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陣営

Crown

Knights, marksmen and mages. Sturdy troops, blessings and holy resurrection.

The Crown is the oldest realm on the edge of the contested field, a patchwork of walled towns bound by oaths of blood and faith. Its soldiers fight for the banner and for the promise that no wall will fall while someone stands to defend it. Steady shields hold the line, arrows and lightning strike from behind, and the light of the chapels sends the wounded back into the fight.

建物と部隊

建設スロットごとに1項目あります(ゲーム内で押すキーです)。開くと、各建物、強化先の建物、そして訓練するユニットを確認できます。

QBarracks · Stronghold
BarracksTroop building

Trains Squires.

Cost
100 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+2.00
Lumber back
+100
Trains every
20s
訓練Squire

Cheap, sturdy infantry.

Health
250
Armor
4 · Heavy
Attack type
Normal
Damage
25–26
Range
melee
Speed
270
Bounty
4 gold
Spawns every
20s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

“Hold the shield, boy. The sword comes later, if you live that long.”

StrongholdTroop building

Trains Guardians.

Cost
175 gold
Health
1300
Armor
5 · Fortified
Upgrade
2s
Income
+3.50
Lumber back
+175
Trains every
28s
訓練Guardian

Tank. Quality Armor: direct attacks have a 15% chance to deal no damage and spell damage taken is reduced by 50%. Massive Shield: −60% to all ranged damage and a 50% chance to reflect pierce projectiles back to the shooter.

Health
575 (+1.75/s)
Armor
7 · Heavy
Attack type
Normal
Damage
45–60
Range
melee
Speed
250
Bounty
8 gold
Spawns every
28s

有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Evasion. Dodges 15% of hits.
  • Projectile resistance. −60% damage taken from ranged attacks.
  • Spell resistance. −50% spell damage taken.
  • Projectile deflection. 50% chance to send projectiles (Pierce) back to the shooter.

Arrows glance off, spells come apart on his steel, and the Guardian stays exactly where he was.

WArchery Range · Crossbow Gallery · Marksmen's Nest
Archery RangeTroop building

Trains Archers.

Cost
140 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+2.80
Lumber back
+140
Trains every
22s
訓練Archer

Basic shooter. 10% critical strike chance (×1.5).

Health
270
Armor
0 · Medium
Attack type
Pierce
Damage
32–36
Range
500
Speed
270
Bounty
4 gold
Spawns every
22s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Critical strike. 10% chance of a critical strike (×1.5).

He learned at village fairs to hit a goose in flight and, now and then, the gap in a helmet.

Crossbow GalleryTroop building

Trains Crossbowmen.

Cost
180 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+3.60
Lumber back
+180
Trains every
31s
訓練Crossbowman

Explosive bolts: 65% splash (Pierce) to everything around the target and a 20% critical strike chance (×2).

Health
500
Armor
3 · Medium
Attack type
Pierce
Damage
60–100
Range
550
Speed
270
Bounty
8 gold
Spawns every
31s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Splash damage. The shot splashes 65% of its damage around (radius 225).
  • Critical strike. 20% chance of a critical strike (×2).

Each bolt carries a flask of alchemical fire at its tip: where one lands, the whole rank feels it.

Marksmen's NestTroop building

Trains Marksmen.

Cost
180 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+3.60
Lumber back
+180
Trains every
31s
訓練Marksman

Anti-air with huge range. 40% critical strike chance (×3). Light shots at buildings; does not attack ground troops.

Health
450
Armor
1 · Medium
Attack type
Pierce
Damage
43–95
Range
800
Speed
200
Bounty
8 gold
Spawns every
31s

有利な相手: Light 175%苦手な相手: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Critical strike. 40% chance of a critical strike (×3).

He waits for hours atop a tower for a single shot, and rarely needs a second one.

ESiege Workshop
Siege WorkshopTroop building攻城

Builds Catapults.

