Castle Arena라이브러리

진영

League of Gears

Tanks, nimble machines, flamethrowers and automatons. Thick plating and energy shields.

Inventors, miners and workshop masters, the League of Gears traded swords for bolts and believes every war is won with the right machine. To the sound of whistles and pistons come thick-plated tanks, flamethrowers, soulless automatons and giants of steel, all under shields of energy. What breaks, they repair; what doesn’t break, they improve.

건물과 병력

건설 슬롯마다 항목이 하나씩 있습니다(게임에서 누르는 키). 펼치면 각 건물, 강화되는 건물, 그리고 생산하는 병력을 볼 수 있습니다.

QHangar · Heavy Hangar
HangarTroop building

Assembles Ornithopters.

Cost
160 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+3.20
Lumber back
+160
Trains every
23s
생산Ornithopter비행

Fast anti-air: 30% chance to stun the flyer for 1.2s (+40 damage). Light shots at buildings; does not attack ground troops.

Health
300
Armor
4 · Light
Attack type
Pierce
Damage
20–30
Range
500
Speed
375
Bounty
6 gold
Spawns every
23s

강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Stun. 30% chance to stun for 1.2s (+40 damage).

Its canvas wings never got it off the ground, but its repeating crossbow leaves anyone reeling.

Heavy HangarTroop building

Assembles Steam Bombers.

Cost
180 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+3.60
Lumber back
+180
Trains every
32s
생산Steam Bomber비행

Heavy anti-air: 50% chance to stun the flyer for 1.2s (+60 damage). Dives on buildings with siege damage; does not attack ground troops.

Health
625
Armor
6 · Light
Attack type
Pierce
Damage
40–50
Range
500
Speed
375
Bounty
12 gold
Spawns every
32s

강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Stun. 50% chance to stun for 1.2s (+60 damage).

It snorts steam, rattles all over and pours out enough grapeshot to leave the enemy dazed.

WTank Factory · Howitzer Line · Ironclad Line · Rocket Platform · Mine Depot
Tank FactoryTroop building

Assembles Light Tanks.

Cost
180 gold
Health
1200
Armor
5 · Fortified
Build
2s
Income
+3.60
Lumber back
+180
Trains every
24s
생산Light Tank

Light cannon. Plating: −12 damage from every hit taken (minimum 5).

Health
400
Armor
5 · Heavy
Attack type
Normal
Damage
65–75
Range
375
Speed
270
Bounty
6 gold
Spawns every
24s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Plating. Each hit taken loses 12 damage.

Small, loud and stubborn: the cannon is modest, but the plating can take more than it seems.

Howitzer LineTroop building

Assembles Rolling Howitzers.

Cost
200 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+4.00
Lumber back
+200
Trains every
34s
생산Rolling Howitzer

Chaos shells with 40% splash on ground troops around the target. Plating: −18 damage from every hit taken.

Health
700
Armor
8 · Heavy
Attack type
Chaos
Damage
40–170
Range
550
Speed
270
Bounty
13 gold
Spawns every
34s
  • Splash damage. The shot splashes 40% of its damage around (radius 200).
  • Plating. Each hit taken loses 18 damage.

Every shell is a surprise: sometimes it blows up one soldier, sometimes a whole platoon.

Ironclad LineTroop building

Assembles Ironclads.

Cost
200 gold
Health
1500
Armor
5 · Fortified
Upgrade
2s
Income
+4.00
Lumber back
+200
Trains every
34s
생산Ironclad

Heavy cannon. Plating: −24 damage from every hit taken (minimum 5).

Health
800
Armor
12 · Heavy
Attack type
Normal
Damage
120–140
Range
400
Speed
270
Bounty
13 gold
Spawns every
34s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Plating. Each hit taken loses 24 damage.

A fortress on wheels: arrows glance off, swords bend and the cannon keeps on talking.

Rocket PlatformTroop building

Assembles Rocket Bastions.

Cost
100 gold
Health
1600
Armor
5 · Fortified
Upgrade
2s
Income
+2.00
Lumber back
+100
Trains every
39s
생산Rocket Bastion

The sturdiest of the tanks. Barrage: every 1s, 85 spell damage to a random enemy flyer in range. Plating: −24 damage from every hit taken.

