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陣営

Sun Court

Golden elves: nimble archers, critical-striking swordsmen, solar magic and blessings of light.

The Sun Court rules from golden terraces high in the mountains, where the elves measure time by the shadows of their own towers. They came down to the contested field out of pride and an ancient vow: no land shall be left in the darkness of lesser kings. Archers who dodge and stun, blades that strike where it hurts and spells of dawn make every fight look like a rehearsed ritual.

建物と部隊

建設スロットごとに1項目あります(ゲーム内で押すキーです)。開くと、各建物、強化先の建物、そして訓練するユニットを確認できます。

QGolden Range · Archers' Spire
Golden RangeTroop building

Trains Golden Archers.

Cost
180 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+3.60
Lumber back
+180
Trains every
24s
訓練Golden Archer

Nimble archer. Headshot: 10% chance to deal +50 pierce damage and stun for 0.5s. Fleetfooted: 15% evasion.

Health
320 (+1/s)
Armor
2 · Unarmored
Attack type
Pierce
Damage
35–40
Range
450
Speed
300
Bounty
7 gold
Spawns every
24s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Stun. 10% chance to stun for 0.5s (+50 damage).
  • Evasion. Dodges 15% of hits.

She dances between enemy arrows and sends one back that, now and then, leaves the target dazed mid-stride.

Archers' SpireTroop building

Trains Golden Sentinels.

Cost
200 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+4.00
Lumber back
+200
Trains every
34s
訓練Golden Sentinel

Elite archer. Headshot: 20% chance to deal +125 pierce damage and stun for 0.5s. Fleetfooted: 25% evasion.

Health
525 (+1/s)
Armor
4 · Unarmored
Attack type
Pierce
Damage
70–100
Range
500
Speed
300
Bounty
13 gold
Spawns every
34s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Stun. 20% chance to stun for 0.5s (+125 damage).
  • Evasion. Dodges 25% of hits.

She has guarded the Sun Court’s towers for centuries, and her arrows make the target stagger before it even sees her.

WCourtyard of Blades · Masters' Hall
Courtyard of BladesTroop building

Trains Sun Swordsmen.

Cost
220 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.40
Lumber back
+220
Trains every
26s
訓練Sun Swordsman

Quick strikes: 25% critical strike (×2.5). 15% evasion and −15% spell damage taken.

Health
400 (+1/s)
Armor
7 · Heavy
Attack type
Normal
Damage
20–35
Range
melee
Speed
325
Bounty
8 gold
Spawns every
26s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Evasion. Dodges 15% of hits.
  • Spell resistance. −15% spell damage taken.
  • Critical strike. 25% chance of a critical strike (×2.5).

He strikes faster than the eye can follow, and sooner or later one of his thrusts finds the joint in the armor.

Masters' HallTroop building

Trains Grand Swordmasters.

Cost
230 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+4.60
Lumber back
+230
Trains every
37s
訓練Grand Swordmaster

Blademaster: 25% evasion and −25% spell damage taken. Magebane: 30% chance of a triple-damage strike that burns up to 40 of the target’s mana and deals 1 spell damage per point burned.

Health
800 (+2/s)
Armor
10 · Heavy
Attack type
Normal
Damage
40–50
Range
melee
Speed
340
Bounty
15 gold
Spawns every
37s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Evasion. Dodges 25% of hits.
  • Spell resistance. −25% spell damage taken.
  • Magebane. 30% chance of a triple-damage strike that burns up to 40 of the target’s mana and deals 1 spell damage per point burned.

He spent several human lifetimes perfecting a single movement, and no enemy has ever seen it whole.

ECrimson Academy
Crimson AcademyTroop building

Trains Crimson Glaivers.

Cost
275 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+5.50
Lumber back
+275
Trains every
28s
訓練Crimson Glaiver

Magic blades that bounce to 2 targets (−30% each). Faerie Fire (20 mana, every 6s): removes 6 armor from an enemy for 30s.

Health
525 (+1.5/s)
Armor
3 · Medium
Attack type
Magic
Damage
55–60
Range
390
Speed
300
Bounty
9 gold
Mana
200 (+1.5/s)
Spawns every
28s

有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Bounce. Bounces to 2 more targets, −30% per bounce.
  • Faerie Fire. Removes 6 armor from an enemy for 30s. 20 mana · cooldown 6s

His crimson glaives fly back and forth among the enemies, and every cut leaves their armor a little thinner.

RSun Roost
Sun RoostTroop building

Trains Sun Riders.

Cost
310 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+6.20
Lumber back
+310
Trains every
30s
訓練Sun Rider飛行

Heavy flying shooter. Solar Strike (every 14s): 80 spell damage to up to 4 enemy flyers, which are stunned for 4s.

