ニュースライブラリ

陣営

Abyssal Tide

Regenerating scaleborn, bouncing serpents, bog poisons and a legendary hydra that splits.

When the sea drew back and left the field dry, the scaled peoples swore to reclaim every inch the tide once gave them. Scaleborn whose wounds knit shut, serpents whose magic leaps from target to target and harpoons smeared with bog venom advance like the high tide: slowly, relentlessly, always returning. Behind them comes the Ancient Hydra, which never falls all at once.

建物と部隊

建設スロットごとに1項目あります(ゲーム内で押すキーです)。開くと、各建物、強化先の建物、そして訓練するユニットを確認できます。

QScaleborn Camp · Scaleborn Village · Scaleborn Bastion
Scaleborn CampTroop building

Trains Scaleborn.

Cost
170 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+3.40
Lumber back
+170
Trains every
23s
訓練Scaleborn

Cheap and regenerates fast. 10% critical strike chance (×2).

Health
325 (+3.25/s)
Armor
4 · Unarmored
Attack type
Normal
Damage
25–35
Range
melee
Speed
280
Bounty
6 gold
Spawns every
23s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Critical strike. 10% chance of a critical strike (×2).

Cheap as salt and stubborn as the tide: its wounds close before the next wave.

Scaleborn VillageTroop building

Trains Scaleborn Champions.

Cost
170 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+3.40
Lumber back
+170
Trains every
32s
訓練Scaleborn Champion

Cleave (25%), 8% evasion, 15% chance to stun (2s, +25) and 10% critical strike (×2).

Health
520 (+3.5/s)
Armor
6 · Unarmored
Attack type
Normal
Damage
40–50
Range
melee
Speed
280
Bounty
12 gold
Spawns every
32s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Cleave. Each hit deals 25% of its damage around the target (radius 250).
  • Evasion. Dodges 8% of hits.
  • Stun. 15% chance to stun for 2s (+25 damage).
  • Critical strike. 10% chance of a critical strike (×2).

It slips between blades like a fish between fingers and answers every blow with the weight of a wave.

Scaleborn BastionTroop building

Trains Scaleborn Assassins.

Cost
170 gold
Health
1700
Armor
5 · Fortified
Upgrade
2s
Income
+3.40
Lumber back
+170
Trains every
40s
訓練Scaleborn Assassin

Cleave (30%), 15% evasion, 15% stun (2s, +25), 20% critical strike (×2) and −20% spell damage taken. Feedback: each attack burns up to 25 of the target’s mana and deals the same amount as damage.

Health
750 (+3.75/s)
Armor
8 · Unarmored
Attack type
Normal
Damage
55–70
Range
melee
Speed
280
Bounty
17 gold
Spawns every
40s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Cleave. Each hit deals 30% of its damage around the target (radius 250).
  • Evasion. Dodges 15% of hits.
  • Stun. 15% chance to stun for 2s (+25 damage).
  • Critical strike. 20% chance of a critical strike (×2).
  • Spell resistance. −20% spell damage taken.
  • Feedback. Each hit burns up to 25 of the target's mana and deals the same as spell damage.

Trained in murky waters where no spell can see; by the time the surface ripples, it is too late.

WBog Well · Fount of Seven Heads
Bog WellTroop building

Trains Bog Harpooners.

Cost
160 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+3.20
Lumber back
+160
Trains every
23s
訓練Bog Harpooner

Poisoned harpoons: the target takes 4 damage/s and attacks and moves 35% slower for 5s.

Health
380
Armor
3 · Medium
Attack type
Normal
Damage
38–38
Range
325
Speed
280
Bounty
6 gold
Spawns every
23s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Poison Attack. Poisons the target: 4 damage/s and −35% attack and movement speed for 5s.

It dips its harpoon in bog mud, and whoever gets hooked fights as if wading waist-deep.

Fount of Seven HeadsTroop building伝説

Legendary: trains the Ancient Hydra.

Cost
675 gold · 1000 lumber · 1 crystal
Health
2100
Armor
5 · Fortified
Upgrade
2s
Income
+13.50
Lumber back
+675
Trains every
58s
訓練Ancient Hydra伝説

Legendary and immune to negative effects. Chaos damage with 60% splash and poison (4 damage/s and −35% attack and movement speed for 2s). Split: on death it becomes 2 Hydras (950 HP), and each of them becomes 2 Lesser Hydras (500).

Health
1750
Armor
9 · Medium
Attack type
Chaos
Damage
175–225
Range
500
Speed
350
Bounty
26 gold
Spawns every
58s
  • Splash damage. The shot splashes 60% of its damage around (radius 275).
  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Immune. Immune to negative effects: stun, slow, curses, hex, mind control and instant death.
  • Poison Attack. Poisons the target: 4 damage/s and −35% attack and movement speed for 2s.
  • Split. On death, splits into 2 Hydras with 950 HP.

“Cut off one head and get ready to meet the others,” warn the bog fishermen.

ESerpent Temple · Riptide Temple
Serpent TempleTroop building

Trains Winged Serpents.

Cost
230 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.60
Lumber back
+230
Trains every
26s
訓練Winged Serpent飛行

Magic blast that bounces to 2 extra targets (−30% per jump).

Health
450
Armor
2 · Light
Attack type
Magic
Damage
40–60
Range
420
Speed
350
Bounty
7 gold
Spawns every
26s

有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Bounce. Bounces to 2 more targets, −30% per bounce.