Health
900
Armor
12 · Heavy
Attack type
Normal
Damage
150–170
Range
400
Speed
270
Bounty
16 gold
Spawns every
39s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Plating. Each hit taken loses 24 damage.
  • Barrage. Every 1s: 85 spell damage to a random enemy flyer in range. cooldown 1s

The engineers swear it is a vehicle; the enemy swears it is a wall that fires rockets.

Mine DepotTroop building

Assembles Mine Sowers.

Cost
150 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+3.00
Lumber back
+150
Trains every
31s
생산Mine Sower

Minefield (25 mana per mine): plants hidden mines that arm in 5s and explode for 250 spell damage on enemies that step on them (125 farther out). Plating: −12 per hit.

Health
600
Armor
7 · Heavy
Attack type
Normal
Damage
80–100
Range
melee
Speed
300
Bounty
11 gold
Mana
50 (+2.3/s)
Spawns every
31s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Plating. Each hit taken loses 12 damage.
  • Minefield. Plants a hidden mine that arms in 5s: it explodes for 250 spell damage on enemies that step on it (125 farther out). 25 mana · cooldown 1s

Wherever it goes, it plants mines the way a farmer plants seeds, and the harvest is always loud.

EDemolition Lab · Rocket Lab
Demolition LabTroop building

Unleashes Short-Fuses.

Cost
200 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.00
Lumber back
+200
Trains every
25s
생산Short-Fuse

Runs up to the first target and explodes: 425 spell damage around it (16% less to buildings). Dies in the blast. Fragile.

Health
175
Armor
0 · Unarmored
Attack type
Chaos
Damage
0–0
Range
melee
Speed
330
Bounty
6 gold
Mana
100
Spawns every
25s
  • Dreams of Grandeur. On reaching the first target it explodes: 425 spell damage around it (16% less to buildings) and dies.
  • Dreams of Grandeur. On reaching the first target it explodes: 425 spell damage around it (16% less to buildings) and dies.
  • Dreams of Grandeur.

He charges the enemy with a lit barrel and never plans the way back: the next Short-Fuse is already lighting his own.

Rocket LabTroop building공성

Trains Rocketeers.

Cost
140 gold
Health
1300
Armor
5 · Fortified
Upgrade
2s
Income
+2.52
Lumber back
+105
Trains every
32s
생산Rocketeer

Siege rockets with enormous range. Flattens buildings. Grand Finale: on death, explodes for 325 spell damage around it.

Health
370
Armor
3 · Unarmored
Attack type
Siege
Damage
75–86
Range
1100
Speed
330
Bounty
11 gold
Spawns every
32s

강한 상대: Fortified 160%약한 상대: Light 70%, Medium 70%, Heavy 70%, Hero 40%, Divine 20%

  • Grand Finale. On death it explodes: 325 spell damage around it.
  • Grand Finale. On death it explodes: 325 spell damage around it.

Aims at the horizon, lights the rocket and hopes there is an enemy castle on the other side.

RGunsmith · Arsenal
GunsmithTroop building

Trains Flamethrowers.

Cost
220 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+4.40
Lumber back
+220
Trains every
26s
생산Flamethrower

Fire jet: ground troops in a line behind the target take 100% of the damage (chaos).

Health
500
Armor
4 · Light
Attack type
Chaos
Damage
34–34
Range
melee
Speed
270
Bounty
7 gold
Spawns every
26s
  • Splash damage. The shot splashes 100% of its damage around (radius 300).

A jet of fire doesn’t pick targets: anyone standing next to the poor soul gets warmed up too.

ArsenalTroop building

Trains Incendiary Sergeants.

Cost
140 gold
Health
1400
Armor
5 · Fortified
Upgrade
2s
Income
+2.80
Lumber back
+140
Trains every
33s
생산Incendiary Sergeant

Fire jet (100% to ground troops in a line behind the target). Mindscrambler Grenade: 30 spell damage (+1 per mana burned), burns 100 mana and gives ground targets 50% slower attack and movement.

