
Castle Arenaライブラリ
陣営

Abyssal Pact
Chaos-dealing demons, crimson warriors, volcanoes and spells that wipe out whole armies.
On the slopes of a volcano that never sleeps, the lords of a cornered castle sealed a pact with what lives beneath the lava: power in exchange for victories. Since then, Crimson Warriors have marched beside Imps and Ember Colossi, while volcanoes and ancient spells claim their share of every battle. The Pact does not bargain with the enemy: it unmakes it.
建物と部隊
建設スロットごとに1項目あります(ゲーム内で押すキーです)。開くと、各建物、強化先の建物、そして訓練するユニットを確認できます。
QLesser Cage · Greater Cage · Cradle of the Twins
Releases Imps.
- Cost
- 120 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +2.40
- Lumber back
- +120
- Trains every
- 21s
Cheap, fast shooter.
- Health
- 250
- Armor
- 3 · Light
- Attack type
- Normal
- Damage
- 27–29
- Range
- 275
- Speed
- 320
- Bounty
- 5 gold
- Spawns every
- 21s
有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%
Small, nimble and cheap: the Pact lets them loose in swarms, and they love every second of it.
Releases Thorn Demons.
- Cost
- 230 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +4.60
- Lumber back
- +230
- Trains every
- 32s
Fires quick spines that bounce to 1 extra target (−40%). Thorn Aura: allies within 515 return 35% of the melee damage they take.
- Health
- 725 (+1/s)
- Armor
- 4 · Light
- Attack type
- Normal
- Damage
- 51–53
- Range
- 340
- Speed
- 320
- Bounty
- 12 gold
- Spawns every
- 32s
有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Bounce. Bounces to 1 more target, −40% per bounce.
- Aura. Nearby allies (radius 515): .
It tears spines from its own back and fires them so fast that a single target is never enough.
Legendary: awakens the Twins, Mirth and Woe, together on every spawn.
- Cost
- 550 gold · 1300 lumber · 1 crystal
- Health
- 2000
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +11.00
- Lumber back
- +550
- Trains every
- 60s
Legendary. Born together with the Twin of Woe. Immune to negative effects, divine armor, −90% spell damage taken, 15% evasion, 15% chance to stun for 2s and 30% critical strike (×4). Thunder Clap: every 6s, ground enemies within 250 get −50% attack speed and movement speed for 5s.
- Health
- 475
- Armor
- 15 · Divine
- Attack type
- Chaos
- Damage
- 135–165
- Range
- 500
- Speed
- 300
- Bounty
- 13 gold
- Spawns every
- 60s
- Immune. Immune to negative effects: stun, slow, curses, hex, mind control and instant death.
- Spell resistance. −90% spell damage taken.
- Evasion. Dodges 15% of hits.
- Stun. 15% chance to stun for 2s (+0 damage).
- Critical strike. 30% chance of a critical strike (×4).
- Legendary resistance. Legendary: −70% spell damage; immune to hex, mind control and instant death.
- Twins. The Twin of Woe is born alongside him.
- Thunder Clap. Every 20s, around a ground enemy within 800: 20 spell damage and −50% attack speed and movement speed for 5s, within 600. cooldown 20s
One cackles, the other weeps; no spell can reach them, and around them the air is too heavy to breathe.
WCrimson Outpost · Crimson Stronghold
Trains Crimson Warriors.
- Cost
- 160 gold
- Health
- 1200
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.20
- Lumber back
- +160
- Trains every
- 23s
Cleave (25%).
- Health
- 400
- Armor
- 5 · Medium
- Attack type
- Normal
- Damage
- 35–40
- Range
- melee
- Speed
- 320
- Bounty
- 6 gold
- Spawns every
- 23s
有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Cleave. Each hit deals 25% of its damage around the target (radius 250).
It paints its skin red on the day of the oath and swings in wide arcs, so no fury goes to waste.
Trains Crimson Champions.
- Cost
- 190 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +3.80
- Lumber back
- +190
- Trains every
- 32s
Cleave (35%) and 10% critical strike (×2). Roar: on entering combat and every 30s, allies within 525 deal +25% damage for 20s.
- Health
- 850
- Armor
- 8 · Medium
- Attack type
- Normal
- Damage
- 70–90
- Range
- melee
- Speed
- 320
- Bounty
- 12 gold
- Spawns every
- 32s
有利な相手: Medium 175%苦手な相手: Light 70%, Fortified 50%, Hero 60%, Divine 25%
- Cleave. Each hit deals 35% of its damage around the target (radius 250).
- Critical strike. 10% chance of a critical strike (×2).
- Roar. On entering combat and every 30s after: allies within 525 deal +25% damage for 20s. cooldown 30s
Its roar runs through the ranks like fire through dry grass, and every blade nearby strikes harder.
EAltar of Temptation
Summons Temptresses.
- Cost
- 230 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +4.60
- Lumber back
- +230
- Trains every
- 26s
Curse (20 mana, every 6.5s): an enemy within 800 misses 35% of its attacks for 45s.
- Health
- 450 (+1.5/s)
- Armor
- 2 · Light
- Attack type
- Magic
- Damage
- 56–71
- Range
- 360
- Speed
- 320
- Bounty
- 7 gold
- Mana
- 150 (+1.5/s)
- Spawns every
- 26s
有利な相手: Heavy 175%苦手な相手: Medium 70%, Fortified 40%, Hero 60%, Divine 25%
- Curse. Every 6.5s (20 mana): an enemy within 800 misses 35% of its attacks for 45s. 20 mana · cooldown 6.5s
One smile from her and enemy swords grow heavy, their blows landing half-hearted.