Health
650 (+1/s)
Armor
3 · Heavy
Attack type
Pierce
Damage
50–90
Range
450
Speed
330
Bounty
10 gold
Mana
200 (+1/s)
Spawns every
30s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Solar Strike. Every 14s, 80 spell damage to up to 4 enemy flyers, which are stunned for 4s. cooldown 14s

He swoops down from the Sun Roost on a winged mount, and his bolts sometimes bring a flash that leaves the target paralyzed.

AGolden Arsenal
Golden ArsenalTroop building攻城

Assembles Golden Scorpions.

Cost
350 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+6.30
Lumber back
+262.5
Trains every
32s
訓練Golden Scorpion

Siege: Piercing Bolts pass through the target and deal 100% damage to ground troops in a line behind it. Flattens buildings.

Health
500 (+0.5/s)
Armor
3 · Medium
Attack type
Siege
Damage
100–150
Range
850
Speed
250
Bounty
11 gold
Spawns every
32s

有利な相手: Fortified 160%苦手な相手: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Splash damage. The shot splashes 100% of its damage around (radius 300).

A golden ballista with its tail raised, whose stinger pierces walls and scatters stone shards all around.

SSchool of Dawn · Zenith Spire
School of DawnTroop building

Trains Dawn Sorceresses.

Cost
360 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+7.20
Lumber back
+360
Trains every
33s
訓練Dawn Sorceress

25% chance of chain lightning (150, 7 targets, −30% each). Healing Wave (50 mana, every 8s): heals a wounded ally for 150 and jumps to 1 more (−40%).

Health
550
Armor
2 · Unarmored
Attack type
Magic
Damage
45–55
Range
500
Speed
300
Bounty
11 gold
Mana
200 (+1.5/s)
Spawns every
33s

有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Chain lightning. 25% chance to release a bolt: 150 damage, jumping through 7 targets (−30% per jump).
  • Healing Wave. Heals a wounded ally for 150 and jumps to 1 more (−40%). 50 mana · cooldown 8s

She sings the first light of day: one verse closes her allies’ wounds, the next leaps as lightning among the enemies.

Zenith SpireTroop building伝説

Legendary: trains the Zenith Oracle.

Cost
360 gold · 360 lumber · 1 crystal
Health
2000
Armor
5 · Fortified
Upgrade
2s
Income
+7.20
Lumber back
+360
Trains every
52s
訓練Zenith Oracle伝説

Legendary. Chaos damage; 30% chain lightning (230, 7 targets, −20% each). Healing Wave (70 mana, every 12s): heals up to 6 allies for 300 (−20% per jump). Firebolt (every 3s): 75 spell damage to a random enemy and 100 more over 4s. Legendary resistance.

Health
850
Armor
4 · Unarmored
Attack type
Chaos
Damage
90–110
Range
650
Speed
290
Bounty
23 gold
Mana
250 (+3.5/s)
Spawns every
52s
  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Chain lightning. 30% chance to release a bolt: 230 damage, jumping through 7 targets (−20% per jump).
  • Healing Wave. Heals a wounded ally for 300 and jumps to 5 more (−20% per jump). 70 mana · cooldown 12s
  • Firebolt. Every 3s, 75 spell damage to a random visible enemy and 100 more over the next 4s. cooldown 3s

It has seen the noon of every age, and its light scorches enemies while healing those who fight beneath it.

DArcane Conclave
Arcane ConclaveSpecial

Special: every 10s turns a random enemy troop into a sheep for 45s (it cannot attack or cast and moves slowly). Legendaries resist.

Cost
240 gold · 440 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+2.16
  • Hex. Every 10s, a random enemy troop turns into a sheep for 45s. cooldown 10s
FRadiant Obelisk
Radiant ObeliskSpecial

Special: every 5s fires a beam at a random enemy troop: 180 spell damage, then removes all of its effects.

Cost
235 gold · 400 lumber
Health
900
Armor
5 · Fortified
Build
2s
Income
+2.11
  • Cleansing Light. Every 5s, 180 spell damage to a random enemy troop, then removes all of its effects. cooldown 5s
YArcane Beacon
Arcane BeaconTower

Tower: magic orbs that hit 4 more nearby troops. Regenerates 2 HP/s.

Cost
250 gold · 300 lumber
Health
1500
Armor
5 · Fortified
Build
20s
Income
+1.00
Attack
Magic 55–60
Range
675
XAltar of the Eternal Sun
Altar of the Eternal SunSpecial伝説

Legendary special: Light’s Blessing. Non-legendary allied troops have a 20% chance to revive once, 2s after dying (40% with two altars).

Cost
650 gold · 1800 lumber · 1 crystal
Health
1250
Armor
5 · Fortified
Build
2s
Income
+7.80
  • Nearby allies (radius the whole field): 20% chance to come back on death.