats and hibernates until healed, regenerating 40 HP/s. The first hit after waking deals +100% damage. cooldown 30s

It slept through a whole winter dreaming of war; the roar of its waking knocks ranks flat.

AEmerald Nest
Emerald NestTroop building

Hatches Emerald Dragons.

Cost
310 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+6.20
Lumber back
+310
Trains every
30s
訓練Emerald Dragon飛行

Chaos breath with 60% splash. Corrosive Breath: each hit removes 2 armor from the target, stacking up to −6.

Health
700 (+1.5/s)
Armor
5 · Heavy
Attack type
Chaos
Damage
55–75
Range
250
Speed
330
Bounty
10 gold
Spawns every
30s
  • Splash damage. The shot splashes 60% of its damage around (radius 150).
  • Corrosive Breath. Each hit removes 2 armor from the target, stacking up to −6.

Its green breath eats through steel, and the air around it makes breastplates rust.

SMonolith
MonolithTroop building

Awakens Stone Giants.

Cost
440 gold
Health
1600
Armor
5 · Fortified
Build
2s
Income
+8.80
Lumber back
+440
Trains every
37s
訓練Stone Giant

Fortified armor. Hardened Skin: −25 damage per hit (min. 5). Resistant Skin: −20% damage from all sources and negative effects last half as long. Pulverize: 30% chance per hit to deal 200 damage to ground troops within 175. Grab Tree: near the woods, for 10 hits it attacks with siege damage +50% and can hit flyers. Taunt (every 15s): forces enemies within 350 to attack it.

Health
800 (+4/s)
Armor
8 · Fortified
Attack type
Normal
Damage
125–175
Range
melee
Speed
250
Bounty
14 gold
Spawns every
37s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Plating. Each hit taken loses 25 damage.
  • Tough hide. Takes 20% less damage.
  • Tenacity. Negative effects last 50% shorter.
  • Pulverize. 30% chance per hit to deal 200 damage to enemy ground troops within 175.
  • Grab Tree. Near the woods, rips out a tree: for 10 hits its attack becomes siege, deals +50% damage and can hit flyers.
  • Taunt. Forces enemies within 350 to attack the Giant for 3s. cooldown 15s

Arrows shatter on his rocky hide; his hammer does not break things, it pulverizes them.

DAncient Guardian
Ancient GuardianSpecial

Special: every 12s, banishes a random enemy troop for 12s. While ethereal it cannot attack, physical attacks pass through it and it takes +66% damage and healing.

Cost
250 gold · 500 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+2.25
  • Banish. Makes a non-legendary enemy troop ethereal for 30s: it cannot attack, moves 50% slower, physical attacks pass through it and it takes +66% damage and healing. cooldown 12s
FAncient of the Gale
Ancient of the GaleSpecial

Special: every 14s, a wandering cyclone appears near a random enemy troop and lasts 7s: 40 spell damage/s in a 250 area and −25% attack and movement speed. Buildings take 15 damage/s.

Cost
350 gold · 650 lumber
Health
900
Armor
5 · Fortified
Build
2s
Income
+3.15
  • Cyclone. A wandering cyclone appears near a random enemy troop for 7s: 40 spell damage/s in a 250 area and −25% attack and movement speed. Buildings take 50% of the damage. cooldown 14s
YAncestral Protector
Ancestral ProtectorTower

Tower: hurls stones with 80% splash. Bash: 15% chance per shot to stun for 2s and deal 25 extra damage. Reinforced armor; regenerates 2 HP/s.

Cost
210 gold · 300 lumber
Health
1600
Armor
8 · Fortified
Build
20s
Income
+0.84
Attack
Siege 100–110
Range
700
  • Bash. 15% chance per shot to stun the target for 2s and deal 25 extra damage.
XTree of Wonders
Tree of WondersSpecial伝説

Legendary special: every 40s, the Call of the Wild brings forth 3 Wood Spirits next to a random enemy troop. They attack with a 50% chance to stun and, on death, explode for 150 spell damage in a 350 radius.

Cost
650 gold · 1800 lumber · 1 crystal
Health
1500
Armor
5 · Fortified
Build
2s
Income
+5.85
  • Call of the Wild. Brings forth 3 Wood Spirits next to a random enemy troop. They attack with a 50% chance to stun and, on death, explode for 150 spell damage in a 350 radius. cooldown 40s