RBlood Fountain
Brings forth Bloodreavers.
- Cost
- 270 gold
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +5.40
- Lumber back
- +270
- Trains every
- 28s
Chaos damage. Present of Chaos: each one spawns with 2 random abilities (15% life steal, 15% critical strike ×2, 15% evasion, 10% stun for 2s +25, 30% cleave, 30% thorns or berserk on kill) and a random armor (unarmored, light, medium or heavy).
- Health
- 640 (+2/s)
- Armor
- 5 · Unarmored
- Attack type
- Chaos
- Damage
- 45–65
- Range
- melee
- Speed
- 350
- Bounty
- 8 gold
- Spawns every
- 28s
- Present of Chaos. Spawns with 2 random abilities and a random armor type.
Every wound it opens closes one of its own; the longer the brawl, the livelier it gets.
AScarlet Nest
Hatches Scarlet Drakes.
- Cost
- 350 gold
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +7.00
- Lumber back
- +350
- Trains every
- 32s
Chaos breath with 50% splash.
- Health
- 800
- Armor
- 6 · Heavy
- Attack type
- Chaos
- Damage
- 50–90
- Range
- 400
- Speed
- 320
- Bounty
- 11 gold
- Spawns every
- 32s
- Splash damage. The shot splashes 50% of its damage around (radius 250).
Hatched in the heat of lava, its scarlet breath makes no distinction between shield, flesh or stone.
SEmber Gate
Summons Ember Colossi.
- Cost
- 500 gold
- Health
- 1600
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +10.00
- Lumber back
- +500
- Trains every
- 40s
Immolation: 33 damage/s to nearby enemies. Regenerates 5 HP/s.
- Health
- 1600 (+5/s)
- Armor
- 7 · Heavy
- Attack type
- Chaos
- Damage
- 110–135
- Range
- melee
- Speed
- 300
- Bounty
- 16 gold
- Spawns every
- 40s
- Aura. Nearby enemies (radius 300): 33 spell damage/s.
A walking mountain of embers: whoever gets close leaves singed, and its cracks seal with fresh lava.
DSanctum of Ruin
Legendary special: Hell’s Fist every 40s, 400 chaos damage to a random enemy building, which is disabled and burning for 6 min (20 min after the 15-minute mark). Rarely hits legendary buildings and the castle, and tends to strike the same building again.
- Cost
- 850 gold · 1800 lumber · 1 crystal
- Health
- 1300
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +7.65
- Mana
- 43 (+1/s)
- Hell’s Fist. Every 40s: 400 chaos damage to a random enemy building (never a legendary one or the castle), which is disabled and burning: 6 min at 1/s; after minute 20, 8 min at 2/s; after 25, 12 min at 3/s; after 35, 20 min at 4/s. Tends to strike the same building again. 40 mana · cooldown 40s
FVolcano
Special: Eruption every 12s, 100 spell damage/s for 2.75s around a random enemy troop, up to 6 troops at a time (40% to buildings).
- Cost
- 340 gold · 660 lumber
- Health
- 900
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.06
- Mana
- 15 (+1/s)
- Eruption. Every 12s: 100 spell damage per second for 2.75s around a random enemy troop (up to 6 troops at a time; 40% to buildings). 12 mana · cooldown 12s
YChaos Ruin
Special: Gift of Chaos every 10s on a random enemy troop, with a random effect: it explodes (no bounty), dies (you get the bounty), becomes a Mutation of yours, is turned into a sheep or banished, takes 500 damage, gains +400 HP and +25 damage and is fully healed, is stunned for 6s and takes 200 spell damage, or nothing.
- Cost
- 200 gold · 330 lumber
- Health
- 1400
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +1.80
- Mana
- 13 (+1/s)
- Gift of Chaos. Every 10s, on a random enemy troop (legendary troops feel nothing), one of these effects, 10% each: it explodes (no bounty); it dies (you get the bounty); it becomes a Mutation of yours; it is turned into a sheep for 45s; it is banished for 30s; it takes 500 damage; it gains +400 HP and +25 damage and is fully healed; it is stunned for 6s and takes 200 spell damage; or nothing (2 in 10). 10 mana · cooldown 10s
XOblivion · Deep Oblivion · Absolute Oblivion
Legendary special: Unmake every 50s, picks a random non-legendary enemy troop and kills every enemy troop of that type. Upgrades to cast every 37.5s and 25s.
- Cost
- 350 gold · 1000 lumber · 1 crystal
- Health
- 1000
- Armor
- 5 · Fortified
- Build
- 2s
- Income
- +3.15
- Mana
- 120 (+2/s)
- Unmake. Every 50s: picks a random non-legendary enemy troop and kills every enemy troop of that type. 100 mana · cooldown 1s
Legendary special: Unmake every 37.5s, kills every enemy troop of the type of a random non-legendary troop.
- Cost
- 175 gold · 350 lumber · parent’s crystal
- Health
- 1250
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +1.58
- Mana
- 120 (+2.66/s)
- Unmake. Every 37.5s: picks a random non-legendary enemy troop and kills every enemy troop of that type. 100 mana · cooldown 1s
Legendary special: Unmake every 25s, kills every enemy troop of the type of a random non-legendary troop.
- Cost
- 175 gold · 350 lumber · parent’s crystal
- Health
- 1500
- Armor
- 5 · Fortified
- Upgrade
- 2s
- Income
- +1.58
- Mana
- 120 (+4/s)
- Unmake. Every 25s: picks a random non-legendary enemy troop and kills every enemy troop of that type. 100 mana · cooldown 1s