Cost
210 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+3.78
Lumber back
+157.5
Trains every
25s
訓練Catapult

Long-range siege: 50% splash (Siege) to everything on the ground around the target. Flattens buildings.

Health
280
Armor
0 · Light
Attack type
Siege
Damage
68–80
Range
1000
Speed
270
Bounty
6 gold
Spawns every
25s

有利な相手: Fortified 160%苦手な相手: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Splash damage. The shot splashes 50% of its damage around (radius 275).

Carpenters build it, oxen drag it, and by the end of the day an enemy wall is loose rubble.

RArcane Academy
Arcane AcademyTroop building

Trains Battlemages.

Cost
250 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+5.00
Lumber back
+250
Trains every
27s
訓練Battlemage飛行

Flyer with magic damage. 10% chance to unleash chain lightning (150 spell damage to 5 targets, −25% per bounce) and a 15% chance to deal 25 extra magic damage and stun the target for 2s.

Health
500 (+1/s)
Armor
2 · Medium
Attack type
Magic
Damage
40–52
Range
450
Speed
320
Bounty
7 gold
Spawns every
27s

有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%

  • Chain lightning. 10% chance to release a bolt: 150 damage, jumping through 5 targets (−25% per jump).
  • Stun. 15% chance to stun for 2s (+25 damage).

He studied for years in silence to learn how to unleash thunder with a snap of his fingers.

AChapel · Cathedral · Holy Sanctuary
ChapelTroop building

Trains Crusaders.

Cost
265 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+5.30
Lumber back
+265
Trains every
28s
訓練Crusader

Hero attack. Consecrated Blade: 25% Hero splash around the target and a 20% chance to deal 25 extra hero damage and stun it for 2s. Blessing (66 mana, every 7s): an injured ally nearby recovers 25 HP and gains +6 armor and +16 HP/s for 10s.

Health
600 (+1/s)
Armor
6 · Heavy
Attack type
Hero
Damage
50–70
Range
melee
Speed
340
Bounty
9 gold
Mana
200 (+2/s)
Spawns every
28s

苦手な相手: Fortified 60%, Hero 60%, Divine 40%

  • Splash damage. The shot splashes 25% of its damage around (radius 200).
  • Stun. 20% chance to stun for 2s (+25 damage).
  • Blessing. An injured ally nearby recovers 25 HP and gains +6 armor and +16 HP/s for 10s. 66 mana · cooldown 7s

His blade was blessed in the Chapel: every blow splashes light onto the foes beside it, and every prayer hardens a brother-in-arms’ armor.

CathedralTroop building

Trains Paladins.

Cost
260 gold
Health
1600
Armor
5 · Fortified
Upgrade
2s
Income
+5.20
Lumber back
+260
Trains every
41s
訓練Paladin

Hero attack. Consecrated Blade: 25% Hero splash and a 20% chance to deal 25 extra hero damage and stun for 2s. Blessing (66 mana, every 7s): an injured ally nearby recovers 25 HP and gains +9 armor and +24 HP/s for 10s and +100 max HP permanently (once per troop). Eternal Crusade (every 40s): revives a fallen non-legendary ally. Devotion: +3 armor to nearby allies.

Health
850 (+1/s)
Armor
9 · Heavy
Attack type
Hero
Damage
70–120
Range
melee
Speed
340
Bounty
13 gold
Mana
300 (+2.5/s)
Spawns every
41s

苦手な相手: Fortified 60%, Hero 60%, Divine 40%

  • Splash damage. The shot splashes 25% of its damage around (radius 200).
  • Stun. 20% chance to stun for 2s (+25 damage).
  • Aura. Nearby allies (radius 590): +3 armor.
  • Blessing. An injured ally nearby recovers 25 HP and gains +9 armor and +24 HP/s for 10s and +100 max HP permanently (once per troop). 66 mana · cooldown 7s
  • Eternal Crusade. Every 40s, revives a fallen ally that is not legendary. cooldown 40s

A hammer in one hand, a prayer in the other: one fells the enemy, the other puts a comrade back on his feet.