Its blasts skip from foe to foe like a stone skimmed across the water.

Riptide TempleTroop building

Trains Riptide Serpents.

Cost
210 gold
Health
1300
Armor
5 · Fortified
Upgrade
2s
Income
+4.20
Lumber back
+210
Trains every
37s
訓練Riptide Serpent飛行

Magic blast that bounces to 3 extra targets (−25% per jump). +45% damage to flyers.

Health
580
Armor
2 · Light
Attack type
Magic
Damage
60–80
Range
520
Speed
350
Bounty
14 gold
Spawns every
37s

有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Bounce. Bounces to 3 more targets, −25% per bounce.

Born where two rivers clash, it carries the riptide on its wings and looses it on entire ranks.

RTidal Hatchery · Royal Hatchery
Tidal HatcheryTroop building

Trains Triton Sentinels.

Cost
250 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+5.00
Lumber back
+250
Trains every
27s
訓練Triton Sentinel

Piercing trident with cleave (35%).

Health
625
Armor
6 · Heavy
Attack type
Pierce
Damage
70–75
Range
melee
Speed
280
Bounty
8 gold
Mana
75 (+1/s)
Spawns every
27s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Cleave. Each hit deals 35% of its damage around the target (radius 250).

Its trident sweeps the front line the way a net sweeps a shoal.

Royal HatcheryTroop building

Trains Royal Tritons.

Cost
200 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+4.00
Lumber back
+200
Trains every
37s
訓練Royal Triton

Cleave (35%) and 10% critical strike chance (×2).

Health
1100
Armor
9 · Heavy
Attack type
Pierce
Damage
105–121
Range
melee
Speed
280
Bounty
14 gold
Mana
75 (+1/s)
Spawns every
37s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Cleave. Each hit deals 35% of its damage around the target (radius 250).
  • Critical strike. 10% chance of a critical strike (×2).

Chosen among tritons to guard the coral throne, it bows to nothing but the tide.

ATurtle Lagoon
Turtle LagoonTroop building攻城

Breeds Colossal Turtles.

Cost
280 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+5.04
Lumber back
+210
Trains every
29s
訓練Colossal Turtle

Long-range siege. 15% chance to stun (2s, +25). Thornshell: returns 60% of melee damage to the attacker and takes only 80% of all damage.

Health
650
Armor
8 · Heavy
Attack type
Siege
Damage
85–105
Range
550
Speed
270
Bounty
9 gold
Spawns every
29s

有利な相手: Fortified 160%苦手な相手: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Stun. 15% chance to stun for 2s (+25 damage).
  • Thorns. Returns 60% of melee damage taken.
  • Tough hide. Takes 20% less damage.

It hurls boulders from the seabed and laughs at arrows, which drum on its shell like rain on a roof.

SSiren Spring
Siren SpringTroop building

Lures Abyssal Sirens.

Cost
350 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+7.00
Lumber back
+350
Trains every
32s
訓練Abyssal Siren

Chaos damage. Purge (50 mana, every 10s): strips an enemy of its positive effects, slows it for 5s (−75%, then −35%) and burns 150 mana. Summon Lobsters (70 mana, every 60s): 2 Lobsters for 45s.

Health
550 (+2/s)
Armor
3 · Unarmored
Attack type
Chaos
Damage
60–100
Range
400
Speed
290
Bounty
11 gold
Mana
300 (+2/s)
Spawns every
32s
  • Purge. Strips an enemy of its positive effects, slows it for 5s (−75%, then −35%) and burns 150 mana. 50 mana · cooldown 10s
  • Summon Lobsters. Summons 2 Lobsters that fight for 45s. 70 mana · cooldown 60s

Whoever hears her song forgets where they were running, and every step grows heavy as an anchor.

DSunken Pyramid
Sunken PyramidSpecial

Special: Earthquake every 10s beneath a random ground enemy: 40 spell damage and −50% movement speed for 10s to every ground enemy around it.

Cost
360 gold · 600 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+3.24
Mana
11 (+1/s)
  • Earthquake. Splits the ground beneath a random enemy: 40 spell damage and −50% attack and movement speed for 10s to the ground enemies around it. 10 mana · cooldown 10s
FOracle of the Deep
Oracle of the DeepSpecial

Special: every 16s takes control of a random enemy troop (legendary and immune troops resist).

Cost
310 gold · 625 lumber
Health
800
Armor
5 · Fortified
Build
2s
Income
+2.79
Mana
17 (+1/s)
  • Control Enemy. Takes control of a random enemy troop of level 5 or lower. 16 mana · cooldown 16s
YCoral Statue
Coral StatueSpecial

Special: allies within 700 regenerate +7.5 HP/s (stacks with other Coral Statues) and nearby allied buildings gain +8 armor (does not stack).

Cost
250 gold · 480 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+3.00
  • Nearby allies (radius 700): +7.5 HP/s.
  • Your nearby buildings (radius 700): +8 armor.
XTide Warden
Tide WardenSpecial伝説

Legendary special: Tsunami every 15s, a huge wave toward a random ground enemy that deals 270 spell damage to every ground troop in its path.

Cost
750 gold · 1500 lumber · 1 crystal
Health
900
Armor
5 · Fortified
Build
2s
Income
+6.75
  • Tsunami. Spits a huge wave toward a random enemy: 270 spell damage to every ground troop in its path. cooldown 15s