Health
700
Armor
7 · Light
Attack type
Chaos
Damage
60–60
Range
melee
Speed
270
Bounty
11 gold
Spawns every
33s
  • Splash damage. The shot splashes 100% of its damage around (radius 300).
  • Mindscrambler Grenade. Grenade: 30 spell damage (+1 per mana burned), burns 100 mana and gives ground targets 50% slower attack and movement for 3s. cooldown 15s

He barks orders through the flames and throws pitch grenades that stick to the enemy’s boots.

AAutomaton Forge · Adamant Forge
Automaton ForgeTroop building

Assembles Iron Automatons.

Cost
270 gold
Health
1300
Armor
5 · Fortified
Build
2s
Income
+5.40
Lumber back
+270
Trains every
28s
생산Iron Automaton

Soulless: −30% spell damage taken. Power fists: 25% chance to deal 60 true damage to ground enemies around it and 15% chance to stun the target for 2s (+40 hero damage).

Health
525
Armor
6 · Hero
Attack type
Hero
Damage
60–80
Range
melee
Speed
270
Bounty
8 gold
Spawns every
28s

약한 상대: Fortified 60%, Hero 60%, Divine 40%

  • Spell resistance. −30% spell damage taken.
  • Stun. 15% chance to stun for 2s (+40 damage).
  • Power Fists. 25% chance per hit to deal 60 true damage to ground enemies around it.

It has no soul to bewitch and no fear to lose, only iron fists and an order to carry out.

Adamant ForgeTroop building전설

Legendary: assembles the Adamant Titan.

Cost
500 gold · 385 lumber · 1 crystal
Health
1900
Armor
5 · Fortified
Upgrade
2s
Income
+10.00
Lumber back
+500
Trains every
53s
생산Adamant Titan전설

Legendary. Divine armor; −90% spell damage taken. Power fists: 40% chance to deal 150 true damage to ground enemies around it and 50% chance to stun the target for 2s (+100 hero damage).

Health
950
Armor
15 · Divine
Attack type
Hero
Damage
100–150
Range
melee
Speed
270
Bounty
24 gold
Spawns every
53s

약한 상대: Fortified 60%, Hero 60%, Divine 40%

  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Spell resistance. −90% spell damage taken.
  • Stun. 50% chance to stun for 2s (+100 damage).
  • Power Fists. 40% chance per hit to deal 150 true damage to ground enemies around it.

Forged from the hardest metal the League has ever smelted, the Titan flattens whole ranks with a single punch.

SSteam Sawmill · Steel Citadel
Steam SawmillTroop building

Assembles Steam Shredders.

Cost
375 gold
Health
1400
Armor
5 · Fortified
Build
2s
Income
+7.50
Lumber back
+375
Trains every
33s
생산Steam Shredder

Spinning blades: ground troops in a cone behind the target take 100% of the damage. Engine Overheat: the engine blocks 60% of negative effects from buildings; each one, blocked or not, grants +50% attack speed for good (up to +200%) and doubles the explosion on death (from 50 up to 800 spell damage).

Health
1000
Armor
9 · Medium
Attack type
Pierce
Damage
50–120
Range
melee
Speed
300
Bounty
12 gold
Spawns every
33s

강한 상대: Light 175%약한 상대: Heavy 70%, Fortified 45%, Hero 60%, Divine 25%

  • Splash damage. The shot splashes 100% of its damage around (radius 300).
  • Engine Overheat. Blocks 60% of negative effects from buildings; each effect suffered, blocked or not, grants +50% attack speed for good (up to +200%) and doubles the explosion on death.
  • Engine Overheat.
  • Engine Explosion. On death it explodes: 50 spell damage around it, doubling for each building effect suffered (up to 800).
  • Engine Explosion. On death it explodes: 50 spell damage around it, doubling for each building effect suffered (up to 800).

Built to fell forests, it found out that rows of soldiers fall just the same.

Steel CitadelTroop building전설

Legendary: assembles the Steel Giant.

