
Castle Arena라이브러리
진영

Ancient Grove
Beasts and ancients of the forest: poisons, healing, stunning bears and stone giants.
In the heart of the oldest forest, ancients of bark and moss, beasts and spirits live under a pact older than any crown. They march only when the war of castles reaches their roots, and then they all come: venomous spiders, healing shamans, bears that topple shield walls and giants of stone. The Grove grows slowly, but it never retreats.
건물과 병력
건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.
QEgg Clutch · Web Nest · Matriarch's Lair
Hatches Black Spiders.
- Cost
- 160 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.20
- Lumber back
- +160
- Trains every
- 23s
Slow Poison: each hit poisons for 10s, dealing 5 spell damage/s and −10% attack and movement speed.
- Health
- 250 (+1.5/s)
- Armor
- 1 · Unarmored
- Attack type
- Pierce
- Damage
- 28–33
- Range
- melee
- Speed
- 330
- Bounty
- 6 gold
- Spawns every
- 23s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Slow Poison. Each hit poisons for 10s: 5 spell damage/s and −10% attack and movement speed.
Small, patient and venomous: the bite keeps burning long after she is gone.
Hatches Giant Spiders.
- Cost
- 180 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.60
- Lumber back
- +180
- Trains every
- 32s
Slow Poison: 8 spell damage/s and −15% attack and movement speed for 10s. Web (every 18s): pins an enemy troop for 10s. On death, releases 2 Wood Spiders.
- Health
- 500 (+3/s)
- Armor
- 4 · Unarmored
- Attack type
- Pierce
- Damage
- 65–75
- Range
- melee
- Speed
- 330
- Bounty
- 12 gold
- Spawns every
- 32s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Slow Poison. Each hit poisons for 10s: 8 spell damage/s and −15% attack and movement speed.
- Web. Pins an enemy troop for 10s: it cannot move and, if flying, is pulled to the ground. cooldown 18s
- Brood. On death, releases 2 Wood Spiders.
Kill one and it is not over: a hungry spiderling always crawls out of the carcass.
Hatches Brood Matriarchs.
- Cost
- 190 gold
- Health
- 1700
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.80
- Lumber back
- +190
- Trains every
- 41s
Slow Poison: 12 spell damage/s and −25% attack and movement speed for 10s. Web (every 18s): pins an enemy troop for 12s. Infest (50 mana, every 10s): 100 spell damage plus 20/s for 10s; if the target dies meanwhile, 2 Black Spiders hatch. On death, releases 1 Giant Spider.
- Health
- 900 (+5/s)
- Armor
- 6 · Unarmored
- Attack type
- Pierce
- Damage
- 90–110
- Range
- melee
- Speed
- 330
- Bounty
- 18 gold
- Mana
- 100 (+2/s)
- Spawns every
- 41s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Slow Poison. Each hit poisons for 10s: 12 spell damage/s and −25% attack and movement speed.
- Web. Pins an enemy troop for 12s: it cannot move and, if flying, is pulled to the ground. cooldown 18s
- Infest. Deals 100 spell damage and poisons for 10s (20 spell damage/s). If the target dies meanwhile, 2 Black Spiders hatch. 50 mana · cooldown 10s
- Brood. On death, releases 1 Giant Spider.
Mother of a thousand broods, she spins webs thick enough to catch knights, armor and all.
WShaman's Hut · Elder's Lodge · Riddle Stone
Trains Bear Shamans.
- Cost
- 200 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 25s
Forest magic. Rejuvenate (50 mana, every 16s): heals an ally for 200 HP over 10s.
- Health
- 450 (+1/s)
- Armor
- 1 · Light
- Attack type
- Magic
- Damage
- 50–55
- Range
- 400
- Speed
- 280
- Bounty
- 7 gold
- Mana
- 200 (+1/s)
- Spawns every
- 25s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Rejuvenate. Heals an ally for 200 HP over 10s. 50 mana · cooldown 16s
He wears a bearskin as a mantle and sings to wounds until they forget to hurt.
Trains Elder Bear Shamans.
- Cost
- 200 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 35s
Forest magic. Rejuvenate (50 mana, every 14s): heals an ally for 400 HP over 10s. Mana Burn: 30% chance per hit to burn up to 150 mana, dealing the same as spell damage.
- Health
- 650 (+2/s)
- Armor
- 3 · Light
- Attack type
- Magic
- Damage
- 70–95
- Range
- 450
- Speed
- 280
- Bounty
- 13 gold
- Mana
- 250 (+2/s)
- Spawns every
- 35s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Rejuvenate. Heals an ally for 400 HP over 10s. 50 mana · cooldown 14s
- Mana Burn. 30% chance per hit to burn up to 150 of the target's mana, dealing the same as spell damage.
He has seen a hundred winters and knows a remedy for each; for war, he knows two.
Awakens Visionaries.
- Cost
- 300 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +6.00
- Lumber back
- +300
- Trains every
- 40s
Very long-range chaos damage, slow. Clear Sight: reveals invisible troops within 1200. Demolish: triple damage to buildings. Heavy armor; regenerates 5 HP/s.