Holy SanctuaryTroop building伝説

Legendary: trains the Holy Champion.

Cost
200 gold · 500 lumber · 1 crystal
Health
1400
Armor
6 · Fortified
Upgrade
2s
Income
+4.00
Lumber back
+200
Trains every
51s
訓練Holy Champion伝説

Legendary. Consecrated Blade: 40% Hero splash and a 50% chance to deal 100 extra hero damage and stun for 2s. Divine Favor (50 mana, every 20s): revives 3 fallen non-legendary allies, and nearby troops restore 50 HP and 50 mana and gain +20% damage and +3 armor for 7s. Absolute Devotion: +9 armor to nearby allies. Legendary resistance.

Health
1400 (+1/s)
Armor
12 · Heavy
Attack type
Hero
Damage
120–150
Range
melee
Speed
300
Bounty
24 gold
Mana
200 (+1.33/s)
Spawns every
51s

苦手な相手: Fortified 60%, Hero 60%, Divine 40%

  • Splash damage. The shot splashes 40% of its damage around (radius 200).
  • Stun. 50% chance to stun for 2s (+100 damage).
  • Aura. Nearby allies (radius 615): +9 armor.
  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Divine Favor. Revives 3 fallen non-legendary allies; then nearby troops restore 50 HP and 50 mana and gain +20% damage and +3 armor for 7s. 50 mana · cooldown 20s

Forged from the bell of the first chapel, his halberd sweeps through ranks; when he prays, the fallen rise again, and no spell can shake his faith.

SWarlocks' Hall
Warlocks' HallTroop building

Trains Warlocks.

Cost
300 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+6.00
Lumber back
+300
Trains every
30s
訓練Warlock

Frail caster with chaos damage (ground and air). Chamber (35 mana, every 12s): 270 spell damage to all nearby enemies. Cowardice: only joins combat when Chamber is ready.

Health
320 (+1.5/s)
Armor
1 · Unarmored
Attack type
Chaos
Damage
30–33
Range
160
Speed
300
Bounty
11 gold
Mana
100 (+1/s)
Spawns every
30s
  • Cowardice. Only enters combat with its spell ready.
  • Chamber. 270 spell damage to all enemies around the Warlock. 35 mana · cooldown 12s

He studied forbidden sorcery in the frozen halls of the north. An avowed coward, he only goes near the enemy when his chamber of power is ready to burst.

DSacred Horn
Sacred HornSpecial

Special: Holy Fervor every 7s — nearby allies gain +40% attack speed for 60s (+5% per extra Sacred Horn, up to 55%).

Cost
250 gold · 800 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+3.00
  • Holy Fervor. Nearby allies gain +40% attack speed for 60s; +5% per extra Sacred Horn, up to 55%. cooldown 7s
FArtillery
ArtillerySpecial

Special: Bombardment every 15s — a shell lands on a random spot in the enemy base: 300–400 siege damage in an area plus 20 spell damage to everything it hits.

Cost
200 gold · 380 lumber
Health
700
Armor
5 · Fortified
Build
2s
Income
+1.80
  • Bombardment. A shell lands on a random spot in the enemy base: 300–400 siege damage in an area plus 20 spell damage to everything it hits. cooldown 15s
YWatchtower
WatchtowerTower

Tower: shoots enemy troops, on the ground and in the air. Regenerates 2 HP/s. Slow to build.

Cost
150 gold · 300 lumber
Health
1500
Armor
5 · Fortified
Build
20s
Income
+0.60
Attack
Pierce 40–50
Range
950
XHeroic Reliquary
Heroic ReliquarySpecial伝説

Legendary special: Call to Arms — each troop building has a 16% chance to release an extra copy of its troop on every spawn (32% with two Reliquaries).

Cost
550 gold · 1500 lumber · 1 crystal
Health
1000
Armor
5 · Fortified
Build
2s
Income
+6.60
  • Your nearby buildings (radius the whole field): 16% chance to spawn an extra troop.