
Castle Arena라이브러리
진영

Abyssal Tide
Regenerating scaleborn, bouncing serpents, bog poisons and a legendary hydra that splits.
When the sea drew back and left the field dry, the scaled peoples swore to reclaim every inch the tide once gave them. Scaleborn whose wounds knit shut, serpents whose magic leaps from target to target and harpoons smeared with bog venom advance like the high tide: slowly, relentlessly, always returning. Behind them comes the Ancient Hydra, which never falls all at once.
건물과 병력
건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.
QScaleborn Camp · Scaleborn Village · Scaleborn Bastion
Trains Scaleborn.
- Cost
- 170 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.40
- Lumber back
- +170
- Trains every
- 23s
Cheap and regenerates fast. 10% critical strike chance (×2).
- Health
- 325 (+3.25/s)
- Armor
- 4 · Unarmored
- Attack type
- Normal
- Damage
- 25–35
- Range
- melee
- Speed
- 280
- Bounty
- 6 gold
- Spawns every
- 23s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Critical strike. 10% chance of a critical strike (×2).
Cheap as salt and stubborn as the tide: its wounds close before the next wave.
Trains Scaleborn Champions.
- Cost
- 170 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.40
- Lumber back
- +170
- Trains every
- 32s
Cleave (25%), 8% evasion, 15% chance to stun (2s, +25) and 10% critical strike (×2).
- Health
- 520 (+3.5/s)
- Armor
- 6 · Unarmored
- Attack type
- Normal
- Damage
- 40–50
- Range
- melee
- Speed
- 280
- Bounty
- 12 gold
- Spawns every
- 32s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Cleave. Each hit deals 25% of its damage around the target (radius 250).
- Evasion. Dodges 8% of hits.
- Stun. 15% chance to stun for 2s (+25 damage).
- Critical strike. 10% chance of a critical strike (×2).
It slips between blades like a fish between fingers and answers every blow with the weight of a wave.
Trains Scaleborn Assassins.
- Cost
- 170 gold
- Health
- 1700
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.40
- Lumber back
- +170
- Trains every
- 40s
Cleave (30%), 15% evasion, 15% stun (2s, +25), 20% critical strike (×2) and −20% spell damage taken. Feedback: each attack burns up to 25 of the target’s mana and deals the same amount as damage.
- Health
- 750 (+3.75/s)
- Armor
- 8 · Unarmored
- Attack type
- Normal
- Damage
- 55–70
- Range
- melee
- Speed
- 280
- Bounty
- 17 gold
- Spawns every
- 40s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Cleave. Each hit deals 30% of its damage around the target (radius 250).
- Evasion. Dodges 15% of hits.
- Stun. 15% chance to stun for 2s (+25 damage).
- Critical strike. 20% chance of a critical strike (×2).
- Spell resistance. −20% spell damage taken.
- Feedback. Each hit burns up to 25 of the target's mana and deals the same as spell damage.
Trained in murky waters where no spell can see; by the time the surface ripples, it is too late.
WBog Well · Fount of Seven Heads
Trains Bog Harpooners.
- Cost
- 160 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.20
- Lumber back
- +160
- Trains every
- 23s
Poisoned harpoons: the target takes 4 damage/s and attacks and moves 35% slower for 5s.
- Health
- 380
- Armor
- 3 · Medium
- Attack type
- Normal
- Damage
- 38–38
- Range
- 325
- Speed
- 280
- Bounty
- 6 gold
- Spawns every
- 23s
강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Poison Attack. Poisons the target: 4 damage/s and −35% attack and movement speed for 5s.
It dips its harpoon in bog mud, and whoever gets hooked fights as if wading waist-deep.
Legendary: trains the Ancient Hydra.
- Cost
- 675 gold · 1000 lumber · 1 crystal
- Health
- 2100
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +13.50
- Lumber back
- +675
- Trains every
- 58s
Legendary and immune to negative effects. Chaos damage with 60% splash and poison (4 damage/s and −35% attack and movement speed for 2s). Split: on death it becomes 2 Hydras (950 HP), and each of them becomes 2 Lesser Hydras (500).
- Health
- 1750
- Armor
- 9 · Medium
- Attack type
- Chaos
- Damage
- 175–225
- Range
- 500
- Speed
- 350
- Bounty
- 26 gold
- Spawns every
- 58s
- Splash damage. The shot splashes 60% of its damage around (radius 275).
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Immune. Immune to negative effects: stun, slow, curses, hex, mind control and instant death.
- Poison Attack. Poisons the target: 4 damage/s and −35% attack and movement speed for 2s.
- Split. On death, splits into 2 Hydras with 950 HP.
“Cut off one head and get ready to meet the others,” warn the bog fishermen.
ESerpent Temple · Riptide Temple
Trains Winged Serpents.
- Cost
- 230 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.60
- Lumber back
- +230
- Trains every
- 26s
Magic blast that bounces to 2 extra targets (−30% per jump).
- Health
- 450
- Armor
- 2 · Light
- Attack type
- Magic
- Damage
- 40–60
- Range
- 420
- Speed
- 350
- Bounty
- 7 gold
- Spawns every
- 26s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Bounce. Bounces to 2 more targets, −30% per bounce.