- Health
- 900 (+5/s)
- Armor
- 8 · Unarmored
- Attack type
- Chaos
- Damage
- 120–140
- Range
- 1000
- Speed
- 310
- Bounty
- 16 gold
- Mana
- 100 (+2/s)
- Spawns every
- 40s
- True sight. Reveals invisible troops within 1200.
- Demolisher. ×3 damage to buildings.
He sees the battle before it happens and strikes where the enemy has yet to arrive.
EAncient of Growth · Ancient of Life · Ancient of Eternity
Awakens Dryads.
- Cost
- 220 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.40
- Lumber back
- +220
- Trains every
- 26s
Forest spears. −15% spell damage taken. Abolish Magic: 15% chance per hit to dispel a positive effect from the target. Nature's Touch (35 mana, every 15s): heals an ally for 75 HP and grants +2 armor.
- Health
- 500 (+1/s)
- Armor
- 3 · Medium
- Attack type
- Pierce
- Damage
- 50–70
- Range
- 400
- Speed
- 310
- Bounty
- 7 gold
- Mana
- 150 (+1/s)
- Spawns every
- 26s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Spell resistance. −15% spell damage taken.
- Abolish Magic. 15% chance per hit to dispel a positive effect from the target.
- Nature's Touch. Heals an ally for 75 HP and grants +2 armor until it dies (does not stack). 35 mana · cooldown 15s
Daughter of an oak and a spring, she hurls thorn spears and mends allies with a touch.
Awakens Grove Wardens.
- Cost
- 220 gold
- Health
- 1600
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.40
- Lumber back
- +220
- Trains every
- 37s
−20% spell damage taken. Abolish Magic: 20% chance per hit to dispel a positive effect from the target. Nature's Touch (25 mana, every 8s): heals an ally for 150 HP and grants +3 armor. Wake the Woods (100 mana, every 25s): summons 2 Walking Trees that return 10% of melee damage taken.
- Health
- 700 (+1.5/s)
- Armor
- 5 · Medium
- Attack type
- Pierce
- Damage
- 80–100
- Range
- 450
- Speed
- 300
- Bounty
- 14 gold
- Mana
- 200 (+2/s)
- Spawns every
- 37s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Spell resistance. −20% spell damage taken.
- Abolish Magic. 20% chance per hit to dispel a positive effect from the target.
- Nature's Touch. Heals an ally for 150 HP and grants +3 armor until it dies (does not stack). 25 mana · cooldown 8s
- Wake the Woods. Summons 2 Walking Trees for 45s; they return 10% of melee damage taken. 100 mana · cooldown 25s
He has watched the forest paths for centuries; magic runs off his bark like rain.
Legendary: awakens the Eternal Ancient.
- Cost
- 400 gold · 400 lumber · 1 crystal
- Health
- 2000
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +8.00
- Lumber back
- +400
- Trains every
- 57s
Legendary, immune to negative spells. Nature Aura: +15 HP/s to allies within 515. Incorporeal: 25% evasion. Abolish Magic: 25% chance per hit to dispel positive effects from enemies around the target. Sprout (200 mana, every 30s): 5 trees sprout around it and, 3s later, awaken and march on the enemy base.
- Health
- 1000 (+5/s)
- Armor
- 7 · Medium
- Attack type
- Chaos
- Damage
- 140–150
- Range
- 550
- Speed
- 290
- Bounty
- 26 gold
- Mana
- 400 (+3/s)
- Spawns every
- 57s
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Immune. Immune to negative effects: stun, slow, curses, hex, mind control and instant death.
- Aura. Nearby allies (radius 515): +15 HP/s.
- Evasion. Dodges 25% of hits.
- Abolish Magic. 25% chance per hit to dispel positive effects from enemies in a 100 area around the target.
- Sprout. Sprouts 5 trees around itself; 3s later they awaken as Walking Saplings and march on the enemy base. 200 mana · cooldown 30s
When the Eternal Ancient steps onto the field, even trampled grass rises again.
RDen of Light Slumber · Hibernation Den
Awakens War Bears.
- Cost
- 260 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.20
- Lumber back
- +260
- Trains every
- 28s
Cleave (30%), 20% critical strike (×2) and 15% chance to stun (0.5s, +50 damage). Feral Rage: 15% chance when hit to gain +25% attack speed and +20% damage for 5s. Light Slumber: at 30% HP, retreats and sleeps until healed, regenerating 20 HP/s.
- Health
- 675 (+1/s)
- Armor
- 5 · Unarmored
- Attack type
- Normal
- Damage
- 80–90
- Range
- melee
- Speed
- 270
- Bounty
- 8 gold
- Spawns every
- 28s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Cleave. Each hit deals 30% of its damage around the target (radius 200).
- Critical strike. 20% chance of a critical strike (×2).
- Stun. 15% chance to stun for 0.5s (+50 damage).
- Feral Rage. 15% chance when hit to gain +25% attack speed and +20% damage for 5s.
- Light Slumber. At low HP, retreats and sleeps until healed, regenerating 20 HP/s. cooldown 30s
Woken too early and in a foul mood: anything within reach of its paw goes down.
Awakens Ancestral Bears.