Cost
425 gold · 400 lumber · 1 crystal
Health
1900
Armor
5 · Fortified
Upgrade
2s
Income
+8.50
Lumber back
+425
Trains every
55s
생산Steel Giant전설

Legendary. 20 armor, −90% spell damage taken and flurries of blows (≈225 damage/s). Clear Skies Protocol: with an enemy flyer within 700, it switches to anti-air missiles that hit 2 targets.

Health
1950
Armor
20 · Unarmored
Attack type
Hero
Damage
75–75
Range
melee
Speed
250
Bounty
25 gold
Spawns every
55s

약한 상대: Fortified 60%, Hero 60%, Divine 40%

  • Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
  • Spell resistance. −90% spell damage taken.

A boiler for a heart, pistons for arms and a rhythm of blows no blacksmith could ever keep up with.

DBlue Shield Generator · Crimson Shield Generator
Blue Shield GeneratorSpecial

Special: every 7s gives an allied troop without a shield a barrier that blocks the next negative effect from a building and gives +2 armor.

Cost
160 gold · 240 lumber
Health
900
Armor
5 · Fortified
Build
2s
Income
+1.92
  • Blue Energy Shield. Every 7s, on an allied troop without a shield: a barrier that blocks the next negative effect from a building and gives +2 armor. cooldown 7s
Crimson Shield GeneratorSpecial

Special: every 7s gives an allied troop without a shield a crimson barrier (+4 armor) that blocks the next negative effect from a building; when it breaks, it fully heals the troop and becomes a blue shield. It also protects from Unmake, but vanishes without healing.

Cost
140 gold · 130 lumber
Health
1100
Armor
5 · Fortified
Upgrade
2s
Income
+1.68
  • Crimson Energy Shield. Every 7s, on an allied troop without a shield: a barrier (+4 armor) that blocks the next negative effect from a building; when it breaks, it restores 100% HP and becomes a blue shield. cooldown 7s
FScrapyard
ScrapyardTroop building

Assembles Gobbo Machinists: flying, invulnerable robots that repair allied buildings and machines for 60s.

Cost
200 gold · 300 lumber
Health
1000
Armor
5 · Fortified
Build
2s
Income
+4.00
Lumber back
+200
Trains every
30s
생산Gobbo Machinist비행

Flying, invulnerable robo-gobbo that lasts 60s: repairs 25 HP per second on the most damaged allied building and on a wounded allied machine near it (one gobbo per target).

Health
80
Armor
1 · Unarmored
Attack type
Normal
Damage
0–0
Range
melee
Speed
500
Bounty
0 gold
Spawns every
30s

강한 상대: Medium 175%약한 상대: Light 70%, Fortified 50%, Hero 60%, Divine 25%

  • Repair. Repairs 25 HP per second on the most damaged allied building. cooldown 1s
  • Machine Repair. Repairs 25 HP per second on a wounded allied machine near it. cooldown 1s
YVoltaic Tower
Voltaic TowerTower

Tower: chaos discharges that jump to 2 extra targets (−30% per jump). 15% chance per shot to release a chain lightning: 50 spell damage to up to 8 targets (−20% per bounce). Regenerates 2 HP/s.

Cost
240 gold · 300 lumber
Health
1500
Armor
5 · Fortified
Build
20s
Income
+0.96
Attack
Chaos 50–100
Range
600
  • Energy Burst. 15% chance per shot to release a chain lightning: 50 spell damage to up to 8 targets, 20% less per bounce.
XPower Plant
Power PlantSpecial

Special: allied buildings in range gain +2 armor and become immune to disables and freezes. Towers: +25% damage. Troop buildings: units coming out of them gain +150 HP, +20% damage, +4 armor and 15% spell resistance. Specials: −20% cooldown.

Cost
340 gold · 650 lumber
Health
1100
Armor
5 · Fortified
Build
2s
Income
+4.08
  • Your nearby buildings (radius 1000): +2 armor, can't be disabled or frozen.
  • Your nearby towers (radius 1000): +25% tower damage.
  • Your nearby troop buildings (radius 1000): troops they spawn gain Energized.
  • Your nearby specials (radius 1000): −20% spell cooldown and spawn interval.