Its blasts skip from foe to foe like a stone skimmed across the water.
Trains Riptide Serpents.
- Cost
- 210 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.20
- Lumber back
- +210
- Trains every
- 37s
Magic blast that bounces to 3 extra targets (−25% per jump). +45% damage to flyers.
- Health
- 580
- Armor
- 2 · Light
- Attack type
- Magic
- Damage
- 60–80
- Range
- 520
- Speed
- 350
- Bounty
- 14 gold
- Spawns every
- 37s
강한 상대: Heavy 175%약한 상대: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Bounce. Bounces to 3 more targets, −25% per bounce.
Born where two rivers clash, it carries the riptide on its wings and looses it on entire ranks.
RTidal Hatchery · Royal Hatchery
Trains Triton Sentinels.
- Cost
- 250 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.00
- Lumber back
- +250
- Trains every
- 27s
Piercing trident with cleave (35%).
- Health
- 625
- Armor
- 6 · Heavy
- Attack type
- Pierce
- Damage
- 70–75
- Range
- melee
- Speed
- 280
- Bounty
- 8 gold
- Mana
- 75 (+1/s)
- Spawns every
- 27s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Cleave. Each hit deals 35% of its damage around the target (radius 250).
Its trident sweeps the front line the way a net sweeps a shoal.
Trains Royal Tritons.
- Cost
- 200 gold
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.00
- Lumber back
- +200
- Trains every
- 37s
Cleave (35%) and 10% critical strike chance (×2).
- Health
- 1100
- Armor
- 9 · Heavy
- Attack type
- Pierce
- Damage
- 105–121
- Range
- melee
- Speed
- 280
- Bounty
- 14 gold
- Mana
- 75 (+1/s)
- Spawns every
- 37s
강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%
- Cleave. Each hit deals 35% of its damage around the target (radius 250).
- Critical strike. 10% chance of a critical strike (×2).
Chosen among tritons to guard the coral throne, it bows to nothing but the tide.
ATurtle Lagoon
Breeds Colossal Turtles.
- Cost
- 280 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.04
- Lumber back
- +210
- Trains every
- 29s
Long-range siege. 15% chance to stun (2s, +25). Thornshell: returns 60% of melee damage to the attacker and takes only 80% of all damage.
- Health
- 650
- Armor
- 8 · Heavy
- Attack type
- Siege
- Damage
- 85–105
- Range
- 550
- Speed
- 270
- Bounty
- 9 gold
- Spawns every
- 29s
강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%
- Stun. 15% chance to stun for 2s (+25 damage).
- Thorns. Returns 60% of melee damage taken.
- Tough hide. Takes 20% less damage.
It hurls boulders from the seabed and laughs at arrows, which drum on its shell like rain on a roof.
SSiren Spring
Lures Abyssal Sirens.
- Cost
- 350 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +7.00
- Lumber back
- +350
- Trains every
- 32s
Chaos damage. Purge (50 mana, every 10s): strips an enemy of its positive effects, slows it for 5s (−75%, then −35%) and burns 150 mana. Summon Lobsters (70 mana, every 60s): 2 Lobsters for 45s.
- Health
- 550 (+2/s)
- Armor
- 3 · Unarmored
- Attack type
- Chaos
- Damage
- 60–100
- Range
- 400
- Speed
- 290
- Bounty
- 11 gold
- Mana
- 300 (+2/s)
- Spawns every
- 32s
- Purge. Strips an enemy of its positive effects, slows it for 5s (−75%, then −35%) and burns 150 mana. 50 mana · cooldown 10s
- Summon Lobsters. Summons 2 Lobsters that fight for 45s. 70 mana · cooldown 60s
Whoever hears her song forgets where they were running, and every step grows heavy as an anchor.
DSunken Pyramid
Special: Earthquake every 10s beneath a random ground enemy: 40 spell damage and −50% movement speed for 10s to every ground enemy around it.
- Cost
- 360 gold · 600 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.24
- Mana
- 11 (+1/s)
- Earthquake. Splits the ground beneath a random enemy: 40 spell damage and −50% attack and movement speed for 10s to the ground enemies around it. 10 mana · cooldown 10s
FOracle of the Deep
Special: every 16s takes control of a random enemy troop (legendary and immune troops resist).
- Cost
- 310 gold · 625 lumber
- Health
- 800
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.79
- Mana
- 17 (+1/s)
- Control Enemy. Takes control of a random enemy troop of level 5 or lower. 16 mana · cooldown 16s
YCoral Statue
Special: allies within 700 regenerate +7.5 HP/s (stacks with other Coral Statues) and nearby allied buildings gain +8 armor (does not stack).
- Cost
- 250 gold · 480 lumber
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.00
- Nearby allies (radius 700): +7.5 HP/s.
- Your nearby buildings (radius 700): +8 armor.
XTide Warden
Legendary special: Tsunami every 15s, a huge wave toward a random ground enemy that deals 270 spell damage to every ground troop in its path.
- Cost
- 750 gold · 1500 lumber · 1 crystal
- Health
- 900
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +6.75
- Tsunami. Spits a huge wave toward a random enemy: 270 spell damage to every ground troop in its path. cooldown 15s