- Cost
- 230 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.60
- Lumber back
- +230
- Trains every
- 39s
Cleave (35%), 30% critical strike (×2) and 30% chance to stun (1s, +65 damage). Feral Rage: 20% chance when hit to gain +25% attack speed and +30% damage for 5s. Hibernation: at 325 HP, retreats and hibernates until healed, regenerating 40 HP/s; the first hit after waking deals +100% damage.
- Health
- 1100 (+2/s)
- Armor
- 8 · Unarmored
- Attack type
- Normal
- Damage
- 105–125
- Range
- melee
- Speed
- 270
- Bounty
- 15 gold
- Spawns every
- 39s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Cleave. Each hit deals 35% of its damage around the target (radius 200).
- Critical strike. 30% chance of a critical strike (×2).
- Stun. 30% chance to stun for 1s (+65 damage).
- Feral Rage. 20% chance when hit to gain +25% attack speed and +30% damage for 5s.
- Hibernation. At very low HP, retreats and hibernates until healed, regenerating 40 HP/s. The first hit after waking deals +100% damage. cooldown 30s
It slept through a whole winter dreaming of war; the roar of its waking knocks ranks flat.
AEmerald Nest
Hatches Emerald Dragons.
- Cost
- 310 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +6.20
- Lumber back
- +310
- Trains every
- 30s
Chaos breath with 60% splash. Corrosive Breath: each hit removes 2 armor from the target, stacking up to −6.
- Health
- 700 (+1.5/s)
- Armor
- 5 · Heavy
- Attack type
- Chaos
- Damage
- 55–75
- Range
- 250
- Speed
- 330
- Bounty
- 10 gold
- Spawns every
- 30s
- Splash damage. The shot splashes 60% of its damage around (radius 150).
- Corrosive Breath. Each hit removes 2 armor from the target, stacking up to −6.
Its green breath eats through steel, and the air around it makes breastplates rust.
SMonolith
Awakens Stone Giants.
- Cost
- 440 gold
- Health
- 1600
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +8.80
- Lumber back
- +440
- Trains every
- 37s
Fortified armor. Hardened Skin: −25 damage per hit (min. 5). Resistant Skin: −20% damage from all sources and negative effects last half as long. Pulverize: 30% chance per hit to deal 200 damage to ground troops within 175. Grab Tree: near the woods, for 10 hits it attacks with siege damage +50% and can hit flyers. Taunt (every 15s): forces enemies within 350 to attack it.
- Health
- 800 (+4/s)
- Armor
- 8 · Fortified
- Attack type
- Normal
- Damage
- 125–175
- Range
- melee
- Speed
- 250
- Bounty
- 14 gold
- Spawns every
- 37s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Plating. Each hit taken loses 25 damage.
- Tough hide. Takes 20% less damage.
- Tenacity. Negative effects last 50% shorter.
- Pulverize. 30% chance per hit to deal 200 damage to enemy ground troops within 175.
- Grab Tree. Near the woods, rips out a tree: for 10 hits its attack becomes siege, deals +50% damage and can hit flyers.
- Taunt. Forces enemies within 350 to attack the Giant for 3s. cooldown 15s
Arrows shatter on his rocky hide; his hammer does not break things, it pulverizes them.
DAncient Guardian
Special: every 12s, banishes a random enemy troop for 12s. While ethereal it cannot attack, physical attacks pass through it and it takes +66% damage and healing.
- Cost
- 250 gold · 500 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.25
- Banish. Makes a non-legendary enemy troop ethereal for 30s: it cannot attack, moves 50% slower, physical attacks pass through it and it takes +66% damage and healing. cooldown 12s
FAncient of the Gale
Special: every 14s, a wandering cyclone appears near a random enemy troop and lasts 7s: 40 spell damage/s in a 250 area and −25% attack and movement speed. Buildings take 15 damage/s.
- Cost
- 350 gold · 650 lumber
- Health
- 900
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.15
- Cyclone. A wandering cyclone appears near a random enemy troop for 7s: 40 spell damage/s in a 250 area and −25% attack and movement speed. Buildings take 50% of the damage. cooldown 14s
YAncestral Protector
Tower: hurls stones with 80% splash. Bash: 15% chance per shot to stun for 2s and deal 25 extra damage. Reinforced armor; regenerates 2 HP/s.
- Cost
- 210 gold · 300 lumber
- Health
- 1600
- Armor
- 8 · Fortified
- Build
- 20s
- Income
- +0.84
- Attack
- Siege 100–110
- Range
- 700
- Bash. 15% chance per shot to stun the target for 2s and deal 25 extra damage.
XTree of Wonders
Legendary special: every 40s, the Call of the Wild brings forth 3 Wood Spirits next to a random enemy troop. They attack with a 50% chance to stun and, on death, explode for 150 spell damage in a 350 radius.
- Cost
- 650 gold · 1800 lumber · 1 crystal
- Health
- 1500
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.85
- Call of the Wild. Brings forth 3 Wood Spirits next to a random enemy troop. They attack with a 50% chance to stun and, on death, explode for 150 spell damage in a 350 radius. cooldown 40s




